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Messages - Itnetlolor

Pages: 1 ... 587 588 [589] 590 591 ... 605
8821
DF Dwarf Mode Discussion / Re: The merits of soap
« on: July 21, 2009, 05:34:40 pm »
Build whatever you need out of soap, then get it wet. Get some Yakkity Sax at the ready as you watch dwarves slide all over the place. Or, you can build a massive Slip 'n' Slide.

8822
I bet the liaisons likes his "Furnacehands".

Maybe he needs to provide an better example? Explains the better deals on stuff. ;D

EDIT: Check out the holdings. I see some standards are set. :3

8823
Holy carp, that was funny.

Forget about having the walls stained with blood or mold. That thing's also a pressure cleaner. I bet when it made contact with everyone inside, they were reduced to bones on contact; seeing how powerful that force must've been. Armor ain't gonna help one bit. It just makes it easier to sort out the slaughterhouse.

8824
DF Dwarf Mode Discussion / Re: My dwarves are perverts
« on: July 18, 2009, 10:21:34 pm »
My hell-drop team of dwarves use their beards a helmets.

I believe this is what they look like.

Spoiler (click to show/hide)

As for my pilots, this is mandatory; outfit and all:

Spoiler (click to show/hide)

8825
DF Dwarf Mode Discussion / Re: What are your current goals?
« on: July 18, 2009, 10:09:49 pm »
1. Finish me ship
2. Drop a barrel of war rhesus macques on top of some humes
3. Eat a pegasus rotisserie
4. Drop flaming crap barrels over Elven retreats
5. Set ablaze goblin towers with the front-mounted flamethrower/ballistae
6. Do 2, 5, and 4 again, in that order, but on the goblin towers again
7. Laugh
8. Sail towards the sunset

(Those damn gobbos deserve it, this time, more than the elves. They almost ceased our production.)

Added note: The barrel for the rhesus macques would even have a red logo of 12 of them in a ring.

8826
Hey i just had a good idea for something else the heart could pump. You mentioned de-icer well liquor never freezes so you could have it pump booze as a sort of tribute to your wealth  gained through battle. and if you want you could rig a system to test the booze bomb concept by igniting the liquor and see what happens.
Why not modify it to also serve as a flamethrower while I'm at it? Just use the excess pressure valves the boilers use to build up pressure, set alight the heart valves, and let loose with a big ol' *vamoosh*. Put a ballista bolt in there, and now we have flaming missiles, and a flamethrower. This is the burning passion of Dwarfkind after all, along with the fury of Armok himself. 8)

I guess we can also link up a sort of system that allows that. But first, let me finish the basic (original) version first. When I lend everyone the ship to mess around with, go nuts with modifying it (I designed it with that in mind). Just remember to shut off cave-ins; otherwise it'll begin to look like the Hindwarfberg.

The Hindwarfberg, that's what happens when you use pig-tail cloth, booze, and magma to propel a massive gas (vaporbooze, or sublime booze) balloon-class airship. You'll never see anything else disappear that fast. It disintegrates before it makes contact with the ground.



EDIT:
A funny thought occurred. If/when crap eventually gets included in the game... :Evil grin: I'm gonna need more barrels, a way to ignite them, and some targets. ;D

Other alternative bombs are also packing barrels with war rhesus macques; or dumping bins full of pig tail cloth waterskins or watermelons. Sheep wearing pigtail cloth capes, iron donkey statues, banana bombs?

Hell, at a signifigant height, anything would do. Any more ideas?

SUB-EDIT:
Ooh, bacterial virus bombs. Biological warfare, good idea.

EDIT:
Further thought. with a bit of chemistry, wouldn't those crap barrels, after a bit of work being done to them, make much more effective bombs? Not to forget, set some proper fuse and piping for the ballistae, and we have frickin' rocket launchers!!!! (and with the space allowed with the ship, you can annihilate cities with this monster. :evil...er grin: )

8827
DF Dwarf Mode Discussion / Re: Mosaic Ideas
« on: July 18, 2009, 01:32:16 am »
I have an idea. Ever play Double Dragon? I think you can possibly replicate the title screen picture. Here's a picture of it from the Sega Master System version.

Spoiler (click to show/hide)

8828
DF Dwarf Mode Discussion / Re: Designing above-ground constructions
« on: July 16, 2009, 01:13:03 am »
I used LEGO™ Digital Designer to pre-fab my airship design.

Although you can't easily piece apart floor-by-floor, it's still useful if you know what you're doing.

I use a 2x2 scale ratio, and as for keeping things to scale and fitting them inside, I also use 2 regular bricks and a flat brick to equal 1 Z.

Examples:
Spoiler: Bottom Deck (Docking) (click to show/hide)
Spoiler: 2nd Deck (Trade Depot) (click to show/hide)

So far, I find this program most user-friendly as well as versatile when planning complex machines/buildings in-game. All built to scale with, amazingly, no foul-ups.

8829
Okay, I'm having a little trouble editing the front page. Is there possibly a way to insert a new post after my initial post and before everyone else's?

Anyhow, here's the latest update.

Spoiler: Y3S1: Breaking Wind (click to show/hide)

I'll be taking a bit of a break for a while. In the meantime, feel free to discuss the latest developments.

I took a gander at it in 3Dwarf, it looks pretty frickin' sweet, despite not being finished yet. ;D

I'll maybe toss in some screens tomorrow.

8830
DF Dwarf Mode Discussion / Re: Exploits
« on: July 15, 2009, 05:45:35 pm »
One all-time favorite exploit. "Supply and Deconstruction".

Have a Trade Depot ready, wait for a caravan to arrive, after they unload all of their goods into it, deconstruct the TD.

The end result, free stuff. Though, it's best advised to get a decent relationship with other races/caravans in order to minimize negative impact doing this.

Excellent for megaprojects. But, I feel megaprojects are more fun to execute when following the rules. It adds to the challenge factor. Let's not forget the side-effect that occurs in which you get one hell of an ambush or siege the very next season after the first robbery. Be well prepared.

8831
It's been a bit of a stretch, but I finally found some time to work on this. And considering it's been rather tame lately, I might be able to get another update done probably tomorrow. Give me a moment to add the POIs. Go nuts ;).

BTW, if you want to be involved in the project (as a cameo, so far), chime in, contribute, be entertaining, be dwarven.

Spoiler: Y2S4: Mopping Up (click to show/hide)

Until then, goodnight.

8832
You know, if we manage to nab a copy of Boatmurdered, why not gather a bunch of other legendary artifact maps and have a DF Wiki page full of them? It should make it easier to locate them without needing to revive old threads asking the same thing again in the future. Then again, the Orc mod is still a pretty common request. :-\

Might as well add that as well if necessary. In the meantime, there can always be a "Requests/Most Requested/Fulfilled Requests" article to serve as a placeholder. Of course, within it is maps, saves, and mods already made/released; not TO BE MADE, but already made/done. Obviously, the examples provided are Boatmurdered (Map/Save) and Orc Mod (Mod, obviously). Adventure stuff can also be included like the magical World of Traps and Attractions.

Sound like a good idea?

8833
DF Dwarf Mode Discussion / Re: Star Trek Fortress?
« on: July 14, 2009, 07:14:41 pm »
Sort of like a certain persons Zeppelin megaproject.   ;D
I wouldn't exactly qualify it as a zepplin, considering it lacks a balloon atop it. (I already provided my reason in-thread as to why)

BTW, if I were to build a zepplin, I would construct it out of lead.

To whoever manages to succeed in building that, rock on. \m/ 8) \m/


Sounds interesting anyhow. Just be sure the captain doesn't go all Zapp Brannigan and send wave after wave after wave of troops up against killbots.

As for Tribbles, make them give birth to 10 apiece and mature quickly to reproduce even more within the same season. Food should not be a problem.

8834
DF Dwarf Mode Discussion / Re: Puke City
« on: July 14, 2009, 06:48:06 pm »
I've decided that DF needs moving parts in Dwarf Fortress mode. Like gearworks that can move objects around the map.

...I would make a cage linked to a chain, raising and lowering at the flip of a switch. Below it would be a pool of either vomit, fecal matter, or blood.

...Or all three. I would triple dip Elven diplomats for win.
I still like my idea of a ground meat press. Put prisoners in, and collect the goods. Or grind up nobles, and serve Soylent Purple.

The food is Dwarves! Dwarves I tells you! Dw--really? Noble meat? NEVERMIND!!!

Let's not forget, we can grind up elves, make some lean burgers and sell them back to their own kind. The true Soylent Green.

Hell, set it up as a display in front of the dining hall. Dinner and a show! ;D

8835
DF Adventure Mode Discussion / Re: Instances of the "Magic Arrow"
« on: July 13, 2009, 12:26:17 am »
I have a feeling that it's not the arrow that pierces, for there is no arrow, but the organs that believe they've been pierced. This leads me to believe that all organs of every living creature is definitely melodramatic.

That, or everything that arrows and rocks are made of are bits of other Timelords' TARDISs. You know, being 4-dimensional and all, regardless of material. :shrug:

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