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Messages - Itnetlolor

Pages: 1 ... 595 596 [597] 598 599 ... 605
8941
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: June 05, 2009, 09:32:26 pm »
Lazy as I am, I'll just copy the quote. Here's a little something I overlooked. And as a designer, I'm annoyed at myself for this.

The moment in question...

You could also remove cave-ins from the init file.
Let me add that to the facepalm moments please...

Aw screw it, :facedesk:, I had some interesting ideas to use that required no cave-ins to look/work properly. I didn't know you could do that. :starts recollecting past ideas:

I'm going to make a mostly self-sufficient airship to get to anyone's floating island now if you don't mind. :rubs head in pain while trotting off:

8942
You could also remove cave-ins from the init file.
Let me add that to the facepalm moments please...

Aw screw it, :facedesk:, I had some interesting ideas to use that required no cave-ins to look/work properly. I didn't know you could do that. :starts recollecting past ideas:

I'm going to make a mostly self-sufficient airship to get to anyone's floating island now if you don't mind. :rubs head in pain while trotting off:

8943
Well of course. Supports are dense enough to be able to hold it down, and they can also be built in a chain-like configuration. After all, the I's are in the right form, just add 2 eyelets to each piece and link them together.

Now, how do we get everything onto the island before Boris and Natasia steal it?

8944
Ooh. Would it in fact be possible to construct floating islands? I think cast-obsidian is equal in density to upsidasium.

The Kobolds would love that. Have fun trying to rob that place.

It would be pretty awesome for a megaproject to reproduce the floating continent of Zeal from Chrono Trigger as well. That would be epic. If only 3Dwarf fixed that cast obsidian no-display bug *sigh* :(.

But yeah, with this info, the dwarves will now own the skies. Unleash the HFS and observe from the sky. As well, nobles will suffer drop-execution. MWUAHAHAHAHA!!!!

(Of course, so it's still usable, it may need to be anchored with supports.)

8945
DF Dwarf Mode Discussion / Re: World Gen Extremes\/Leaderboard
« on: June 03, 2009, 11:26:35 pm »
Wow... I think that has to be one of the worst ways to begin. Then again, if harvested without getting attacked, it's actually really good for value.

I think I mentioned something like that in a different topic.

8946
Upon tantruming, make babies like mad. Yikes.

Dwarfsplosion upon tantrum.

8947
DF Dwarf Mode Discussion / Re: Human shinnanigans
« on: June 03, 2009, 10:19:38 pm »
Just so you know, I just revealed my creation to everyone. (see prior post)

Don't let me run you down with them and my new wagon.

8948
DF Dwarf Mode Discussion / Re: Human shinnanigans
« on: June 03, 2009, 08:47:22 pm »
How many times have the dwarves fucked the world?
For a moment there, I thought you were going to insult our culture; which, BTW, we're not terraphiliacs. Elves, however, :shudder: I believe it's nightmare fuel to consider alternatives to how they get wood from trees. :o

Chop them down instead you sickos!!!

This is why we never buy wood from you.

8949
DF Dwarf Mode Discussion / Re: Human shinnanigans
« on: June 03, 2009, 12:43:04 am »
It was difficult, it was dangerous, but it is finished. This ought to take care of all living things non-dwarven.

:jumps aboard a spare wagon from an unfortunate caravan, powered by tame War Carippos:

BOW BEFORE THE MIGHTY ITNETLOLOR!!! CROSS-BREEDER OF CARP AND HIPPOS!!! MWWWAHAHAHAHAHAHA!!!!!

(just drew a composite sketch. Oh my Armok, what have I created?!?! Might post sketch tomorrow. :shudders in total fear of own creation:) UPDATED!!!!!


8950
DF Dwarf Mode Discussion / Re: Invincable wagon men
« on: June 03, 2009, 12:29:00 am »
From the title I thought you had modded in wagonmen and they had come to seige your fort.
If they truly did exist, if you cut one, does it bleed syrup/sap?

8951
DF Dwarf Mode Discussion / Re: A New Challange
« on: June 03, 2009, 12:05:33 am »
What about the STONE TREE FORTRESS?

One (1) central column of stone serves as the structural foundation (stem), as well, stone "branches" can be used to go to different parts of the fort (access ONLY from the stem or shared branches on the same branch.). Must be independent from other parts of the fort, only central access allowed (IE-Traffic Hell, unless you have a large enough base to "grow" from).

Stairways are forbidden in this building project, ramps however are allowed/necessary. It MUST be a tree made of stone.

All constructions must start from the stem and not touch ground. Holes in platforms are allowed for defensive measure; seeing as tiles are stone leaves. The branches can be built from "sapling" floorboards, but said floors must be removed or remain until extensions (growth) as additional branches on the same branch are finished; then they MUST be removed.

Hint: if you can build ramps from above, then you may not need to do so much work. But again, construction must be independent from other branches.

Note: You can design the tree however you like, but try to keep it relatively naturally tree-like in form, you can include roots if you like, especially if soil/sand is the foundation. I advise you tunnel/channel and construct from end to beginning. Keep it rather seamless looking.

And please, try to refrain from having tons of hollow zones in the "tree", especially in the base (if it's large). However, if the base is going to be made hollow, make it a proper entrance. And yes, it can even be used as a trade depot zone, provided it's "dense" enough to support the "tree".

Mock those damn Elves with a massive stone tree.

Bonus points if it looks like it's flicking them off.  ;D


As well, I previously mentioned this as an achievement:


Self-explanatory. Just make a pancake fortress. Just be sure it's fully functional. No supports, forts, walls, or ramps. Optionally, you can always use magma as "maple syrup" for the fort, or water to serve as "corn syrup" or even snow or sand as "sugar". Can be constructed from any material. Bonus points for building an adamantium (or high value) fork and knife (5z minimum) alongside. Additional points for roundness of fortress "cakes".



As with both challenges, no floodgate gateway system to prevent access by ground (passive anti-seige defense doors). Same applies with drawbridges (sorry, no loopholes).

Example:
.....
.XXX.
.X>X. <- Upward stairway surrounded by floodgates
.XXX.
.....


And one last "plant" related fortress idea. VINE FORTRESS!!!

For best effect, start from the bottom of a really tall cliff and build straight upward and onward with a series of stems climbing all the way to the top. Similar rules to the tree challenge, only ramps, roots are allowed for added effect, you can also make "fruit" bulbs or giant leaves for habitats as you build upward. No stairs, only ramps. Must be constructed. Any material can be used; but rock is preferred for pissing off elves. Can be built in any form, as long as it follows guidelines. Branches can be formed and sometimes merged. And as well, no floodgate guard doors nor drawbridges.


And one final idea. ULTRABEAST SKELETON FORTRESS!!!

Following similar rules (for the foundation structure the fort can be built on/in), semi self-explanatory. Design a fortress around a foundation of a massive skeleton of any creature. The more complex, the better. (Bones don't have stairs, but it doesn't mean you can't make any inside of them.)

Example, a fortress built within, on top of, a giant elephant skeleton. Be sure to use white stone for the bones. As for exo-skeletal creatures (like crabs, spiders, etc.), the bones can be hollow.


Key rule:
All listed challenges must be built independently. Designate a quarry zone away from project area if necessary. If no quarry, then refrain from making a mini-fort of the mining zones, and do not allow the mining to interfere with the challenge (unless roots are being formed from the very stone mined in the walls/floor.)

Additional "piss off the elves" challenge:
Make all "plant"-related projects/forts out of the ash made of surrounding trees. Heavily-forested biomes advised.

Ultimate challenge:
Make any of these out of cast-obsidian.

8952
Ooh, this just gave me an idea for a defense gauntlet, or prison escape gauntlet.

not only are the pressure plates linked up to the gears for the pumps, but each individual pressure plate is designated to a device in the gauntlet.

You know, 2 for floodgate alternating path mazes, and another 2 for spike strips. Of course, I'm thinking small, but the repeater has potential as a repetitive sequence trigger. Doors A (Started closed), then spikes A (Started Down), then doors B (Started Open), then spikes B (Started Up). Opening and closing in sequence, of course.

Make a defense grid a work of art.

8953
DF Dwarf Mode Discussion / Re: World Gen Extremes\/Leaderboard
« on: May 30, 2009, 03:28:06 pm »
New category: Most rejected seed.

And a pretty tough one to examine/rate, so it'll be a local area.

Largest local aquifer (away from a water source)
as well as
Smallest local aquifer (next to a water source)

I'm not sure if the top one can work, but the bottom one is a worthy challenge.

8954
DF Dwarf Mode Discussion / Re: Olzulbuzong
« on: May 30, 2009, 03:23:29 pm »
Observing it or reading legends, is it really legendary?

It would be pretty funny if it was anti-climactic. But truly epic if it really had tons of legends in it.

Has anyone ever gen'd a world that lived up to it's name?

8955
DF Dwarf Mode Discussion / Re: Human shinnanigans
« on: May 29, 2009, 05:55:52 pm »
*carpmobile transforms into carpmersible*
Running away? Loading cannons and unleashing "wild"life. Okay, you asked for it!

:Starts flipping the lever like a madman:

Do you know what that smell is? That's the smell of blood.

And by Almighty Armok, detonate those furballs!!!!

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