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Forum Games and Roleplaying / Re: TSLLT2: Capture the artifact!
« on: February 25, 2009, 12:54:30 pm »
Questions on immobilization because I'm going for it:
1. The whip can only immobilize and then kill, but is that only on attack or also on defense? If a whip-dwarf defends and wins, does the other guy die, or is he immobilized the next turn?
2. Do immobilized characters get penalties for defense?
3. Does a lost attack roll against an immobilized character mean that he somehow managed to kill his defender while immobilized? It could mean that the attacker is instead immobilized for the next turn, tangled up in his own whip/tripped over his weapon
4. I'd also like to see that non-rogues can pass the square of a non-allied, immobilized character, as he should be unable to block their passage.
I think I'll go for the whip. Cower before the immobilizing magewhipdwarf!
1. The whip can only immobilize and then kill, but is that only on attack or also on defense? If a whip-dwarf defends and wins, does the other guy die, or is he immobilized the next turn?
2. Do immobilized characters get penalties for defense?
3. Does a lost attack roll against an immobilized character mean that he somehow managed to kill his defender while immobilized? It could mean that the attacker is instead immobilized for the next turn, tangled up in his own whip/tripped over his weapon

4. I'd also like to see that non-rogues can pass the square of a non-allied, immobilized character, as he should be unable to block their passage.
I think I'll go for the whip. Cower before the immobilizing magewhipdwarf!