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Messages - Chaoswizkid

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616
General Discussion / Re: Gunnerkrigg Court: Confusion, confusion everywhere!
« on: September 04, 2013, 08:26:45 am »
Really? But if she does nothing, then she falls into a more "damsel in distress" role which doesn't work at all considering she's the main character. I never really ever considered her a Mary Sue. The story isn't about action or fighting, it's about the story itself and the intrigue of the setting, so I don't really see her showing them that she deserves to be the medium and deserves to be respected is a bad thing.

Granted, it would one-up Ysengrin, which would be bad because his character is that of protector/enforcer but he hasn't really succeeded at that yet. I guess it's more important that Ysengrin does something significant and Antimony backs him up and shows them that she's legit and is someone to be respected for herself and not just according to Coyote's whims.

Or while Ysengrin is fighting a bunch of them, some of them try to go behind him and get to her and she protects herself. That would work, too.

617
Other Games / Re: The Elder Scrolls V: Skyrim
« on: September 04, 2013, 06:52:39 am »
It's on the Nexus so those of you trying to avoid that place, you can dismiss my post entirely.

What's the beef with the Nexus?

618
Other Games / Re: League of Legends - Patch 3.10a - Lucian, the Purifier
« on: September 04, 2013, 06:35:52 am »
Source
Quote from: Phreak
Statikk is the real guy to talk about this, but here's what I've gleaned from talking him to about this:

Draven's laning phase is stupid OP, but his late game is pretty rough. Spinning Axe is really fun and awesome and we always want that to feel good. However, the extra damage he's getting from the bleed is fairly underappreciated and doesn't really scale all that great into the lategame. We looked at the numbers and said two things:

1. We don't want to touch Spinning Axe.
2. It's hard to find numbers on the bleed that look even remotely good for Draven players while simultaneously having a meaningful impact on his early laning.

So we want with a fun mini-game where Draven farms up stacks and then has to cash them in by executing someone. We want the overall changes to be a net nerf (he's OP), but not much. There is a lot of power lost by simply ripping the passive out. We want this passive to be meaningful and have impact for Draven.

For example numbers, Statikk got Adoration up to 100 in just 5 minutes of laning from last hitting and Spinning Axe catches, and he's not even an expert Draven. This number is going to get high.

This is before the passive was changed, not in response to the current patch notes. I agree with the logic there, personally.

619
General Discussion / Re: Gunnerkrigg Court: Confusion, confusion everywhere!
« on: September 04, 2013, 06:11:43 am »
I think she's going to torch everything soon, and everyone's going to go "... where did that fire come from?"
"Oh, you know... my hair..."
"..."
"Now never mess with Ysengrin again."
"... Yes ma'am."

620
General Discussion / Re: I like anime, do you like anime?
« on: September 03, 2013, 04:48:19 pm »
Yeah, my impression of Eureka 7 for the longest time was "... Okay... this is... okay...". In the second half of the series, it changes to "... I don't get it." to "... I DON'T GET IT" to "WHAT IS EVEN WHY WHAT IS THIS I DON'T GET IT WHAT DOES THAT MEAN WHY IS THIS HAPPENING WHAT WHY". It felt similar to NGE in that regard (except I understood way more of NGE than Eureka 7 the first time around for either show). I think it's a show that simultaneously benefits and hurts from being watched on a weekly episodic basis: you take a week off from watching it to forget most of your misgivings so you stick with it longer, but you also lack the constant immersion necessary to puzzle out what happens towards the end. I have friends that really liked it, but personally I find that it's just... okay. It's not terrible, there are definitely redeeming qualities, but it's not something that I would readily recommend to just anyone.

621
Yeah, webadict's right. This was getting into too much srs bsns territory about differing points of view, so I figured I'd post something very silly in a way that was meant to be obvious (because no one actually takes the "Your argument is invalid" thing seriously, I just referenced something relevant to the discussion). Also, I wasn't aware that the whole "Your argument is invalid" thing went out of fashion. I don't visit Reddit or Riot's GD or really any other social community other than Bay12.

Just to say, though, AD anyone isn't unheard of. Tank anyone isn't (really) unheard of, AP anyone isn't unheard of. The only unhead-ofs (barring obviously stupid things like mana Tryndamere) would probably be select champions in the Jungle that make it so overwhelmingly painful trying to accomplish that no one's willing to hate themselves and have everyone else hate them to for trying to do it. Like Jungle Sona.

623
Meanwhile,LeBlanc falls off like a lead balloon. That was me, spent most of my time derping around.

She shouldn't be that bad anymore. I've actually had a couple late-game LeBlanc matches where she was still useful late. That's a far cry from my 20-kill-at-mid-game-and-still-end-at-20-kills LeBlanc matches. I was actually a strong supporter of LeBlanc's previous power scaling: she allowed you to try and gain a massive early advantage for your team and your team just had to not lose that advantage (and you also had to play her correctly in that regard). Now, though, she's been more appropriately scaled in my experience, and she's my main. My mains are LeBlanc, Sona and Kog'Maw, in that order, if anyone cares.

624
Yeah, AS on-hit is not for every champ. In fact, I've only seen two actually pull it off well: Kog'Maw and Teemo. I don't know why Teemo was good with it, since I've never played Teemo, but I think his poison attacks might stack or something? /shrug

AS is really useful, but AS on-hit builds for pretty much anyone else is not more viable than building straight up AD with a side of AS. This is especially true since Madred's and Malady were removed and AD carries just get BotRK anyway.

625
You don't get max AS with that build, and Runaan's is nice because you can melt three targets at the same time. A lot of people look down on Runaan's, but when your ranged carry practically gets a triple kill at the same time (and Kog is the sort of champion that can manage that since most of the damage in the build would be on-hit paired with his W and Runaan's procs on-hits), it kind of proves itself effective.

I only suggested Infinity Edge in the case that your build is leaning more toward AD and away from AP or magic-damage on-hits. Also, I forgot that Kitae's wasn't available on SR. I thought they made it available after they removed Madred's, but the replacement was BotRK now that I remember correctly. Bah. Malady and Wit's End leading into Madred's and maybe Black Cleaver. Those were fun times.

626
General Discussion / Re: I like anime, do you like anime?
« on: August 30, 2013, 11:04:53 am »
But if anime is for Nerds, and all those Nerds look like the colors of the rainbow, and there is a pony named Rainbow Dash in My Little Pony who creates rainbows as she flies, then My Little Pony must be anime. But it's not, so therefore anime is not for Nerds.

Don't look at me like that. There's no logical fallacies in that. Don't you trust me?

627
@Kog'Maw discussion:

You don't have to go AP or AD with Kog. Another possibility is going Attack-Speed/On-Hit, with Kitae's, Runaan's, possibly Blade of the Ruined King, Wit's End, etc. That'll involve a lot of %HP burn. Depending on if the enemy builds more armor, you could add a Liandry's in there, and if they build a bunch of armor just get something like Infinity Edge. Kog'Maw has a lot of versatility. I've played him AD, I've played him AP with multiple Archangel's when that was allowed, but the most success I've had is just melting everyone down with ridiculous amounts of %hp damage coming at you at as-close-to-max-attack-speed as possible.

628
The looks an awful lot like a torch.

It's actually a very confused volcano.

629
Other Games / Re: XCOM: Enemy Unknown (New by Firaxis)
« on: August 29, 2013, 04:15:43 pm »
No, they dropped support because they panicked and didn't have faith in the program. Which is understandable, except the program is the only thing holding humanity together.

630
Other Games / Re: XCOM: Enemy Unknown (New by Firaxis)
« on: August 29, 2013, 04:06:38 pm »
I think the "Enemy Within" deal is going to be about the development of technology running rampant due to humanity's exposure to the invaders and the willingness behind that to do whatever might be felt as necessary, losing whatever moral standards humanity had in the process. That was the entire thing in Enemy Unknown, with the scientist and engineer continuously commenting on how scary the tech was becoming, hoping it was worth it and that it wouldn't bite them in the ass later and if only it could have been developed for peace.

It's either that or the world is becoming splintered due to that or other factors. For example, in Enemy Unknown, countries could drop support of XCOM, but what was the point? They had no hope of doing anything themselves. Perhaps Enemy Within will show the efforts of unaffiliated countries and organizations.

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