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Messages - Kittah_Khan

Pages: 1 [2] 3 4 ... 6
16
DF General Discussion / Re: A new respect for miners
« on: July 05, 2010, 02:18:42 pm »
Dwarven masons have only one set of tools, their teeth.

17
DF General Discussion / Re: DF Meetup 2010!
« on: May 21, 2010, 03:43:55 am »
I don't think anyone outside of the US can justify the costs involved with flying around.
It's about a thousand dollars to fly over and get back home.
Add to that hotel costs etc, and it'd go over the total of donations I've made.

18
DF General Discussion / Re: Fan art competition!
« on: May 01, 2010, 02:13:32 pm »
Just butting in here on "knife-ears".
Dragon's Age was likely played.

19
DF Modding / Re: Stonesense - Official thread -
« on: April 18, 2010, 07:08:56 am »
I fully meant what I said, and while I won't completely disregard your opinion, I feel I should have you think of this:
The simple fact is that the majority of the playerbase who try DF, and by extension Stonesense, could very easily view Stonesense as the offical front-end to DF and therefore donate with the idea that the money will go towards the betterment of DF. Thats whats wrong with Stonesense putting their own donation button up. It is, no matter what way you put it, misleading. And if you want things to go into this dark misleading territory and set the example for all the other DL tools then by all means, but in the end it'll hurt everyone when Toady gets less and less donations.

Also, shame on those who had a cry about havings a pop-up or splash screen on Stonesense start up for Toady. There are ways to fix that, such as having it only pop up every 10th load, etc.

I just thought it'd be a really nice thing to do for Toady since he really works hard on DF and applications like this actually hurt him emotionally (See the many posts he's had about it if you must). Its REALLY not a big thing to do to place a donate button somewhere...anywhere...

I understand your position, which is why I also said that if someone were to add a donate button, they should at the very least make clear the distinction between DF and Stonesense( and preferably encourage people to donate to Toady as well ), but as has been said several times, people are free to give money to whoever they want.
As it is, it's kind of hard to think that Stonesense is Dwarf Fortress, especially for the fairly smart crowd that DF attracts.

20
DF Modding / Re: Stonesense - Official thread -
« on: April 17, 2010, 06:14:55 pm »
Alright, feedback time!

@DJDD: The thought of adding a "Donate" screen to Stonesense has of course crossed my mind. But in the end two things made us decide against it: 1) It's supposed to be our gift to you, free and open, no strings attached. 2) What would we do with the money? Our 4 main devs live in India, Australia, Norway and the US so a pizza party would require some heavy air-fair donations ;D

Woah, back up there bud. I didn't mean donate to you - You're piggybacking off of Toady's work and as much as I respect and love the work you guys have done with Stonesense, you don't really deserve to make money off of it. No, I'm talking about a 'Donate to Toady' button. Somewhere. Anywhere. Don't like nag-screens? Fine, make it a 5 second long splash-screen with some text on it. Simple. Don't like that? Fine, chuck it in About. I don't care, I just think it should be somewhere in there.
Fact is, shitloads of people download DF and this and play with it without ever hitting the forums or the website a second time. I think a donate link on this app could do wonders. And the more money Toady gets the more it'll benefit the development of DF and thusly benefits us.

Hop to it!

I hope you're joking with "you don't really deserve to make money off of it" ?
Toady's piggybacking on work from thousands of people who've put decades of work into computer hardware and software, he doesn't deserve to make money off of it.
Reductio ad absurdum.
All work is based on other things.

The Stonesense developers are very much in their rights to add a donate button for Stonesense, though at the very least a clear distinction should be made between Stonesense and Dwarf Fortress if such were done.

21
DF General Discussion / Re: Anybody else suffer from "fortress block"?
« on: April 15, 2010, 02:42:16 pm »
Not really, I advise you use the caverns to set your forts up in.
You can do wonderful things if you simply follow the terrain instead of reshaping everything to your wishes.

22
DF Dwarf Mode Discussion / Re: Most horrifying injury?
« on: January 04, 2010, 01:03:41 pm »
In case people wonder about the lyrics.
Dropkick Murphys rendition : http://www.youtube.com/watch?v=QKIocZ3WbgE

23
The nauseating smell of entitlement lingers here.

24
DF General Discussion / Re: Future of the Fortress: List of Remaining Items
« on: November 26, 2009, 05:02:29 am »
There will probably be a lot more goblins once that comes around.

25
DF General Discussion / Re: Can't Wait Any Longer Donatathon
« on: November 02, 2009, 04:22:49 am »
Also keep in mind some people, like me, might be waiting for Christmas to donate( even if it isn't done in December ).
The donations also seem to follow a pattern just before Christmas, it was the same last year.
http://www.bay12games.com/forum/index.php?topic=29247.0

26
DF Modding / Re: Paint blocks: a colorful idea!
« on: September 30, 2009, 05:09:57 am »
Simply do not give your new stones an environment tag, this should keep them from spawning anywhere.

[MATGLOSS_STONE:COLORED_EXAMPLE]
[NAME:color stone][COLOR:0:7:1][TILE:'%']
[VALUE:2]

27
DF Dwarf Mode Discussion / Re: How much do you trust your dwarves?
« on: September 29, 2009, 08:33:44 am »
...The smaller head, right ?

28
DF General Discussion / Re: How many of you stick to a low population cap?
« on: September 21, 2009, 05:31:03 am »
Having sieges and ambushes every once in a while certainly helps in keeping populations down, just make sure to have all non-hauler dwarves keep inside and have the rest be either haulers or military, don't give dwarves the time to socialize otherwise you're on your way to tantrum-ville.
Don't make elaborate trap networks or unfailing defences, at most have a fort and battleground with some battlements.
Ballista use is encouraged.
Mod ranged weapons to be less death-inducing, 40 gore damage arrows and bolts seem to work fine, trained marksdwarves will still shred opponents, but not quite as easily.
Keep a balanced military and mod in some nasty opponents and tune up existing opponents to be less wimpy.
Suggestions :
Ambush by non-talking beast-like civ the size of horses that has imp fireballs and kickass melee.
Orcs by rysith, tuned down just slightly.
Mod your kobolds to be ambushers with a liking for ranged weapons.
Add lots of powerful evil mounts for the goblins to use, troll mounts can be fun and other such things, make sure they have access to at least one building destroyer.

This will deal with any population problems you might have, well, until you have a full force of steel-clad champion melee weapon users.
To make it even more fun, don't use armor beyond leather.

29
DF Modding / Re: Paint blocks: a colorful idea!
« on: September 16, 2009, 04:33:49 am »
You can mod in reaction classes to stop ores and such from being used, just add a reaction class to all "basic" stones which have no other conceivable use, then use that reaction class in your colored stone/block reactions ( this only works for rough stone as input ).

30
DF General Discussion / Re: Future of the Fortress: List of Remaining Items
« on: September 08, 2009, 03:45:57 am »
Are you people seriously bitching about rotting tissues doing no damage to the rest of the body ?
While, previously, there wasn't even any healthcare beyond lying in a bed while being given water and food.
Nor was there anything approaching complexity in body damage compared to what's in now.

If you want everything to come in at the same time, you're welcome to wait a couple of years, I'd very much like to play THIS version with some simple placeholders.

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