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Topics - ungood

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DF General Discussion / Help me name my dwarves.
« on: September 14, 2010, 10:43:10 am »
I'm really bad at naming my dwarves. I mean, really bad.  However, I use the custom profession field to give each of my dwarves a caste (peasant, workdwarf, craftdwarf, military, noble), so without a custom name, it's hard for me to tell if this particular dwarf is "Urist the legendary axedwarf" or "Urist the farmer".  Obviously, I want to not send the latter into battle.

So, what I need help with is how to name my dwarves something logical based on their profession.  To this effect, I created a poll:

The Poll

Any help would be appreciated - I'll post the results when complete.

2
DF Community Games & Stories / Idea for a succession fort - Assassin!
« on: November 11, 2008, 07:02:34 pm »
I've been thinking of an idea for a succession fort where each player is competing against each other.  Here's what I've come up with so far, let me know what you think:

The king beneath the mountain (me!) is in need of a new Master of Intelligence (the previous one having died suspiciously shortly after drinking a tankard of ale).  To find the best candidate, he sends several of his spies to a distant fort and tasks each one with an order to kill one of their competition.  Of course... none of them know which dwarf amongst them is a common peasant working to make ends meat, and which is there to stab them in the back.

  • I start a game and play it for the first year (or at least long enough to have the first wave of immigrants).
  • Game then proceeds with 4 players, each player plays a single season before passing it on.
  • Each player is represented by a single dwarf (selected by me), but only they know which dwarf that is.
  • Each player is tasked with eliminating a single other player's dwarf from the game... but they don't know which dwarf it is.
  • After each season played, the player must post a summary of that season and a hint of who his dwarf is - A gender, a personality trait, the dwarf's profession, or a skill that dwarf has above "Novice." (maybe some other things would qualify as hints?)
  • Eliminating a player is as simple as arranging for his dwarf to die during your turn.
  • Killing your target is worth some amount of points, killing an innocent dwarf is worth negative points, killing a player that is not your target is worth lots of negative points.
  • Eliminated players are replaced by the next person in line.
  • Game ends when one player gets some number of points.

Sound fun?

3
DF Community Games & Stories / Painteddelight - A Diarchy
« on: November 11, 2008, 11:28:39 am »
A friend and myself decided to start a succession game, but with only the two of us taking turns each year.  Mostly, I wanted to see what it took to run a succession game and get some ideas for running my own full-fledged succession/community game.

The rules:
  • Each of gets to choose the name and starting skills of 3 dwarves.
  • The 7th dwarf will be given only social skills and made the leader.
  • Embark on the first 3x3 starting location found with a river and flux.
  • No trap can be built within 2 squares of another trap.  That would be too easy.
  • Military is limited to 50% marksdwarves.
  • No booze cooking.
[li]Every effort must be made to please nobles, immigrants, and traders.
[/li][/list]

The starting dwarves:
  • Urist McDwarf - General leadership skills.
  • Greasy - Miner/Mechanic
  • Dusty - Miner/Mason
  • Dirty - Planter/Stonecrafter
  • Hungry - Cook/Brewer
  • Woodsy - Woodcutter/Axedwarf
  • Crafty - Carpenter/Siege Engineer

Spoiler (click to show/hide)

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