Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - ungood

Pages: 1 [2]
16
DF Gameplay Questions / Re: Best viewing mode?
« on: November 04, 2008, 04:25:51 pm »
Adding this since it wasn't obvious to me for a while: Pressing tab will remove the minimap and make your map area bigger.

17
DF Dwarf Mode Discussion / Re: Delicious Wizard Meat
« on: October 31, 2008, 12:35:05 pm »
Eat your wizzard meat little dwarf!  It'll make you grow up big and strong!  Or possibly make you explode.  That's magic for you.

Ugh... who would want to eat Rincewind?

18
DF Gameplay Questions / Re: The proper spike-and-plate arrangement.
« on: October 22, 2008, 03:43:55 pm »
How about a goblin/kobold powered alternator?  Say a corridor that has two ways out, blocked by doors.  A pressure plate by the north door opens the south door (and is linked to one set of spikes), while a pressure plate by the south door opens the north door.  Drop a goblin in and as he tries to get out of the corridor (to kill your dwarves), he ends up running back and forth, toggling your spikes.

Code: [Select]
Alternator.  X = wall, - = Door, N = plate tied to north door, S = plate tied to south door.
X-X
XSX
XNX
X-X

Code: [Select]
Spike room.
N = spikes tied to the N trigger above.
S = spikes tied to S trigger.
T = a pressure plate designed to release a cage holding a goblin above the alternator.
XXX.XXX
XNSNSNX
XSNSNSX
XNSNSNX
XSNSNSX
XNSNSNX
XXXTXXX

Pages: 1 [2]