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Messages - JoshuaFH

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15406
DF Modding / Re: MOAR MEGABEASTZ!
« on: December 30, 2008, 08:38:50 pm »
ADAMANTOISE ADDED! languish in agony as it slowly makes it's way towards your fort!

I'm probably gonna be replacing all the HFS monsters too! those guys are too wimpy!

15407
DF Modding / Re: MOAR MEGABEASTZ!
« on: December 30, 2008, 08:03:08 pm »
CREEPY BABY ADDED! the fastest of my creations by far! In soviet Russia, Baby murders you!

I think the marshmallow man should have some fat... really, those canned-eeze aren't exactly healthy...

And I wishz to request a MAWNSTAR! Super turtles! Lots of size and damblock, but outrageously slow too.

Its made of marshmallow! not fat! It's EVIL marshmallow too! so you can't eat it!

the turtle though? i can do that! I'm thinking... ADAMANTOISE from FF10! OH YEAH!

15408
DF Modding / Re: MOAR MEGABEASTZ!
« on: December 30, 2008, 07:33:39 pm »
your weird woose, your weird.

also, i just noticed that, oddly enough, some of the megabeasts i've made receive worshippers despite the fact that they don't have have the POWER tag. weird.

15409
DF Modding / Re: MOAR MEGABEASTZ!
« on: December 30, 2008, 05:37:14 pm »
thanks woose, thanks alot. i definitely needed to see that.

also, may i ask HOW to make it "nearly unkillable" if it's size 2 and has normal DAMBLOCK? it's not as though their is a secret tag that does that.

15410
DF Modding / Re: MOAR MEGABEASTZ!
« on: December 30, 2008, 05:24:26 pm »
STAY PUFT MARSHMALLOW MAN ADDED! fight it! fight it and die a delicious death!

DAMBLOCK of mega flea and evil skull both lowered to 15! The diamond demon's DAMBLOCK of 200 stays the same! why? BECAUSE THAT YOU CAN'T HURT IT NORMALLY IS THE DAMN POINT! Its a diamond! nothing is harder than a diamond! Find other ways to beat it!

I like everyone's suggestions so far! But i will have to be picky! only the best!

15411
DF Community Games & Stories / Re: Mean Little Men [Succession]
« on: December 30, 2008, 12:21:11 pm »
So, lets see who's next *puts on reading glasses* hmm... Rucksackjack? best to PM him, methinks.

15412
DF Modding / Re: MOAR MEGABEASTZ!
« on: December 30, 2008, 12:18:36 pm »
please keep in mind Deon, that i AM giggling as i make these.

Is it so bad to want something that really lives up to the name MEGABEAST? Although i did shamble these monstrosities together in the span of maybe 5 minutes each. So alot of tweaking is necessary.

also, NOT unbeatable, they don't have the water or magma breather tags. GET CREATIVE!

15413
DF Modding / Re: MOAR MEGABEASTZ!
« on: December 30, 2008, 02:16:19 am »
Spoiler (click to show/hide)

kudos calvin, kudos. even though it's a HFS monster and not a megabeast.

What i can't believe though is how you went through all the trouble of making it as similar to the flying speghetti monster in pastafarianism and NOT give it the [POWER] tag so they'll be worshipped.

15414
DF Modding / Re: MOAR MEGABEASTZ!
« on: December 30, 2008, 01:07:07 am »
MEGA FLEA ADDED! fear it! fear it and it's blood suckingness!

that was my last one for tonight! But i will make more!

Perhaps i'll remove the default megabeasts altogether, they're stinking up the legends!

15415
DF Modding / Re: MOAR MEGABEASTZ!
« on: December 29, 2008, 11:52:54 pm »
It does have [FLIER]!

15416
DF Modding / Re: MOAR MEGABEASTZ!
« on: December 29, 2008, 11:33:48 pm »
BRAIN DEMON ADDED! i'm not sure if it'll actually be a threat, but lets find out!

15417
DF Modding / Re: MOAR MEGABEASTZ!
« on: December 29, 2008, 10:40:59 pm »
GIANT ENEMY CRAB ADDED! hit it's weak point for massive damage!

15418
DF Dwarf Mode Discussion / Re: Metalcrafting can be useful
« on: December 29, 2008, 09:44:05 pm »
OH YEAH! what would i do without chains!? i make millions of'em! WAIT! NOT MILLIONS! BAZILLIONS! SO USEFUL!

15419
DF Modding / Re: MOAR MEGABEASTZ!
« on: December 29, 2008, 09:34:02 pm »
HELL CAT ADDED! fear it!

others revised slightly!

15420
DF Dwarf Mode Discussion / Re: Metalcrafting can be useful
« on: December 29, 2008, 08:46:40 pm »
Alright, everyone, i will dig up my post that proves any argument you have wrong:

I'm only gonna comment on the goblet/flask issue.

To the OP, I hate to say this, but your wrong. Your just plain wrong.

Metalcrafters, a job that does very little... VERY LITTLE... in fact, the only useful thing they can do is make goblets. If they couldn't do that, Blacksmiths and armorers would beat them out EVEN WORSE than they do now as far as usefulness to the fort is concerned. Allow me to elaborate:

goblets have an item value of 10 and three are made with each bar
Anvils & platemails have an item value of 100, and each requires three bars of metal to make

So if we take a three bars of iron, a very common metal with a material value of 10, and make 9 goblets out of them, at standard quality, would collectively be worth 900 dwarfins.

If we take those same three bars of iron and instead decide to make an anvil or a suit of platemail, we'll have an item worth 1000 dwarfins at standard quality.

You might argue "But Josh, you can make goblets out of valuable metals like Platinum that you can't make anvils or platemail out of", but that only cripples Metalcrafters even more, because the ore of said valuable metals is usually the same value as the metal itself, stonecrafters can make mugs out of that ore that are worth the same amount, and don't require a piece of fuel wasted or an extra step in the assembly line, ALL this put together with the fact that the rarity of these metals in comparison to iron, Blacksmiths, Armorers, and stonecrafters will forever and ever be better than Metalcrafters.

If you take away goblets, Metalcrafters are ANOTHER vestigial job, replaced completely by Blacksmiths, Armorers, and stonecrafters. So please, consider the poor metalcrafter, he doesn't have alot. He can make valueble mugs, thats all he can do, don't take that away from him.

And NOBODY better bring up studding, studding takes up a whole bar, and only produces a decoration with a base value of 10. pathetic.

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