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DF Gameplay Questions / Re: Giant Cave Spider
« on: November 19, 2008, 02:52:00 am »
hey, if you can make 1 kitten equal some GCS silk, go for it, that sounds like a mighty fine tradeoff.
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No bundling, it slows things down in the beginning, and isn't as fast as a group in the higher skill range.
You just need millers, threshers, farmers, potash makers, wood burners, tanners, butchers, leather workers, dyers, weavers, clothiers, and workshop farmers...
Potash makes the produce stacks alot bigger, like up to 11, rope reed, which is an all year plant produce, pig tails ( for a boost in production in some seasons ) , wood for ash ( potash needs ash ) , leather, dye, silk if you can obtain some for profit ( if bought off of merchant then enhanced by your workers, then buy, buy, buy, sell, sell, sell ) ...
What you need is:
- Dimple cups, etc (
Don't use hide roots, just make sure to stack you dyes if you're going to use hide root dye )- Pig Tail, Cave Spider silk... ( Giant Spider Silk are the win )
Animals for leather ( Leather Workeries > Sew Image )Idk?
Here is a fact, you can dye and decorate cloths as much as you want, just use different, decorators.
Fact, two, the better their skill the happier you'll be, high grade cloth adorned with high grade decorators is the gold ticket.