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Messages - wierd

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18016
DF Dwarf Mode Discussion / Re: How do YOU murderize your invaders?
« on: April 12, 2012, 04:36:42 pm »
I tell them that kodkod is holding a kissing contest

I usually abuse the crap out of greenglass terrarium cage traps to get bottled goblin.

I then let them explore the inner workings of the world in their shiny new glass bathyspheres, by dropping them into the volcano using a stockpile perched on an extended bridge.

18017
DF Dwarf Mode Discussion / Re: Giant Unicorns
« on: April 12, 2012, 04:33:39 pm »
Gigantification through the creature variation raw removes all pet and trainable tags, as well as vermin and the like.

Giant creature unicorns created this way would have identical graze values to normal ones. Attack values would likewise be unchanged, as far as I know.  Damage needed to kill would go up from the minimum 200% size increase.

Still, I have never seen nor heard of giant unicorns.

18018
DF Dwarf Mode Discussion / Re: Giant Unicorns
« on: April 12, 2012, 04:23:54 pm »
The mares of diomedes might actually enjoy a bigmac.

My sister's arabian mare likes to steal ham sandwiches, and eat grasshoppers, so carnivorous horses are not a stretch to my imagination.

18019
DF Dwarf Mode Discussion / Re: Giant Unicorns
« on: April 12, 2012, 04:09:51 pm »
You sure? Wait, that's right, its a 2 axis alignment.

Savage/mundane, good/evil

Still, I have never seen nor heard of giant unicorns. The damage would be unspeakable.... however, keeping them might be impossible.  Unicorns are grazers with a high graze value. Giant versions?

I don't know.  Science is needed.

18020
DF Dwarf Mode Discussion / Re: If Bay Forum were a Mountain Hall...
« on: April 12, 2012, 04:06:42 pm »
Addendum on the bridge:

A hydraulically powered bridge lifter will be quite powerful indeed, however, not particularly fast on reaction time without sacrificing raw force in footpounds.

(See for instance, using a small but heavy gear wheel to turn a much larger one, increasing the velocity of rotation proportional to the loss of torque.)

This also creates an unecessarily complicated mechanism.

A simple counterweight on chains with single pulleys can raise the bridge at 52 feet per second; the rate of accelleration of a large falling body.  The hydraulic system is better used to reset the deadfall counterweight bridge raising system, than to raise the bridge in the desired "uncontrolled" manner.

The advantage of the counterweight system is that it is both forcecul and expedient.  It should be possible to actually launch any "pedestrians" on the bridge into a nice aereal flight plan, in the opposite direction of the desired egress.

Given the recent failure of our elven euthanasia attempt, I suggest we expand our preparations for the coming elven sieges.

Additional:

Instead of rasing the bridge, consider "spring loaded" bridge, with mechanical latch-down.

Hydraulic winch pulls the bridge down contrary to the giant springs underneath. A cog latch holds the bridge down, until the release pin is pulled.

Bridge blasts off the foundation as spring energy is violently released.

Potential for violent energy release could cause whiplash in crossing pedestrians, and fatal mooshing upon landing.

Possible to send the elves to a very far away plce with bridgeapult type ferocity.



18021
DF Dwarf Mode Discussion / Re: Giant Unicorns
« on: April 12, 2012, 03:54:11 pm »
Unicorns only live in joyous wilds.

Giant creatures live only in savage biomes.

The two are mutually exclusive, so no giant unicorns, unless you fiddle with them one way or another.

Doing so is not recommended. The one horned terror is not to be trifled with.

18022
DF Dwarf Mode Discussion / Re: Greatest reactions to DF gameplay, ever
« on: April 12, 2012, 02:55:39 pm »
(*S*)he.

Kodkod prefers the fairer sex. Wouldn't have anything to do with the bearded menace.

I am sure that was a typo. We wouldn't want another gristly murder on our hands.

18023
DF Dwarf Mode Discussion / Re: If Bay Forum were a Mountain Hall...
« on: April 12, 2012, 02:43:39 pm »
I have come up with an AMAZING new product from Joykill industries!

Liquid Tantrum! (tm)

Everyone is familiar with the classic dwarven staple of plump helmet wine.... but suppose for a moment, that you added a handful of blanched shaggy mane inkcaps to the must!

The result? Liquid Tantrum!

While the inkcaps themselves are perfectly edible when freshly picked and cooked, they contain a value added twist that makes them every dwarves worst nightmare! They contain "coprine", (Disulfiram), which actively inhibits the digestion of alcohol past the acetaldehyde intermediate stage, resulting in unbelievable hangovers just MINUTES after drinking!

Need a dwarf to become beligerant and violent, and need it right now?  You need Liquid Tantrum!

Also available in Riot Roasts!

(Brought to you by the makers of the cyannobar, and steamed ricin!)

18024
DF Dwarf Mode Discussion / Re: If Bay Forum were a Mountain Hall...
« on: April 12, 2012, 01:29:53 pm »
Can I use him for ghastly gastromy experiments?

I have one perfectly designed for dwarven children in mind..... doesn't involve candy!

18025
DF Dwarf Mode Discussion / Re: Greatest reactions to DF gameplay, ever
« on: April 12, 2012, 01:28:03 pm »
I explained it as being like a psychotic version of farmville, but with 1980s graphics, and unholy slaughter.

With magma, fire, and genocidal rages.


18026
DF Dwarf Mode Discussion / Re: Greatest reactions to DF gameplay, ever
« on: April 12, 2012, 01:24:35 pm »
Everyone knows the kids go *under* the bridge!

No bodies!

18027
DF Dwarf Mode Discussion / Re: If Bay Forum were a Mountain Hall...
« on: April 12, 2012, 01:21:57 pm »
..............

(Envisions a sadistic cross between floor grates, and steel traps.)

Press button and *whammo!*, two spring loaded floor grates with kinetically dishcarged daggers between the grate bars snap shut on the victim, impaling and crushing them at the same time, iron maiden style.

18028
DF Dwarf Mode Discussion / Re: If Bay Forum were a Mountain Hall...
« on: April 12, 2012, 01:12:13 pm »
He mentioned earlier that kobolds suffer CNS shutdown when deadlocked in deciding which item to steal.  The same may result when faced with multiple "don't push me bro!" Giant red buttons.

Suggest inclusion of pressure plate inceration activator between said buttons.

18029
DF Dwarf Mode Discussion / Re: If Bay Forum were a Mountain Hall...
« on: April 12, 2012, 01:03:05 pm »
He's like a cockroach.  Just when you think you have him, boom! There he is.

I suppose the incinerator trap could be spawn of hollistic based.... but containment would be a challenge.... are you sure you want to put "canunlockdoors" kobolds in there?

18030
DF Dwarf Mode Discussion / Re: If Bay Forum were a Mountain Hall...
« on: April 12, 2012, 12:55:08 pm »
But that's so cliche!

Dwarves and magma, dwarves and magma... don't I get style points for the ichor soaked trouser trap?

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