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Messages - wierd

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18676
DF Dwarf Mode Discussion / Re: Oh Armok, it has begun!
« on: February 29, 2012, 10:31:27 pm »
Lol! (Has never really taken physics either, but loves all things science and engineering. Despite what the song says, the internet is for more than just porn.)

What really needs to happen is an efficiency boom.  We went through a tech boom, which has increased our energy demands.  One of the rules concerning entropic energy in a system, is that it always requires more energy to overcome that entropy. (Eg, the AC unit you run in the summer creates more heat than it removes from your house, to satisfy this law. The unit is simply designed to spew that heat along with the concentrated heat it pulled from the inside of your house, outside.)

The same is true for electronic devices. This is why overclocking a cpu requires far more power, and far better cooling.  The harder you drive the circuit, the more energy is required to overcome thermal noise, and as a result, more and more entropic heat is created, and more energy to transport that heat away is required.

The same would eventually be true for the earth-sun system.  Humans have a demand for more and more energy, which is directly tied to the ammount of entropy already in the system at some level. Adding more energy to overcome the entropy will creating more entropy, requirng ever greater ammounts of energy, until the earth cooks like a christmas goose.

Increasing the efficiency of our existing technology will reduce the rate that the energy is converted into entropic waste. Things like superconducting powerlines would radically change the way we think about energy, for instance. (Right now, more than half the energy produced by any given power plant of any technology is bled out as passive emissions of entropic energy of one form or another before being used to do work.)

When we start really requiring more energy to be in the system, we need to also create a means for that extra energy to leave the system, or suffer being cooked.

Removing greenhouse gasses is one way. Another is using an orbital tether (aka, a space elevator) as not only a convenient launch system, but also as a direct blackbody emitter. (You concentrate the heat energy in the transfer station, and beam the heat as IR directly into space. Being near the emitter surface would cook you. :) )

The safest way is to realize that the earth has a fixed energy equilibrium, and advance within those means, and move energy expensive operations off planet where there isn't an insulating atmosphere, or where the increased thermal output would be highly beneficial (say, some other celestial body, like the moon.)

It is important to understand that nature is already a very efficient exploiter of local maxima. This means that the "natural" state of the earth has already reached a very efficient system to deal with all the ins and outs of energy use. Human activities often consider nature to be too constraining, and seek to puncture the equilibrium.  It is important to realize that there are very real complications associated with doing that.

18677
DF Dwarf Mode Discussion / Re: Vampire nickname fixed. Now what?
« on: February 29, 2012, 09:54:28 pm »
"Dunk tank"

Normal dwarves will freak out if plunged into 4/7 or deeper water, and head for the shore.
Vampire dwarves don't seem to care, and will gladly chill out in the flooded pool.

Bonus, make it a burrow that you put all the migrants in, with a single crowded exit path to a safe room.  Fill the pool with the meeting hall.

The vampires will wade out in the pool totally unconcerned.  Normal dwarves will spam about finding paths.

18678
DF Dwarf Mode Discussion / Re: Oh Armok, it has begun!
« on: February 29, 2012, 09:48:39 pm »
Sorry to double post...


Space based power, unless you are using that power in space, is a very very bad idea.

You see, the earth is an equilibrium engine. Energy in == energy out. (With exception of sequestered carbon energy)

That is to say, the energy that hits the earth from the sun + the energy from radiological decay in the mantle == the IR waste energy beamed out into space by our atmosphere.

Dumping large amounts of energy into the earth to power our civilization directly from outer space (such as with great big mirrors) will increase the rate of energy entering the system, skewing the equilibrium.

People talk about climate change now.... dumping space based power on the earth's atmosphere would be equivilent to moving the earth closer to the sun. I don't think I need to explain what the consequence would be.

You would need a very, very efficient blackbody emitter sticking out above the atmosphere to dump the extra entropic waste, or suffer extreme climate change if space based power ever caught on.

I agree with your ideas on nuclear power but what they are talking about in regards to solar power in space is not directly blasting the atmosphere with it, rather they are talking about using space mounted solar panels to power a high energy laser in space. The laser would beam the energy back down to earth in the form of a coherent stream of particles that would be designed not to disrupt or be absorbed by the atmosphere in order to get more of it to earth. It would hardly impact global warming because it would only moderately heat very, very, small portions of the atmosphere relative to the total size of the earth, and most of the heat would dissipate harmlessly. The laser would then be absorbed by what would essentially be a photovoltaic cell on steroids. Instead of absorbing light from the sun it would be designed to absorb much more concentrated light from the space powered laser. It would also be done in short precisely calculated burst so you would be able to fly an airplane through the normal path of the laser without incident (not while it is firing though).

A spaced based laser could transmit power across almost half of the earths surface. Built that laser to power New York ut there is some crazy big party in L.A. tonight? No problem redirect one of the laser bursts to a receiving station setup near L.A. This allows much greater concentration of energy production than is possible with Nuclear, and makes for a much more dynamic electrical grid that would be able to respond to power demands on an hour to hour basis. A frequent problem in energy production is peak energy demand. By positioning a laser so peak demand occurred at different times within its range you would be able to take advantage of being able to deliver energy where it is needed when it is needed, instead of storing energy for peak times or wasting energy produced during non-peak hours.

 Currently this is uneconomical because they would degrade 10x as faster as solar panels on earth and risk being hit by large space debris. As other forms of cheaper energy production become more costly however space based solar becomes more viable. The 10x degrade rate for space bound solar panels mean they would need to be replaced almost every decade, which would necessitate a space station close by to perform repairs on the satellites.  If they could be launched through lower cost reusable launch systems, or manufactured in space they would be much more economical then they are now. Launching things off the moon is a lot less expensive than launching things off of earth, so manufacture and launch from a moon colony is likely the best option.

Not to sound like Newt Gingrich (whose name is apparently recognized by Microsoft word now.) but such a colony would cost much less the horrendous excuse for health care system that is that of the United States. Put in a single payer system use the money to pay for the moon colony, which sounds more expensive than it is but excessive health care cost add up to 17% of GDP compared to 9% of other countries. That leaves 8% for the space program, assuming you put none of the savings towards deficit reduction. Hell say we only can cut health care to 11% of GDP because the American public is so unhealthy, we still got 6% for the space program. For comparison as a percentage of  GDP the space program now has .1268% of it (based of it being .5% of the federal budget and that being 25.36% of GDP).  That would be 47x percent increase, likely enough to get a viable population on the moon or in a space station within the decade. So get healthcare for everyone, get a moon colony, and cheap abundant energy from space. Try to get the Republicans to vote for it. To some people no matter how good it would be the community or society as a whole, it is not worth one once of their personal effort in the end, even if it would better their lives. Not to mention that vast swaths of the population are ignorant of solution like this and if there is one thing that is reliable about humanity it is that the people by and large will never accept big ideas quickly enough, or have the foresight to agree to a plan such as this.
(I really should have out this effort towards my English HW, but it was so damn boring. Marriage customs in societies and how they relate to the taming of the shrew, AHH!!!)

Uhm? Weather you are shining a big mirror, or beaming concentrated photons doesn't matter. Once the energy gets used, it is not destroyed. It turns into thermal waste energy, via the second law. This energy has to be dissipated away from the earth by the atmosphere.

It was pointed out earlier in the thead that it would take obscene amounts of energy to upset the earth's equilibrium in a noticeable way, but that doesn't mean that it isn't happening/won't add up over time, and won't be a problem if energy use on earth greatly exceeds what the sun delivers.  The rate of energy demand growth over the past century (and yes I know that this kind of projection is a cardinal sin in statistics) indicates a very ferocious trend for ever more energy being required to advance human civilization. Eventually, fusion and nuclear will not be enough, and a more ambitious energy source will be needed, but before then those energy sources being heavily deployed will produce dangerous thermal waste.

This could be solved by actively removing greenhouse gasses from the atmosphere so the IR energy can bleed out faster (creating what would normally be an iceage, held back by the increased thermal output of human activity), or by moving most of the manufacturing off planet, or by using an orbital tether as a blackbody emitter.

Again, the problem is not that the laser heats the atmosphere. It is that the extra energy delivered to the earth has to leave the earth as passive IR radiation.

18679
DF Dwarf Mode Discussion / Re: The World Without Death
« on: February 29, 2012, 08:57:20 pm »
Hardwiring was probably a bad way to put it.

The intention was this:

Learning a new skill requires plasticity of the white matter, so that the connections associated with mastering that skill can be forged. Muscle memory is an example of this. As people get older, the rate of whitematter production, coupled with a finite volume in the cranium would require that old connections be deleted, and new ones created with far more viggor than is seen in current brain evaluations.

Eventually the subject will not be able to learn anything new otherwise after a certain age.

Whitematter connections to the hypocampus and thalamus are associated with the correlation, processing, and storage of sensory information, and as such plays a fundamental role in memory retention.

The chemical chains in the greymatter associated with memories may be present, but the whitematter fibers permitting correlation of that information will become increasingly difficult to create without radically changing the cellular activities of the immortal's brain.

This is similar to what is seen in alzheimer's patients, and is why canabis can actually help them with their dimentia to a limited degree. (Canabinol found in weed stimulates the retrograde signalling pathway which is involved in axon formation and long term memory potentiation. The action of the substance on the diseased white matter causes new pathways to form, and still healthy ones to learn new tricks.)


18680
DF Dwarf Mode Discussion / Re: The World Without Death
« on: February 29, 2012, 08:36:53 pm »
Quite right.

The pointed out bit of mental decay coupled with a changing world was meant in the philosophical sense of why immortality is unpleasant.

Even in an idealized setting free from degenerative mental illnesses, such as in tolkien's universe, the elves eventually long for death, and envy mortal men. (They live, but everything the love around them always dies.)


18681
DF Dwarf Mode Discussion / Re: The World Without Death
« on: February 29, 2012, 08:15:02 pm »
whitematter production explosively progresses until about age 30, then declines

Whitematter is the neural material that is mylenated, and which connects portions of the brain together.

Without reversing this trend, which was the thesis of my earlier post, the immortal person is on a 1 way trip to demensia.

18682
DF Dwarf Mode Discussion / Re: The World Without Death
« on: February 29, 2012, 07:28:53 pm »
1) everyone loves cake. Perhaps he felt he could attract more members if there was cake?
[Would that make it an easy bake coven?]

2) death as a form of comedy and levity has been around for centuries. Look at the death present in loony tunes, for example.

3) propoganda. Claim undeath as being the same as immortality, despite the clear and obvious drawbacks.

4) being brooding, dark, scary, and creepy keeps the masses away. Instead, he bakes you a cake while feeding you sugar coated PR.

18683
Get a tetanus shot first?

18684
DF Dwarf Mode Discussion / Re: The World Without Death
« on: February 29, 2012, 07:15:12 pm »
muscle memory is one such form of proceedurally generated hardwiring.

It manifests physiologically as a thickening and increaded density of white matter axons and dentritic connections between the motor cortex and other regions of the brain.

It does you no good to be able to drive a mule-cart in your sleep, when people are flying spaceships.

18685
Several experiments concluded that masterpiece destruction /artifact destruction is less effective if the crafter has lots of masterworks floating around than other forms of bad thoughts, like having pets die and rot.

You can induce tantrums far faster with trained hunting animals and the atom smasher, with a considerably smaller dent in total networth.

18686
I always hated haiku. (A bias I still harbor too...)

They strike me as needlessly cryptic, disjointed, and unnatural forms of communication.

I won't hate on people who like them... just that I personally don't. I prefer the limmericks, which are quirky, silly, and fun. Haiku are dry leaves in a cold wind next to the drunken party at the pub of limmericks.  *shrug*

18687
DF Dwarf Mode Discussion / Re: The World Without Death
« on: February 29, 2012, 06:50:23 pm »
I'd say it has more in common with medicine and vivomancy (historically part of alchemy, specifically as relating to the homunulus; essentially the magic of creating life from inanimate matter) than it does with chronomancy.

Chronomancy would have more in common with illusion magic, and space-distortion magic.

Regardless, without also trancending several physical design issues with existing neural hardware, immortality would become unbearable over sufficient periods of time. Specifically, after you are about 25, the vast majority of your primary axons are formed, making the learning of new skills substantially more difficult. The brain's design is not meant to endure eternally. Eventually the immortal person would suffer such extreme culture shock, and have such dated skills, that they would be unable to engage in a society that they no longer recognize.

Take for instance, if you plucked an illiterate dark-age peasant from backwater romania, and dropped them in modern-day new york. That's just 500 or so years of time passing, invoking a tremendous change in the ways people live, work, and play, and a huge shift from agrarian skills based living to information skills based living.

Said theoretical immortal would struggle terribly trying to keep his/her skills up, as the hardwired connections in his/her brain become less and less relevant over time. Truly, a relic of ages past, living in the past, and unable to let go.

This means that said immortal needs to have radical neural pruning and radical neurogenesis going on to keep up over the passing ages, which means he/she will be forgetful, and literally lose skills and knowledge they used to be proficient with as time passes, in order to stay plastic enough to keep gaining new ones and adapting to the changing world.

Such radical plasticity would make it likely that the person would have a highly mutable personality as well, as the memories that form the basis of behavior and decisions would literally be lost and replaced over time.

The person from 1412 would be radically different than the person from 2012. They probably won't even remember what it was like in 1412 by that time. Diaries would be essential.

18688
Arifact toys, and other useless artifacts make great !!space heaters!!.

Artifacts made of flammable materials are never fully consumed once set on fire. This makes them a useful alternative to "thermonuclear coal bins" in places where you want lots and lots of heat.

18689
There once was a fort of prospectors,
Overrun by small animal dissectors.
A titan came by, and then they did die,
In a valiant game of dwarf checkers.

18690
Ok. I'll bite.


T'is a a tale of Urist McMiner,
Who longed for plump helmets inside her.
Seems she fell down the well, where they grew quite swell,
But she died from a giant cave spider.

A noble, bearded and clever,
Happened on a mysterious lever!
But when let fly, magma fell from the sky
Ending his curious endeavor.


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