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Messages - wierd

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18766
DF Dwarf Mode Discussion / Re: Kill a Kobold Month!
« on: February 18, 2012, 11:05:03 am »
I still can't help but see deranged fraggles whenever I try to picture a DF kobold.

Deranged, starving, crackmonkey type fraggles... with daggers.

Both cute and disturbing at the same time.  Personally, I catch them in cage traps whenever possible after setting the war dogs on them. I then use them for various experiments, such as magma trap testing... drowning trap testing.... seeing how well they survive being in a greenglass terarium in a chamber that gets flooded with magma... things like that.

18767
DF Dwarf Mode Discussion / Re: Dwarves leaving their clothes everywhere
« on: February 18, 2012, 10:51:03 am »
I have found that putting a cabinet in their bedrooms creates a special job "store owned item", where the owner of said XXpigtail sockXX will do pick it up and stuff it into the cabinet.

It might be possible to rig a 'old clothing disintegrator' with an atom smasher or fallaway floor over magma, which smashes/drops the whole cabinet, taking the filthy rags with them. Green glass cabinets would be ideal.

18768
DF Dwarf Mode Discussion / Re: Wagons!
« on: February 18, 2012, 10:44:39 am »
Wagons can carry more weight, so you can sell more "heavy and worthless" garbage in exchange for the 'expensive" raw materials you want!

(I have a fixation on spamming the trade liason with maxed out requests for metal bars and small cut gems.  I find that it helps satisfy moody dwarves.  Sadly I can't import bones... gods how my dwarves demand bones when doing moods... I practically have to butcher an animal every time one of the midgets gets a hair up his arse.)


18769
DF Dwarf Mode Discussion / Re: Fortress design
« on: February 18, 2012, 12:32:11 am »
An interesting thing you can do, is use bridges spanning a deep pit with pressure plate activators to continually change the path into the fortress.

That is to say, the invaders have a "clear" path over the bridges and into the fortress. As they walk the path, they step on a pressure plate, which closes the way they came in (bridge goes up), and the way they were going in, but opens a new, distant route. They take that route, which actually takes them away from the fortress on the new path. There, they step on another plate, which again blocks off the way they came, and redirects them further.

By clever application of this approach, an "endless detour" can be created.

Bonus if you put serrated disc traps in the hallways they have to path through. Blocking off the exit prevents escape, progressing forward forces the detour.


18770
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: February 17, 2012, 08:31:31 pm »
I just finished magmacrab-proofing the furnace workshop zone.

Things are going nicely again.

18771
I do have one teeny, niggly request for improvement....


Please consider making "clean walls/floor" a designation from the D menu. Waiting for my dwarves to stop having racus parties in the dining hall with their labors off so that they will seek out a bucket to scrub the floors of the disgusting blend of pus, ichor, and blood really torques me off.

Yes. They are dwarves. They love to party.   Their fortress looks like a bomb went off inside. I want to clean it up without resorting to dfhack. 

That's about it.

18772
I agree with krenshala on that issue.

When the player gets to set the goal, the game has infinite replay value.

For instance, my current goal is to cause a zombie apocholypse via the creation of an actual necropolis. 

Setting large, "dwarfy" goals, like bloodbeard's dwarfputer ai construct, is something so personal and self-tailored from whole cloth that any externally provided goal seems bland and ill fitting by comparison.


18773
DF Dwarf Mode Discussion / Re: Dragged to hell
« on: February 17, 2012, 06:47:21 pm »
They certainly claim their fair share of nobles....

Those nobles.. they just have to pull *THE LEVER*.... can't help themselves!

18774
Experimental test subjects for evil mists and rains.

18775
DF Dwarf Mode Discussion / Re: Dragged to hell
« on: February 17, 2012, 06:27:45 pm »
Urist McPervert likes tentacle demons for their impure intentions!

[Field journal of Urist McArcheologist]
"The miners in the magma district came to me today after making a most puzzling discovery. There, in the midst of the cavern, was a curious subterene structure, that was clearly not of dwarven origin, and comprised of an unknown, indestructable, and extememly dense substan,e. Within the struture, they had discovered a masterfully fashioned shortsword made of the very legendary substance they had been seeking in that part of the magma district. Being an archeologist, was far more interested in the structure itself, being clearly of xenotic origins, and much less concerned about the material composition or geology of the cavern, or the craven looks of avaricial desire the miners showed toward the structure's curious contents.

On the walls of one section, there was a very well orchestrated motif in bas-relief, of a mutiple limbed creature performing ribauld and wild acts of hedonistic debaucheries and indecent liberties with depictions of humans, elves, and even dwarves. along the borders of this craven image were additional engraved images of those races engaging in a stunningly wide assortment of profane and perverted acts with one another, the explicitness of which is difficult to properly describe here in my journal. My basic understanding of the mural, is that the many armed creature was at some point driven deep into this fortress, and sealed up using the masterwork blade in some sort of denial ritual.

Surely this is mere superstition on the part of the ignorant ancients who created this structure, and with the consent of the baron, we have commenced the task of retrieving the blade for the glory of our settlement......"

[The rest of the journal is blank.]

18776
DF Dwarf Mode Discussion / Re: Kobold Appreciation Conference
« on: February 17, 2012, 06:09:32 pm »
There really was a war episode. I posted a picture....


Kobolds with cannons! Run!  Lol!

18777
DF Dwarf Mode Discussion / Re: Kobold Appreciation Conference
« on: February 17, 2012, 06:02:10 pm »
I just can't help but see the "war" episode of fraggle rock unfold in my mind, with the idea of brainwashed kobold zealots....... ("this young fraggles, is a weapon!")




"The givers of the berries demand the blood of the elves!"
(In cute falsette from a dimunutive fuzzball brandishing a copper dagger)


18778
DF Dwarf Mode Discussion / Re: Kobold Appreciation Conference
« on: February 17, 2012, 05:42:51 pm »
I personally see a one-sided "friendship", where the kobolds want the dwarves to be "friends" (as in, let them pilfer food from the stockpiles voraciously, and not smoosh them just as voraciously.), but expect to give nothing but "friendship" in return, failing to comprehend that hard labor to produce the food they are stuffing themselves with is well... hard.

Perhaps they could be coaxed into watchdog/alarm system duty..... but any relationship with them would be strongly on the parasitical side. Cats hunt vermin, and dogs can be trained for war.... but what are cutebolds good for, other than just being cute?

Perhaps if they gave dwarves happy thoughts that prevented tantrum spirals or something, or activated trap levers on intruders........

18779
DF Dwarf Mode Discussion / Re: No meat on Giant Mosquitos?
« on: February 17, 2012, 05:20:20 pm »
I was thinking more along the lines of "flying shrimp".

A shrimp is an arthropod, and physiologically similar to an insect, just aquatic.

A giant mosquito (say, the size of a cigar?) Would likely be cookable like a shrimp is, as long as you don't contemplate from what creature the blood in the abdomen came from.


18780
DF Dwarf Mode Discussion / Re: Kobold Appreciation Conference
« on: February 17, 2012, 05:12:58 pm »
Kobolds in DF remind me strongly of the fraggles from fraggle rock, who subsist in a massive underground colony on pure kleptomania.

I mean, the fraggles primary foodsource is the gorg's garden. How is that any different from what the kobolds do, pilfering strawberries and plump helmets?

I envision them as similarly childlike in mentality, where complex thoughts of consequences for actions, and comprehension of others' needs are "profound revelations" rather than simple matter of fact realities for the more intelligent races.

I could actually see kobolds being a kind of semi-domesticated and mischevious pet, as they would clearly profit from having a reliable foodsource, and better shelter, yet still not grasping the social norms of their patrons society, and causing mischief purely accidentally. (See, "curious george")

However, of they start singing like fraggles, magma is coming to fraggle rock!  >:(

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