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Messages - wierd

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18901
DF Dwarf Mode Discussion / Re: Favorite ways to use gems
« on: February 01, 2012, 09:28:54 pm »
use? I don't understand. Aren't they just a kind of waste-product from mining for weapon-grade materials?

This has been more or less the impression I got.

I think I'm going to vault them and build windows with them. They really annoy me. I think we should be able to do something unique and useful with them, like have a building that takes one stone/log/bar and one gem, and you could use it for a power source, or light source when Toady gets those in. Maybe gem crafts (amulets, bracelets, rings...) or weapons, though they might be too brittle or fragile to work well. At least a way to put them on display. I want to do something awesome with my artifact gems.

Witherbraids the Domination of Turmoil must be seen, not stockpiled!

Gem crafts already happen as a consequence of cutting, same with creation of large gems. The chance seems somewhat random, but small cut gems are not the only thing created by cutting rough ones.

It is entirely possible to create a craft made from gemstone, encrusted in every other kind of gemstone.

18902
DF Dwarf Mode Discussion / Re: Kittenfall pasture problems
« on: February 01, 2012, 08:51:51 pm »
Since the intent is to make adorable kittens fall to their horrible doom, doctor logum's research into the fatality of drop heights, coupled with "kitteh is angry!" Sardine packing seems optimal.

Basically, create a 9 z-level shaft. On the 10th level, create a 1x1 pen right next to the exposed shaft. Pack kittehs inside the pen. Build a wall all around the 2 adjacent squares. Remove the pen.

Kitthes will have catsplosions. This is unavoidable. The resulting overcrowding will result in kittehs being angry. When they fightc they will dodge, and fall into the exposed shaft. The 9 zlevel drop is garanteed fatal.

Kitties never escape. Kitties continually rain from above via the shaft. Set and forget convenience.


Bonus: you can place 4 concentrators around a single shaft for maximal kitten flow.

18903
DF Dwarf Mode Discussion / Re: Lead Greaves?
« on: February 01, 2012, 08:35:51 pm »
As implied earlier... only from the front.

It does noting to protect his little friends when the source of the radiation is more.....intimate.

18904
DF Dwarf Mode Discussion / Re: Lead Greaves?
« on: February 01, 2012, 08:28:59 pm »
Bella donna gets its name from its historic use as a beauty aid, as the juice from the berries was dripped into the eyes to cause the pupils to dialate.

That said.... a song comes to mind....

"Raven hair and ruby lips
sparks fly from her finger tips
Echoed voices in the night
she's a restless spirit on an endless flight
wooo hooo witchy woman, see how high she flies
woo hoo witchy woman she got the moon in her eye"

18905
DF Dwarf Mode Discussion / Re: Lead Greaves?
« on: February 01, 2012, 08:00:39 pm »
Trust me. You don't wanna know what he's been doing with that masterwork pitchblende scepter. (The one with the knob on the end.) No. Don't wanna know.


18906
DF Dwarf Mode Discussion / Re: So...I think I found the Hidden Fun Stuff...
« on: February 01, 2012, 07:25:50 pm »
If your dwarves are holed up in the farm....

Dig until you hit sone, then make rock pots.
The stone can be used to make the brewery, and the masons workshops required.
That way you can make booze while holed up.


The more fun thing, is trying to defeat the insane clown posse as they try to get all psycho on you for tunneling into their circus of horrors.

18907
DF Dwarf Mode Discussion / Re: !!FUN!! for the next release
« on: February 01, 2012, 06:55:17 pm »
I recall a future of the fortress post where toady mentioned that the return of angry ghosts as a result of necrospecial reanimation was a distinct possibility, and was looking to see if it would cause peoblems or not... let me see if I can find it.

Here it is.

http://www.bay12forums.com/smf/index.php?topic=84398.msg2688280#msg2688280


Second question from the bottom.

18908
While nasty, that's a good safe suggestion as long as the ketchup doesn't have onions or garlic.

Onions and garlic are seriously not good for cats, and cause heinz body anemia, a cumulative and progressive blood disorder.

http://www.vet.uga.edu/vpp/clerk/tarigo/index.php

Just make sure there is no propylene glycol in the icecream, and no onions or garlic in the ketchup.




18909
DF Dwarf Mode Discussion / Re: 193 dwarves and not a single appraiser.
« on: February 01, 2012, 06:39:07 pm »
I presume he found it to be suitably lethal?

It would be a shame if he got hauled back to the infirmary after interacting with inferior merchandise.

18910
DF Dwarf Mode Discussion / Re: !!FUN!! for the next release
« on: February 01, 2012, 06:37:03 pm »
More intriguing would be with mummies and their "proper" reanimation.

This method preserves skills and statuses. Eg, the potential for a "insane, enraged, tantruming undead legendery axedwarf" becomes quite real. Being undead, it doesn't bleed anymore. Being insane, it is completely unpredictable.

The perfect thing to unlesh upon an unsuspecting world.

18911
DF Dwarf Mode Discussion / Re: lol RNG
« on: February 01, 2012, 06:32:37 pm »
I believe it also is connected somehow to a commonly employed means of summoning someone to their front door, consisting of a weighted metalic device that is rapidly swung against the surface to make a loud noise.

Truly, this is mysterious indeed!


18912
DF Dwarf Mode Discussion / Re: 193 dwarves and not a single appraiser.
« on: February 01, 2012, 04:54:14 pm »
There is a reason my broker is also always my book keeper. ;)

I hate exposing lots of underground passages while hunting for ore.

As such, so I can be sure to satisfy stupid nobles and their freaky fettishes for pewter armorstands, I tell the trade liason that I want all the metal bars they can give me, and buy it up like candy.

Despite spamming the hell out of it, and always giving them a large trade balance, they never seem to increase in size.
What do you define as a large trade balance?  If both numbers are about even, then you are doing an even trade with them.  If you are providing twice what they are (or more) in value, then that is a large trade balance, and makes them very happy and likely to bring more.

I have a simple formula:

For every 1000 urists of value imported, I give them 1200 urists of export value. So, a 100,000 urist lot of metal bars will net them 120,000 urists, for 20,000 urist profit. My merchants always leave "ecstatic".

If I have surplus product clogging my stockpiles, I will give them considerably more, and may decide to simply pack off as much <pigtail crafts> (note, lowest quality) as their pack animals can carry, and ignore the lost value. (Getting more room in the stockpiles for <*=pigtail crafts=*> is the value I seek from the transaction.)

My trade surplus is currently greater than 2x my import.

18913
DF Dwarf Mode Discussion / Re: !!FUN!! for the next release
« on: February 01, 2012, 04:28:38 pm »
I sais *near* an evil region.  I need to be able to build tombs and catacombs in relative serentity, afterall.  Keeping armok's chosen in their "beds" until his will be done shouldn't be an epic challenge in and of itself......  I just want the necromancer to come pay me a little visit, and end up in the <*=platinum=*> cagetrap mencacing with spikes of gold and iron, until his role in the will of armok is at hand.

18914
DF Dwarf Mode Discussion / Re: !!FUN!! for the next release
« on: February 01, 2012, 04:12:33 pm »
I got to thinking.  This is will be the ultimate temple to armok.

Urist McTombBuilder: "all are welcomed to the great ark of armok! All who come may rest in piece, or in peices, as is their divine right. Some of our brothers come to defy the great armok. They claim our order is an abomination, a blight upon the land. Yet armok will claim them all in his red embrace, and they shall be released of their tensions, hatreds, and biggotries. Armok welcomes the challenge, as it is through the fires of war that his universal love shines brightest. Welcome bretheren, your place among the immortals is assured!"

How does the idea of hosting this as a dfterm open game sound? I have an i7 running ubuntu I can host it on.


18915
DF Dwarf Mode Discussion / Re: !!FUN!! for the next release
« on: February 01, 2012, 02:57:54 pm »
This is why burrowed isolationism is absolutely required.

Only dwarves without cousins/brothers/inlaws need apply for the position of tomb builder.

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