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Messages - moghopper

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211
Play With Your Buddies / Re: Dom 4 Round 4.05 (Noob Game)
« on: April 25, 2014, 10:02:41 pm »
Will you try to set up a play time for the first several turns? Just to burn through them since they often have little or nothing to do?

Of course. No sense dragging things on.

212
Play With Your Buddies / Re: Dom 4 Round 4.05 (Noob Game)
« on: April 25, 2014, 03:39:42 pm »
I've played twoish games of dom3 multiplayer before. Can I join?

Hell yeah.

213
Play With Your Buddies / Re: Blank Plays: Organ Trail Director's Cut
« on: April 25, 2014, 02:14:28 pm »
I want you to name your parties car after me!

Mog-mobile!

214
Play With Your Buddies / Dom 4 Round 4.05 Sub Needed
« on: April 25, 2014, 02:13:32 pm »
Setting up a noob friendly match. The goal is to get the players some good experience, but prevent them from being overwhelmed by more badass players.

GAME NAME: Noobtime
MAP: R.Gen Mk3
ERA: LA
Thrones: Yes
Disciples: No
Time Allowance: TBD (48h w/ 24h at the start?)
HOF: Default
Magic sites: Default
Renaming
Limited artifact forging
Score graphs: Off

PLAYERS:
Moghopper- Marignon

Empty- Patala

Biowraith- Agartha

Mindmaker- Jomon

USEC_OFFICER- Midgard (needs a sub)

Antur- Ulm

Gimhalos- Tien Chi

tompliss- Caelum

Puzzlemaker- Bogarus

Spoiler: Previous rounds (click to show/hide)
Spoiler: How does PBEM work? (click to show/hide)

Useful links:
Dom4 forums on Desura
Link to Edi's Dom4 Database
An archived snapshot of the Dom3 wiki: Yes, it's still relevant, and it hasn't been replaced yet, so... It has loads of useful information, including strategy guides. Keep in mind that while a lot of this information is still very useful and valid, a lot of it is entirely out-of-date.

Llama Server: the automatic hosting server for our game.
Llama Server's map and mod browser (Yes, it's not really a browser, but you can browse the maps and mods here)

Shamelessly stolen from Akhier the Dragon hearted who stole it from ScriptWolf who stole if from Il Palazzo :P ( with his say so* ), and scantly updated for Dom4 by the latest OP. And then I stole it...

*referring to the orignator known as Il Palazzo in reference to the original theft by the one known as ScriptWolf, the OP does not claim any legitimacy or sanction for this latest theft until approval is or is not given in the future.

215
Mod Releases / Expanded Warfare and Primitive Weapons Mod
« on: April 20, 2014, 10:05:36 am »
Okay, so this is my first mod. Its basically my adventure into the wide world of modding so any comments, criticism, or suggestions are welcomed and appreciated.

Thus far the mod has:
Adds race specific metals and race specific ranged weapons
Allows for most weapons to be made of various stone
Adds wooden blunt weapons


Racial metals
=========

Dwarves: Chivardrium
----------------------------
An alloy of platinum and gold. Very heavy and only used for armor, but nigh impenetrable

Humans: Ebonsteel
-------------------------
An alloy of steel and obsidian. Lighter than steel and very sharp. Will cut through everything except chivardrium and adamantine. Makes excellent armor.

Elves: Lunar Copper
--------------------------
Alloy of silver and copper. Stronger than iron for both bladed weapons and blunt weapons, and makes great armor.


Goblins: Gornar
--------------------
Alloy of lead and bones. Equal to iron except heavier. However, it hits dwarves, elves, and humans with 20x the force as normal metal. Ammo and weapons only.


New Weapons
==========
Dwarves:
Dwarven Dart Gun (Fires blowdarts at high velocity, metal darts can pierce armor)

Humans:
Great Bow (Essentialy fires broad headed spears. Can and will shatter bones and knock enemies back)

Elves:
Elfbow (Fires arrows with 20% more force and velocity)

Goblins:
Pilum Thrower (hurls spears at opponents)
Gladius (Deadly shortsword made for thrusting and cutting)
Pugio (Large dagger, can gut opponents)
Spatha (Long version of the gladius)
Hasta (Longer and broader head spear)


Kobolds:
Macuahuitl (Deadly great sword, most often made of wood and obsidian)
Cuauhuitl (Wooden mace, used to bash in heads)
Tepoztopilli (Spear with a broad head for cutting flesh)
Cuauhololli (Large version of the cuauhuitl)
Itztopili (Hand axe with both blunt and chopping heads)
Tecpatl (Nasty dagger, often made of obsidian)
Great Club (Two handed club, with shatter bone with ease)


New Armor
=======
Lorica Segmentata (Goblin Legionary Armor, slightly less protective than plate)
Lorica Hamata (Goblin Legionary Chain Armor, Covers chest and upper arms)
Tower Shield (Goblin Legionary Shield, Very protective and hard to get through)
Scale Shirt (Kobold Primitive Armor, less effective than other armor, but does the job)


Changes
======
All armor is now shaped (No more layering)
Most bladed weapons can be made of stone, and most stone can be used
Elves no longer use wooded weapons and armor, instead using proper metal and more weapon types
Humans can make most metal and build most dwarven buildings
Humans use dwarven nobility setup
Brass is now available for armor making
Humans are larger than normal
Goblins and Kobolds are the size of normal humans
Goblins and Kobolds use different ethics







Version History
===========
V 0.1
Adds race specific metals and race specific ranged weapons
Allows for most weapons to be made of various stone
Adds wooden blunt weapons

V 0.2
Goblins now use Roman themed armor
Kobolds now use copper scale armor and copper helms
Kobolds also use stone weapons

V0.3
Goblins and Kobolds now have properly themed weapons
Both races should now prove much more of a challenge





Future goals:
==========
-add a new civ
-make some new creatures
-experiment with syndromes
-who knows?


Link: http://dffd.wimbli.com/file.php?id=8532

216
DF Modding / Re: Racial Metals and Simplified Military (WIP)
« on: April 19, 2014, 09:08:26 am »
Also, some body parts can not be covered in this manner (hands/feet IIRC?) and require their own armor items.
As for hands and feet, didn't the fallout mod do full body armor with the power armor?

Still can't cover hands, feet, or heads. Even if you set the UB and LB steps to max, it is not possible to protect those areas with body armour.

Though due to a bug it will cover fingers, toes, and facial features.

Well, I'll do what I can. At least I can eliminate the need for greaves and leggings.


Edit: Not much point actually, after reviewing the actual coverage that different armor provides.
 
Also, powerfingers would be awesome.

217
DF Modding / Re: Racial Metals and Simplified Military (WIP)
« on: April 18, 2014, 08:25:08 pm »
...
Can I make a suit of armor that occupies the entire body?

You can make an armor that covers several body parts (i.e. robes, cloaks, greaves, etc.). However, even if shaped it will not prevent the equipping of armor in the other equipment "slots" on other body parts. Furthermore, not having items equipped on certain body parts will currently lead to bad thoughts and unhappiness regarding being naked. Also, some body parts can not be covered in this manner (hands/feet IIRC?) and require their own armor items.

hmm... that might present a problem.

As it stands, the idea is to allow for clothing to still be worn under the armor, so bad thoughts should not be an issue.

As for hands and feet, didn't the fallout mod do full body armor with the power armor?

218
DF Modding / Re: Racial Metals and Simplified Military (WIP)
« on: April 18, 2014, 05:09:14 pm »
Okay, sorry for the triple post.

I've solved that issues with Gornar, and finished up Chivardrium.

Now then, I need to work on armor. My main question is:

Can I make a suit of armor that occupies the entire body?

219
DF Modding / Re: Racial Metals and Simplified Military (WIP)
« on: April 18, 2014, 03:39:46 pm »
Odd, this doesn't seem to do anything.

I've run several tests with a dwarf and a goblin in full iron plate.
The Dwarf gets an iron shortsword and shield
The goblins gets a Gornar shortsword and iron shield

There is roughly a 50/50 spilt in victory.

Shouldn't the increases damage tip the scales?


EDIT: scratch that. just ran some MORE tests, and the goblins MAUL the dwarves with a lucky hit. Unarmored dwarves fare even worse.
Extra EDIT: And now the Dwarves have a 100% success rate after another round of tests. The hell?

Does anyone want the RAWS to Test as well?

220
DF Modding / Re: Racial Metals and Simplified Military (WIP)
« on: April 18, 2014, 03:31:03 pm »
There where hugo wrote "material".  Before the numbers. Force_Multiplier:gornar:10:1

Guess I derped there.

221
DF Modding / Re: Racial Metals and Simplified Military (WIP)
« on: April 18, 2014, 02:53:31 pm »
can just make elves and such weak to the goblin metal making it do more damage to them [MATERIAL_FORCE_MULTIPLIER:material:10:1] just like werebeasts

That should work. Which RAWS file do I put that in?

Sorry that I'm such a modding noob BTW.

It's a creature tag, caste level (Can be only certain castes, or placed at the top or after a SELECT_CASTE:ALL to give it to all castes. Top is better as that is instantly creature level.)

Thanks again.

Where do I specify which material it is? Is the proper format:

[GORNAR_FORCE_MULTIPLIER:material:10:1] ?

222
DF Modding / Re: Racial Metals and Simplified Military (WIP)
« on: April 18, 2014, 02:08:18 pm »
can just make elves and such weak to the goblin metal making it do more damage to them [MATERIAL_FORCE_MULTIPLIER:material:10:1] just like werebeasts

That should work. Which RAWS file do I put that in?

Sorry that I'm such a modding noob BTW.

223
DF Modding / Re: Racial Metals and Simplified Military (WIP)
« on: April 18, 2014, 01:29:01 pm »
You need itemsyndrome and/or spatter_add, two dfhack plugins for your goblin metal.

Check the leather reaction, it takes the TAN_MAT of skin, which is declared in each creature as "creature name leather". If you want other types of leather, you need other materials declared in either all creatures, or redirect the reaction to one new creature you made.


Okay, that explains the poison not working.

Hmm... I was thinking of ditching Hard leather. I don't really need it. Maybe throw in cloth armor instead...

EDIT: Maybe I could have the Goblin metal vaporize/Liquify at the Internal temperature of Elves, Humans and Dwarves. Would that work for Arrows and Bolts?

224
DF Modding / Re: Racial Metals and Simplified Military (WIP)
« on: April 18, 2014, 12:59:17 pm »
Sounds good and is not too hard to make. Good choice for a first try in modding. The smelter reactions and the Wiki should be all you need.

Mind that for the leathers you have to make a creature that uses them as a material. SKIN_TANNED:NONE:CREATURE_MAT:YOUR ID HERE:LEATHER

Really? I thought I could just make a reaction that uses some leather to produce the leather armor.

And I should mention that all the armor is going to be tagged [shaped] to avoid the whole layering thing.


For the Goblin metal, I was thinking of it causing these effects on contact:

Short-Term: Blistering, Intense Pain
Mid-Term: Intense Pain, Necrosis
Long-Term: Intense Pain, Vomiting Blood, Puking

It's really dangerous, so you need a VERY good Medical staff to keep victims alive.


Doesn't seem to work. Elves touching it show no effect.
Here is the RAW:
Spoiler (click to show/hide)

225
DF Modding / Racial Metals and Simplified Military (WIP)
« on: April 18, 2014, 11:30:36 am »
So this will be my first attempt at a mod. Basically, what I'm trying to do is add a special metal for each race, and simplify the military armoring process.

I'm trying to make armor into specific full suits that include all the normal individual pieces (Helms, gloves, boots, etc...). This will hopefully allow players to work around the spotty and somewhat slow process of armoring their military.

Racial Metals:

Dwaves- Chivardrium (Very Heavy but almost impossible to penetrate.(Armor only. Composed of an alloy of Platinum and Gold)

Humans- Ebonsteel (An alloy of Steel, obsidian, and Ash. Stronger than steel and lighter as well)

Elves- Lunar Copper (Better than Iron while having the same weight. Made from an alloy of Silver and Copper)

Goblins- Gornar (Equal to iron, but is toxic to non goblins. Made from an alloy of Lead and Bones.)


New Armor:
Cloth Armor       
Leather Armor   
lamellar         
Chain Mail
Scale Mail
Chain and Plate
Full Plate

(These occupy all the normal clothing slots, but offer different levels of protection and coverage, essentially they are full sets)

Opinions?

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