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Messages - Knirisk

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331
Other Games / Re: Space Station 13: Urist McStation
« on: February 27, 2013, 02:27:33 pm »
KG people have been asking who played clown.wmv at the start of the lobby thing.

I can't find a midi for it it seems and I decided to ask you.

http://www.youtube.com/watch?v=KWOlWoYUzXc

Best I can find. I was introduced while playing on NoX station. I don't know where the midi is for it.

EDIT: cough It's in the video description, whoops. Still, I don't know how the admin midis work or what-have-you.

332
Other Games / Re: Space Station 13: Urist McStation
« on: February 24, 2013, 03:11:40 pm »
When standing on a wire, you can click on the tile beneath you to place a wire in the direction you're facing. (although, IIRC, clicking in a certain direction around your character will automatically change your facing, so I'd just click to the right of your character on the tile to make a wire in that direction.)
Code: [Select]
[@] (facing right) = [@-]
Unless I'm misunderstanding you, this should be the last resort. Any of the other options should be used first, unless you *want* to fritter away power with pointless knots everywhere.

And on the solars it's never necessary.

On Solars, no, but it works great when you need to fix wires that run next to or under walls. I usually never find use of it either.

333
Other Games / Re: Space Station 13: Urist McStation
« on: February 24, 2013, 12:45:30 pm »
Agh. Dear fucking god. I'm setting up the solars all alone, hacking trough doors to speed it up a bit, with the singularity half set up. (by me too). Trying to figure out wiring.

Congratulations. You are now more effective than 75% of engineers in SS13.

When standing on a wire, you can click on the tile beneath you to place a wire in the direction you're facing. (although, IIRC, clicking in a certain direction around your character will automatically change your facing, so I'd just click to the right of your character on the tile to make a wire in that direction.)
Code: [Select]
[@] (facing right) = [@-]When clicking on a tile next to you, it will create a wire going in the direction of the tile you're standing on.
Code: [Select]
[@][  ] = [@][-o ]When there's a wire on the tile next to you, you can click on the wire itself to form a complete wire. You can do this when on any side of the wire itself and it will curve the wire, which creates some nice wire artwork.
Code: [Select]
[@][ o-] = [@][--]Even if there's a wire on the tile, you can click on the tile itself to create another section without making a sort of complete circuit. It functions the same way as clicking on the wire, but it works better when you need to connect three wires.
Code: [Select]
[@][ | ] = [@][-| ]

334
Other Games / Re: League of Legends - Season 3!
« on: February 23, 2013, 04:57:11 pm »
I know Karma is a really nice pick for Dominion, but that has the benefit of manaregen aura and ambient gold gain. If her numbers get tweaked and her ult gets reworked, she'll be very strong, but right now? Naaah.

Also EG got STOMPED! WOOOO!

I think the reason behind the Blitz top pick was actually as a sort of counter pick to Froggen's Anivia, and it seemed to work out great.

335
Other Games / Re: Space Station 13 Sound Files
« on: February 23, 2013, 10:57:10 am »
Spoiler (click to show/hide)
Oh god, thank you so much. I haven't played SS13 for ages, and I've missed the rad lobby music. This is heaven. I'm dancing now.

Glad I could help

Actually, I tried playing some of the .wav files from my cache and most of them seem to not work. I've been googling and looking on the BYOND forums, but I haven't found a solution, yet.

336
Other Games / Re: Monster Hunter 3, anyone?
« on: February 17, 2013, 04:20:13 am »
All of Monster Hunter 3 Ultimate's online content can be played offline, no need to worry 3DS players!

Still mildly frustrating. One of the things that makes Monster Hunter so fun is working as a team. The vast majority of time I spent on Tri was in multiplayer.

337
Play With Your Buddies / Re: Bay12 Random Pokemon Super LP
« on: February 16, 2013, 05:45:11 am »
So... I randomized LeafGreen and picked up a poison Chikorita as my starter.

My rival picked a water Larvitar, who had HYDRO CANNON.

WHY DIDN'T I GO WITH LARVITAR?

338
Other Games / Re: League of Legends - Season 3!
« on: February 13, 2013, 11:13:00 pm »
I only say jungle's the hardest role because they do a lot of things support does map-wide, plus the jungle.

As for Nunu, I had the same problem for a while. As a start to learning him, try to gt bloodboil first, and max it first. Don't try to be a snowball machine, because you simply won't be able to do enough poke with it early, and it'll drain your mana fast. However, with the nerf to the skill, you might consider maxing snowball first. Oh, and then Empire a lot. Like, always. Eat when necessary.

Janna is like playing a game of chess. You have to look a few moves in advance for the enemies, and if something surprises you, use your ultimate. You either need to predict damage or initiation with your shield. Predict escape or chase with your slow. Predict movement of enemies with your tornado. It's about predicting your enemies' moves.

Nami, I have no clue. I find her to be really weak. I think a few buffs to her and she'll be viable, but for now? She just doesn't do a lot. She has a minor heal/damage that's random, and only targets up to 3. She has a damage buff that gives a slow... on auto-attacks... which is kinda lame (PLUS IT'S LIMITED BY TIME AND ATTACKS!) Her cc is a long cooldown skillshot, too. And lastly... her ultimate... Is lacking. So, I understand why you might not like Nami. And she doesn't have any decent ratios either, so don't bother trying to play her any other way (Maybe AD or tanky, I'm not sure.)

Oh no, I know to max blood boil first, snowball the carry. I know that he's a buffer/debuffer to turn the trades in your favor. It's just that the carries NEVER realize that they have blood boil on, or never realize that Nunu maxes blood boil usually, not snowball.

Janna's tornado is really easy to dodge unless it's been set up through a jungle pathway and such, so meh. Also, carries don't seem to realize or care that the shield gives AD, so it's the same problem with Nunu.

I think people are realizing that Nami is a bit weak, so there's that. Stylistically, I think I like Nami the best, so if she receives a few buffs, I might try her again.

Also, Patch Notes for 3.02 are up, and you should go look at the Ohmwrecker. Seriously. If it still had catalyst in its build order, I would've picked it up on Kassadin almost every single time, ha. Dive towers all day.

339
Other Games / Re: League of Legends - Season 3!
« on: February 13, 2013, 12:53:07 am »
I'll second support being the hardest role. A lot of the stuff they have to do could be pushed onto the AD, but the AD is typically someone who's superior at the purely technical skills of last hitting and positioning. Support lends itself more to a strategic mind for many of its responsibilities, but still requires knowledge of all the technical stuff so you can protect your team.

For instance, a support needs to know when every jungler in the game can gank bot (from blue and purple side) and needs to know where they can gank from (in the case of Shaco/Nocturne ward jumping, or people crossing walls). Support shares a lot of responsibilities with the jungler - always paying attention to where the enemy mid/jungle are for potential ganks and dragon attempts, warding most of the SE section of the map, aiding in counterjungle attempts, and so on.

I wouldn't say it's the hardest role, but I would say that it IS, along with jungle, one of the most underappreciated roles. Here's the thing: yes, you might not say GJ to top lane or to mid lane or even to the ADC, but they do that on their own. Support and jungle are there to help the ADC/generic lanes out, so of course they should receive gratitude. When I jungle, I thank when mid and top leash, right? But top and mid don't help the jungle out at all. The ADC doesn't help the support at all (it...varies, probably, depending on who you ask, but I generally initiate bot lane fights as support, not the ADC). Sure, when top/mid/bot win their lanes, that helps the team as a whole, but that's covered by a "gj team" at the end of the game if your team did well.

It's not unreasonable that the jungler and support expect thanks, since they help others without expecting or receiving much help in return. Before the laning phase ends, anyway, though. Which is still arguable since one of support's jobs is to peel for the ADC in teamfights.

To be honest, my personal opinion is that jungler is the hardest role, just because you're expected to keep watch over everything and still maintain a good clear speed AND gank lanes on top of it all. Supports just keep watch over the map and on the lane for aggression opportunities. I enjoy playing support, but I absolutely abhor jungling, even if they play more of a role later on in the game. Also, everybody rages at the jungler. Everybody. Even the times when I'm not jungling, there's always some entitled instalock top lane or instalock mid lane who's complaining about jungle ganks.

Support actually feels like an easy role to play for me. In one of my most recent games, I saved my jungler's ass by a well placed ward when LeBlanc came to gank him in the jungle before level 6 and secured First Blood for him, too, from the LeBlanc. That LeBlanc was miserable for the rest of the game because I wouldn't let her do shit in our jungle or bot lane. Admittedly, though, I cannot, for the life of me, play Nunu, Nami, or Janna. Nami doesn't feel right and carries never know what to do with the steroids those supports provide.

340
Other Games / Re: League of Legends - Season 3!
« on: February 11, 2013, 11:58:12 am »
I've found that playing draft makes a huge difference. Sure, there's the occasional asshole and the common verbal fistfights over positions, but in my experience you don't get as many of them as in free pick mode.

I second this. Draft Pick is poor man's ranked.

Agreed. I've recently taken to choosing a lot more Draft Pick, and there's far far more discussion about lanes than anywhere else I've seen. The only problem I've had is when some teammates almost counterpick themselves because they want to play a specific champion.

341
Other Games / Re: Dungeonland
« on: February 09, 2013, 05:57:04 pm »
I don't know if any of the recent updates fixed the balance but on launch it was a very hard game.

No, it's still pretty difficult. Around stage 2 of the DM Land or something, there's always that one room with all of the orc berserkers and for the life of me, I cannot get past it with just the bots, who are far tankier than actual players.

DM Mode is still pretty ridiculously easy (Resurrection tower OP), but since you get more points and gold with longer matches, I get the feeling that DM Mode isn't intended to just allow you to stomp your friends into the ground, but it does give you some very good chances to be a total dick to your friends. :P That's the way I'd probably try playing it, though. Have fun getting past resurrection tower, a beer tower, and a spawner. Actual players could probably do it, though. The bots always wander around taking care of the miscellaneous enemies before trying to kill the resurrection tower, so they always take lots of time getting through it.

At this stage, I think they probably do need to tone down the difficulty a bit so that "normal" is actually normal and easy isn't so hard.

EDIT: Looking at the steam forums for the game, it seems that the devs are very active right now in the community and are paying attention to both the difficulty and several FPS/bug issues. Dungeonland might get far better in the future.

342
Other Games / Dungeonland
« on: February 09, 2013, 04:04:51 pm »
I decided to pick it up after watching Totalbiscuit's games with a few of the TGS crew and I'm wondering why it's only really been mentioned in the forum twice.

Since I'm lazy and I think the Steam store page would sell you on the game far better than I ever could: link!

To be fair, the game seems a bit sparse in terms of unlockables at the moment, but it seems like a fun premise, especially for only $9.99. I think it'd be fun possibly getting a few games together.

343
Other Games / Re: League of Legends - Season 3!
« on: February 07, 2013, 11:42:34 pm »
Every...sniff...time I play Leona or Blitzcrank support, and I get an honor from my ADC...

I shine just a little brighter.on the inside

344
Other Games / Re: Antichamber: Mind Fondling and Blocks
« on: February 07, 2013, 11:48:33 am »
Do not attempt to create a 3-dimensional cube. Ever. I tried once, and it crashed.
Small ones work fine, so you can still build a cube if you do it in parts.

Ha. Yeah, I tried to create a 6x6x6 cube.

345
Other Games / Re: Antichamber: Mind Fondling and Blocks
« on: February 07, 2013, 12:32:28 am »
It was pretty great. A bit short, but pretty good.

Minor complaint/minor puzzle spoilers:
Spoiler (click to show/hide)

OH ALSO: Do not attempt to create a 3-dimensional cube. Ever. I tried once, and it crashed. Not sure if that'll be fixed sometime in the future.
Spoiler (click to show/hide)
I don't consider this warning a spoiler because you need to figure out the puzzle in question before you can do it, and it serves literally no purpose in the game whatsoever.

I also bought it the day after Totalbiscuit's video on it came out, so it was $15 for me. :P

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