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DF Gameplay Questions / Re: Completely Ineffective Ranger
« on: November 14, 2008, 04:56:55 pm »Then give him cuter, fuzzier animals to kill! Like elephants. That'll cheer him right up.
Giving him animals... how do I accomplish this?
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Then give him cuter, fuzzier animals to kill! Like elephants. That'll cheer him right up.
Alright, new weirdness. The ranger is at Marksdwarf level (no adjective), but is a Skilled Hammerdwarf.
There is no hammer in his inventory, and indeed no hammers were brought with us or made at all. So... this dwarf is using his crossbow as a hammer.
I believe this is a known use of crossbows when they run out of ammo.
Give him some hunting dogs and they will count as his hunting kill and i think he will carry it back then. have you activated gather refuse outside in the orders yet?
I'm suprised he haven't hunted everything to extinction yet.
And yes, crossbow without bolts = hammer
Why the hell haven't dwarves invented the snorkel?
As Bromor said, setup 2 refuse piles, one outside other one inside. the one inside accepts only bone and shells cause skulls are completly worthless.
The thoughts from witnessing death only applies to friendles as far as i know so he wouldnt care the least even if he weren't so badass.
This trait usually appears with soldiers when a lot of their friends die and they dont tantrum.
I haven't had a single dwarf casualty yet, where did he get that trait?
What's his favorite animal? What wildlife are on the map?
The term "grammar nazi" doesn't really make sense.
Do you want to round up all split infinitives and execute them?
What about...![]()
The bow insignia is broken. How would you shoot two arrows at once, at that angle?
The Grammar Police need to talk to the Archery Police.
The arrows are crossed, so clearly it must be... a cross-bow!
Ohhh, this is a good hunter, you shouldn't complain about him. He is alive at least. My hunters are always very short lived -> useless.
The term "grammar nazi" doesn't really make sense.
Do you want to round up all split infinitives and execute them?
What about...![]()
hmm... I need to secure me a female to restart dwarvendom in a brave new mountain.
It is the underground theme of DF that echoes nicely with that classic SF post apocalyptic epics like BNW.
I'm opposed to all dead rising in one go, but an invisible entity reanimating corpses one by one sounds ok.
Also: just imagine the gib-factor of a slicing weapontrap-encrusted tomb-temple exit/entrance.
Urist Jones: Ha! the traps in this ancient tomb are useless at keeping out fearless looters... ahem, archeologists! ... like me.
voiceover: Little did the doomed adventurer know that the deadly traps he was systematically disabling were designed to keep things ...IN...
corpse: "murgh! blarf!"
Dr. Jones: "oh cats...", "this is gonna stain my +pigtailcloth vest+."
As Bromor said, setup 2 refuse piles, one outside other one inside. the one inside accepts only bone and shells cause skulls are completly worthless.
The thoughts from witnessing death only applies to friendles as far as i know so he wouldnt care the least even if he weren't so badass.
This trait usually appears with soldiers when a lot of their friends die and they dont tantrum.
Make sure that in your orders menu, "Dwarves collect refuse from outside" is turned on, and that you have a big-enough refuse stockpile. I use two refuse stockpiles right next to each other, at least 20 spaces each. Set one to accept ONLY bones, skulls, and shells, and the other to accept everything EXCEPT bones, skulls, and shells.
In my experience, if your refuse stockpile is full, hunters won't return kills, they'll just let them rot instead of taking them directly to the Butcher's Workshop.
The "He doesn't care about anything anymore" is actually a good trait for a hunter, it means he won't get a negative thought for "witnessing death" or whatever.
Then you would have had monkey pieces filling up your refuse pile. And although im not that experienced in the Adventure mode nor tend to give my dwarves blunt weaponry, i think the corpse needs to hit an obstacle to explode, which is completly possible as i have no cluse how the combat zone looks like.
Anyway. a butcherer needs to process the rangers victims for the cook to make it into some edible, and the dwarves need to have the order to gather outside refuse to fetch any corpses lying around.
Maybe the rangers ideology spread to the other dwarves and they was rolling around in the gore for fun.
Its hard to say what might have happened to the meat, and by the way you do have a butcherer's built, right? But after re-reading something just struck me as odd; a bloody trail leading to, not the corpse of a monkey but the skull and bones? never heard of a blunt weapon causing organic separation, maybe he bashed so hard the skeleton flew out?
oh and take a look on section 4 of the link, might help
http://www.dwarffortresswiki.net/index.php/Hunter