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Messages - Klapaucius

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1
DF Gameplay Questions / Re: Completely Ineffective Ranger
« on: November 14, 2008, 04:56:55 pm »
Then give him cuter, fuzzier animals to kill!  Like elephants.  That'll cheer him right up.

Giving him animals... how do I accomplish this?

2
DF Gameplay Questions / Re: Completely Ineffective Ranger
« on: November 13, 2008, 05:57:04 pm »
Alright, new weirdness. The ranger is at Marksdwarf level (no adjective), but is a Skilled Hammerdwarf.
There is no hammer in his inventory, and indeed no hammers were brought with us or made at all. So... this dwarf is using his crossbow as a hammer.


I believe this is a known use of crossbows when they run out of ammo.

I can accept that. But he's just so darn good with it; I wasn't expecting him to get Proficient. Is it possible for him to reach Legendary Hammerdwarf without ever picking up a proper hammer?

3
DF Gameplay Questions / Re: Completely Ineffective Ranger
« on: November 13, 2008, 05:50:43 pm »
Give him some hunting dogs and they will count as his hunting kill and i think he will carry it back then. have you activated gather refuse outside in the orders yet?
I'm suprised he haven't hunted everything to extinction yet.
And yes, crossbow without bolts = hammer

Alright, I activated the order. He is skilled enough with his makeshift hammer to take anything smaller than a horse out in one hit, so he's started returning his kills, when he isn't interrupted by drink, food, sleep (but he sleeps in the woods anyway) and the sight another killable creature.

I'm just wondering, why are all my animals covered in blood from head to toe? I know it's somehow his fault, but...

4
DF Dwarf Mode Discussion / Re: this is the least terrifying ocean ever
« on: November 06, 2008, 06:00:23 pm »
Why the hell haven't dwarves invented the snorkel?

One did, but his beard kept getting in the way of it.

5
DF Gameplay Questions / Re: Completely Ineffective Ranger
« on: November 03, 2008, 06:08:56 pm »
Alright, new weirdness. The ranger is at Marksdwarf level (no adjective), but is a Skilled Hammerdwarf.
There is no hammer in his inventory, and indeed no hammers were brought with us or made at all. So... this dwarf is using his crossbow as a hammer.
I watched him a bit more closely, which I haven't done in a while, and his style is to chase down the animal, and strike it with his crossbow so hard that it gets propelled a pretty impressive distance away, at which point it almost always dies immediately. (Hammer-style.) Then he walks away and starts hunting for something else.
As far as I can tell, he used to leave them mostly alive (which caused a ton of "the horse vomits" and similar announcements) but now he just one-hit-kills them. But either way, he got the animal recorded on his kill list, so the game counted it as his.
The only exception I have noticed is one groundhog hunt where he knocked a groundhog unconscious (and cut off its right rear leg somehow) and started actually returning it, but was interrupted by a need for drink.


Oh... for some reason I wasn't thinking and assumed you meant the animal he hunts most often. According to his profile, he likes mules for their stubbornness. There aren't any mules in the region, though.

6
DF Gameplay Questions / Re: Completely Ineffective Ranger
« on: October 31, 2008, 04:39:50 pm »
As Bromor said, setup 2 refuse piles, one outside other one inside. the one inside accepts only bone and shells cause skulls are completly worthless.
The thoughts from witnessing death only applies to friendles as far as i know so he wouldnt care the least even if he weren't so badass.
This trait usually appears with soldiers when a lot of their friends die and they dont tantrum.

I haven't had a single dwarf casualty yet, where did he get that trait?

What's his favorite animal? What wildlife are on the map?

Horses, groundhogs, and elk are all I've seen so far. He mostly hunts the first two.

7
DF Dwarf Mode Discussion / Re: Grammar
« on: October 31, 2008, 04:35:23 pm »
The term "grammar nazi" doesn't really make sense.

Do you want to round up all split infinitives and execute them?

What about...  ;D

The bow insignia is broken. How would you shoot two arrows at once, at that angle?

The Grammar Police need to talk to the Archery Police.

The arrows are crossed, so clearly it must be... a cross-bow!

You win.

8
DF Dwarf Mode Discussion / Re: Undead Dwarves
« on: October 31, 2008, 04:31:47 pm »
Possessed dwarves should be able to commit suicide, rise up again and craft artifacts from their own bones.

9
DF Gameplay Questions / Re: Completely Ineffective Ranger
« on: October 31, 2008, 04:30:20 pm »
Ohhh, this is a good hunter, you shouldn't complain about him. He is alive at least. My hunters are always very short lived -> useless.  ;D

He's too effective. He's hunting these animals to extinction just for the fun of it and doesn't even stick around to kill them himself because he gets interrupted by the next nearest animal.

10
DF Dwarf Mode Discussion / Re: Grammar
« on: October 31, 2008, 04:25:19 pm »
The term "grammar nazi" doesn't really make sense.

Do you want to round up all split infinitives and execute them?

What about...  ;D

The bow insignia is broken. How would you shoot two arrows at once, at that angle?

The Grammar Police need to talk to the Archery Police.

11
DF Dwarf Mode Discussion / Re: Grammar
« on: October 31, 2008, 04:13:13 pm »
The term "grammar nazi" doesn't really make sense.

Do you want to round up all split infinitives and execute them?

12
DF Dwarf Mode Discussion / Re: Undead Dwarves
« on: October 31, 2008, 04:05:20 pm »
hmm... I need to secure me a female to restart dwarvendom in a brave new mountain.
It is the underground theme of DF that echoes nicely with that classic SF post apocalyptic epics like BNW.

I'm opposed to all dead rising in one go, but an invisible entity reanimating corpses one by one sounds ok.

Also: just imagine the gib-factor of a slicing weapontrap-encrusted tomb-temple exit/entrance.

Urist Jones: Ha! the traps in this ancient tomb are useless at keeping out fearless looters... ahem, archeologists! ... like me.
voiceover: Little did the doomed adventurer know that the deadly traps he was systematically disabling were designed to keep things ...IN...
corpse: "murgh! blarf!"
Dr. Jones: "oh cats...", "this is gonna stain my +pigtailcloth vest+."


Speaking of cats, two words: Undead catsplosion.

13
DF Gameplay Questions / Re: Completely Ineffective Ranger
« on: October 31, 2008, 04:01:01 pm »
As Bromor said, setup 2 refuse piles, one outside other one inside. the one inside accepts only bone and shells cause skulls are completly worthless.
The thoughts from witnessing death only applies to friendles as far as i know so he wouldnt care the least even if he weren't so badass.
This trait usually appears with soldiers when a lot of their friends die and they dont tantrum.

I haven't had a single dwarf casualty yet, where did he get that trait?

14
DF Gameplay Questions / Re: Completely Ineffective Ranger
« on: October 30, 2008, 07:45:04 pm »
Make sure that in your orders menu, "Dwarves collect refuse from outside" is turned on, and that you have a big-enough refuse stockpile.  I use two refuse stockpiles right next to each other, at least 20 spaces each.  Set one to accept ONLY bones, skulls, and shells, and the other to accept everything EXCEPT bones, skulls, and shells.

In my experience, if your refuse stockpile is full, hunters won't return kills, they'll just let them rot instead of taking them directly to the Butcher's Workshop.

The "He doesn't care about anything anymore" is actually a good trait for a hunter, it means he won't get a negative thought for "witnessing death" or whatever.

Good advice.

I should explain, however, that he doesn't actually "witness death" anymore, he just maims the animal and leaves it there to bleed, throw up, pass out, bleed, wake up, throw up, bleed, pass out, wake up, crawl a few spaces in a desperate attempt to reach its little groundhog hole, throw up, and bleed to death. He can't return anything that isn't dead, as far as I can tell, though it still shows up under his kill list.

Then you would have had monkey pieces filling up your refuse pile. And although im not that experienced in the Adventure mode nor tend to give my dwarves blunt weaponry, i think the corpse needs to hit an obstacle to explode, which is completly possible as i have no cluse how the combat zone looks like.
Anyway. a butcherer needs to process the rangers victims for the cook to make it into some edible, and the dwarves need to have the order to gather outside refuse to fetch any corpses lying around.

In Adventurer mode, I once had a guard play golf with me.

He chopped off all my limbs save one only because another guard was holding me by it, and swung his hammer so hard that I ripped off of my arm and was sent flying an entire screen north into a plain, where my body exploded.
There's no possible way this could happen, as far as I could tell, but it does at least prove the the ground is, in fact, an obstacle.

15
DF Gameplay Questions / Re: Completely Ineffective Ranger
« on: October 30, 2008, 07:29:15 pm »
Maybe the rangers ideology spread to the other dwarves and they was rolling around in the gore for fun.
Its hard to say what might have happened to the meat, and by the way you do have a butcherer's built, right? But after re-reading something just struck me as odd; a bloody trail leading to, not the corpse of a monkey but the skull and bones? never heard of a blunt weapon causing organic separation, maybe he bashed so hard the skeleton flew out?

oh and take a look on section 4 of the link, might help
http://www.dwarffortresswiki.net/index.php/Hunter

And the horses felt the same way? I have a butcher's shop, but I've only ever butchered the corpse of a groundhog that happened to crawl there and die (you could tell by the little trail of blood leading to the corpse.)
I can only say "perhaps". Could the monkey have exploded into chunks, letting the dwarf gather up the chunks, and spirit them to some undiscovered location?

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