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Messages - azrael4h

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91
Dear Urist and Urista McMarksdwarf:

Crossbows are, in general, useful at engaging enemies at range. Walls, in general, are for keeping enemies from reaching you. It is probably advisable not to leap off a 3-4 Urist high wall, incomplete or not, to fight against 40+ goblins with 15+ trolls and beaks dogs supporting them. It is less advisable to do so with just the two of you. At the least, get the Siegebreaker. She can fight large groups of foes at once, as evidenced by the 6 beak dogs she killed in the last siege before anyone else arrived. And is smart enough to use the conveniently placed gate, which was open to allow the enemies to be caught in cage traps for eventual arena duty. 

92
DF Dwarf Mode Discussion / Re: 32-bit vs 64-bit?
« on: October 30, 2016, 07:41:04 pm »
I can't say for certain, since my experience with 64bit DF has been on a newly built computer that I never ran 32bit on, but for Rewardpages, I have a population of 154 dwarves, and have been hovering at 45-51 FPS for a year, even during sieges. This will likely go up as there are a couple hundred corpses on the map, along with assorted junk. The caverns are also burning eternally, as there's a flame-bodied FB wandering around setting crundles on fire. I'm currently cleaning up the corpse problem, and have a chute to the magma sea for trash, so part of the issue will be taken care of shortly.

I run 1, mostly open, cavern layer for FPS reasons. My fortress is also relatively compact, though again I have a LOT of trash.

My old computer would have been running around 20-30fps at a similar stage of development, with significant drops during sieges.

93
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: October 30, 2016, 07:31:46 pm »
After a break, I returned to Rewardpages to clean up after the Hydra attack and finish work on the defenses. Almost immediately, yet another goblinite delivery occurred, this time with troll backup. Unfortunately, I found out two things; no one had been resetting the cage traps, and I left a hole in the western wall.

The resulting battle left 11 dead, and around 12 wounded. I now have a crippled fortress population of 17, mostly former military. Militia strength is less than half what it was in sheer numbers from before the Hydra attack, and even less when you account for one squad's complete lack of experience.

Cleanup continues at a decent pace. The outer wall is finished finally, save for removing scaffolding (a tedious operation). Work on Iron Duck has been restarted, now in the lower keep instead of on top of the now-gone original keep entrance. Now work is starting on interior defensive works, such as the planned artillery batteries. 

94
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: September 17, 2016, 01:27:31 pm »
The last I was in Rewardpages, a Hydra came to visit. As I have been rebuilding the entrance to a more formidable structure, and it was incomplete (the gates weren't linked to levers yet), I sent in the veteran units of my military. 7 dead, 1 crippled later, the Hydra was dead.

One of the dwarves, a recent recruit, had his arm ripped off, and then proceeded to smash the Hydra repeatedly with his shield. Another bit the thing hard enough to tear into it's flesh. Of course, a veteran macelord got her head torn off without accomplishing anything. In the end, my commander did the most damage, removing 4 heads and two limbs, and walked away without so much a scratch, though someone else got credit for the kill. She also never feels anything seeing her charges killed, even though it was her direct squad which lost half it's number in the fight. She never feels anything at all, and never has, even from the very first skirmish with goblins.   

95
DF Dwarf Mode Discussion / Re: Haunted by a ghostly gelder...
« on: September 17, 2016, 01:14:50 pm »
Your fortress shall fall, in time, and all that will remain will be the Ghost Gelder, who haunts the halls searching for his lost testicles.

Brave adventurers seldom visit it; but those who return always come back more protective of their private parts. They all tell tales of his haunting visits, the *snip, snip, snip* heard through the empty halls, and the echoing phrase: "Where did they go? They were here yesterday."

Obviously he was married in life....

96
Not quite sure what's going on, some bug of some kind, I believe. Also if you know, I'd love a workaround.
So my dwarves have been ordered to "k"ill a Goblin bowman who's jumped some walls into the animal pen. Not an issue, they're like Master shield users and whatnot, and there's 28 of them. And one goblin. But they've gotten there, and they're ignoring him, except to prove just how good they are at dodging his ineffectual crossbow-bashes. They're all armed, all on the kill order, and even putting them on "Move" and "Nothing" didn't work. I even took them off the training alert while trying to get them to kill him. They just WON'T DO IT... I don't know why.
So, other than training Legendary dodging (I think - though they may not even get THAT little bonus), they're accomplishing NOTHING.
Idiot dwarves. So yeah, dumb things they do. Well, this is 28 Dwarves, dodging a single Goblin but refusing to kill him.
Taunting? Hmm... I didn't know they'd mock yet. Is that coded in?

You said there master shield users, you're made sure they have actual combat skills as well?
If your dwarves do have actual weapon skills though, then yes, their idiots.

Even with just shields, they should attack. I just had a werepossum get his skull bashed in by a recruit with an iron shield. The werepossum bit him in the hand, mangling it and causing the recruit to turn into Captain Urist and just beat the stuffing out of the werepossum with his shield. Too bad he ended up occupying a wing of my hospital instead, walled in with the other bit recruit. They were building a tower and so were caught by surprise.

The funny part was that the werepossum was actually a militia commander from a prior fort of mine in that world. I'd left it after an armless, legless fireman killed half the population and the rest were tantruming. The werepossum was quarantined, but still managed to leave and come for a visit.

97
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: September 09, 2016, 08:38:02 pm »
You know what I love about Dwarf Fortress?

I can't tell if this is a typo, or you're actually trying to build a giant duck.

I am building a giant duck. The feet are forged out of copper, body will be iron, and the bill will be bronze.

98
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: September 09, 2016, 01:50:11 am »
@azrael: Sounds like your weapon trap weapons are wearing out, causing game to crash.

Unless you can prevent that happening, the save is lost.

They were brand new, so I doubt they were worn out. That siege was the first time the trap entrance was used.

I was able to get through the siege by using . to step it through frame by frame, saving every 20 frames, and developing an intense hatred for all humanity and elves. Save isn't lost, though I'm simply turtling for the current siege. All they'll do is delay the construction of my duck.

99
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: September 08, 2016, 10:11:36 pm »
I just had the first major siege of my fort. Three squads of roughly 20 goblins, dwarves, and elves each. The problem? DF crashes repeatedly when trying to guide them into my traps. I'm  having to literally save and reload every few seconds to attempt to get through the siege. It's aggravating enough that I'm about willing to turn off invaders.

I also have two idiotsdwarves who keep running into my trapped entrance and then back out. Everything is set to forbid on death, so he shouldn't have a reason to head out there.

100
DF General Discussion / Re: What Would Urist Do?
« on: September 05, 2016, 02:14:32 pm »
Make an artifact Golden Goose Egg Statue of a goose.

WWUD with a Fireman King?

101
Dear Urist McNarcissist;

I know you really don't give a flying capybara's behind about your children and loved ones being butchered by goblins. But when I tell you to install the coffins so I can have them buried, do not wait until they bodies have rotted completely away to nothingness. Build the bloody coffins! I dug out enough room for the rest of the military, and smoothed most of it before you built the first one!

102
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: September 04, 2016, 08:56:51 pm »
I just started a new fort in the 64bit DF. Akirmorul.

It's almost a perfect site; my bottomless pit of despair reached past the caverns and all the way to the magma sea without breaching the caverns, I have an organized work force despite not having Therapist (just took two hours going through the unit list painstakingly). Iron is in abundance under the desert sands, and I have Limestone... Steel production is a tree farm away. Glass (even clear glass) is not only possible, I've already set up the class furnaces down at the magma shops. The desert, surprisingly, has an aquifer beneath it, so water is in abundance as well. Even if that wasn't enough, the caverns are flooded as well (I run only one cavern layer for fps reasons, and I prefer them wide open because I like the looks). 

Then I start getting migrant waves. The first wave was 2 adults with their 5 children. Next? 4 children. Next? 18 children. Next? 23 children. 50 children immigrated in a year. Nearly half my fortress' population. Unfortunately, the pit of despair is for elvesrapid pathing to the lowest reaches for the nobles. It's not designed to accommodate mass removal of citizens.   

At least I have yemeni Wanalalolama, the craftsdwarf.

*Edit* Well that solves the problem of too many children. A goblin force arrived, and I ordered the gate shut. It was never connected to the lever. Cue 7 goblins gaining access to a mostly child-filled barracks. Lost 22 Dwarves, 14 of them children.

*Edit 2* Looks like they only had two military dwarves, and a miner and a doctor to contend with until I realized they were inside. Then they had the inferno of rage that is Zas, my commander. She practiced vivisection via axe on several goblins. She would have had more kills, but a macedwarf exploded the head of one, and a sworddwarf gutted the other. But for the most part, one dwarf dealt with the entire group. Then she went to pick plants out of the farm.   

*Edit 3*
On a sad note, I found out that my 2nd squad's captain was married with and had 5 children with (they apparently were the ones from the first wave) one of the members of his squad. She was also badly wounded, and my chief medical dwarf was one of the dead civilians. So her prognosis is grim. All 5 of their children also died in the fight.

*Edit 4* And I'm back to having a large percentage of underage dwarves in my fortress. A migrant wave pushed me to 66 children, 143 total, despite my pop cap being set at 120. At least I rebuilt my military, then strengthened it, and have a medical corps again, even if they're completely untrained.

103
Define "normal".

I'm 32, divorced. Though I am programming/designing/writing a cRPG on my own, so I guess I fit the 'lone programmer' bit. Plus, as a machinist, I program CNC machines. I'm also a gear head, having rebuilt engines and done old-school body work with hammer and dolly in the past, as well as having painted a couple vehicles. I also play guitar, low down dirty blues on my own, and at church in the band.

I enjoy the emergent storytelling DF provides, and the UI is pretty simple to me, just cluttered. But I was gaming on the C64 before it was cool, and ADOM, Nethack, and the like are familiar territory to me.   

104
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: June 16, 2016, 02:20:13 am »
Made it to my first siege on Wordytown. Despite a lack of training, no military-grade metals to make weapons or armor from, and a complete lack of armor in general, they made it through with only 4 wounded and 2 dead. Two of the wounded, however, are training in the own time, one with a broken arm, and the other with a broken freaking neck. They both got tombs and a title for this.

105
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: June 15, 2016, 11:39:12 pm »
My first fort on my new computer started out well enough. The name generated for it? Wordytown. So obviously, the first thing I did was build a library (no books yet though).

However, a failed mood sent a glassmaker into a berserk rage. Right next to my Chief Medical Dwarf. Who punched said berserking glassmaker's (who was armed and a member of one of my squads) head clean off. In one punch. He has been renamed Dr Banner. Meanwhile, the remains are being taken down to the crypts in pieces. One tooth and eyeball at a time.

Meanwhile, I keep hoping no one attacks, because so far, I have not found any metal other than zinc. If they do, I will send my main doctor after them.

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