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Messages - cganya

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811
Play With Your Buddies / Re: Anya's x-com LP
« on: March 05, 2010, 09:09:50 pm »
I had ordered for jet fighter cannons, "the best human kind has to offer". The phrase was starting to grate on my nerves. I ordered plenty of ammunition for the cannons as well as some more avalanche missiles and regrettably more soldiers.

The next morning I heard knocking on my door. I got up and rubbed my head, shaking the sleep out of my head as the banging continued. I opened my door a crack, a pasty skinned scientist was waiting outside. "What?" I sneered at the man.
"Sorry to bother you commander but we came up with something we thought you would like."
"If you don't tell me exactly what it is you got me up out of bed at 2am for in 10 seconds I will feed you your spleen." I glared at him groggily, not caring that he could see me in my night clothes.
He swallowed hard and stammered. "th-the med-kits you wanted are done, we have a prototype for you to see, please don't feed me my spleen please!



"Finally." I thought to myself. "Good work, I will be there in ten." I closed the door and rested my head against it. At least this should be promising. I quickly got dressed and made my way to the laboratories. Once I had arrived I found my team of scientists standing around a worktable with a light blue box with a green screen on it. The box was about the size of a laptop but twice as wide and thick.
"So this is the prototype?" I asked as I looked it over carefully.
"Yes commander." Replied one of the female scientists. "We were able to include an X-ray scanner into the design as well as eliminated the need for the device to be stationary by increasing the speed the images are taken." She stepped back and another scientist stepped forward.
"We designed a surgical tool kit that could quickly sterilize each tool multiple times. We also included a non-fibrous set of gloves that fit snugly to the field surgeon's skin that can be quickly re-sanitized." He stepped back. "They prepared this whole explanation didn't they?" I thought to myself as the next scientist stepped forward.
"The kit includes broad spectrum pain killers and stimulants. Each chemical is pre-loaded and can be quickly sterilized with a simple wrist motion allowing the same needle to be used on multiple patients without cross contamination." The third scientist stepped back and without missing a beat a fourth, shorter scientist lifted the prototype, turned it upside down with it's interior exposed and shook it violently. "And the best part is that it's all self contained. Nothing spills or falls out even if you throw it!" Which is exactly what he decided to do. The short bearded scientist threw the med-kit across the room towards a worktable, landing on it's steel corner. I walked over calmly to the med-kit and picked it up off the ground by the shoulder strap, examining it. The scientists watched in complete silence as I found only a scratch where the device had connected with the hard edge.
"This med-kit is of the highest quality craftsmanship." The scientists cheered in unison. "This will certainly be a benefit to our ground forces. Please forward the plans to our technicians and tell them to get started, I'll have the paper work there as soon as I get their estimates." I looked over each scientist with a smile on my face. "You have done an exemplary job and should all be proud of yourself. Now two things: First I want you men and women to start developing that laser technology you proposed to me on my arrival to this base."



"Secondly I want you to lend me this prototype for the day, I think our wounded soldier will appreciate seeing it." I moved quickly back to my personal quarters and began packing my portable command computer as I prepared for a long helicopter trip.

On the trip towards northern Florida I finished assessing the estimates the technicians had e-mailed to me. It would take them one day and 18 hours to produce each med-kit and it would cost a staggering $28,000 to produce. We needed these devices though and I would be damned before I would tell my soldiers they couldn't have them. I put forward the order to start producing them anyways.

I arrived at the Hospital from the roof and was escorted into the building by an X-Com operative who had been watching over Myroc. The med-kit slung over my shoulder. I Entered the room that Myroc was recovering in, I winced when I saw that the doctors had amputated his legs at the thighs. "Hello Myroc, I thought you could use some company." I said as I turned and locked the door quietly.
"Commander? What are you doing here?" He turned in his wheelchair to face me fully.
"Yes, may I pull up a seat?" I asked, putting my hand on the backrest of a nearby chair
"Of course commander. Did we kill those bastards who got me?" He looked ready to jump out of his chair, if only he could.
"Yes, there were no survivors. Though the price was high..." I trailed off, not wanting to get into details. "I came to cheer you up and then tell you more bad news."
"He chuckled meekly" What could be worse than the chair I'm sitting in?" He asked, annoyed.
"I'll start with the bad news then. Steve and Razorwire got it worse than you did. Thankfully they did not suffer. Their wounds killed them instantly." I lowered my eyes and waited for this to sink in.
"They died? DAMN IT! I... Those damn aliens... I'll kill them all! If... If only I still had my legs..." He looked up at me with frustration. "What do I do commander? What do I tell my little sister?"
"Tell her it was a training accident, like you were debriefed. Know that you will keep fighting to keep her safe. I also came here to offer you a position so that you could do just that." I toss a book on the table next to his bed, it read: "Heavy Weapon Platforms and You!". "I asked Mario to show you the ropes if and when you return to base. Assuming you still want to come back."
"Are you kidding? Set the bastard who shot me up in the firing range. I want to turn it into a pulp!" He shook his fist.
"That's the spirit soldier. Now that concludes business, how about I show you what the scientists have cooked up?" I Heft up the med-kit onto Myroc's bed. "This is the new med-kit, this here is a portable X-ray scanner." I point to the screen. "And inside..." I unlatch the side of the med-kit and open it up revealing the inside of the med-kit, once filled with state of the art tools, now refitted with a 6 pack of beer. "We have our moral boosters."

After about an hour of drinking Myroc seemed to be feeling a bit better. I told him I had to get back and that a helicopter would take him back to base once he was sufficiently recovered. I unlocked the door to the room and left. As I walked towards the elevator I passed a young woman who looked at me intently. I thought nothing of it and left for my waiting helicopter.

--------------------------------
I thought I'd never get that post done. this week has been very stressful with school, my roommates giving their 2 months notice, my bank balance dipping all the way to $76 (it got better :P) and a ten year old girl committing suicide in my neighbor hood (close friend to the daughter of a friend of mine). this all with the stress of needing to have a job as soon as possible after I graduate is exhausting. but this weekend I don't have any plans so i "plan" on getting much more work done here. Thanks for sticking with me and my LP I promise I will get more high quality posts out (or if you hate my crappy writing, I promise I'll get closer to posting stat up's for survivors :P)

812
Play With Your Buddies / Re: Let's Play X-COM: Terror from the deep
« on: March 05, 2010, 04:28:40 pm »
good post, but i am curious. how is this base so secret, after all the terror missions from the first war you'd think x-com would be really well known by now. unless the underwater branch of x-com is still secret.

lil miss stow-away could make a good sub breacher with a thermal rod and a pistol me thinks.

oddly this possition has been the safest in my play through.

813
Play With Your Buddies / Re: Anya's x-com LP
« on: March 05, 2010, 09:57:04 am »
Just a note: I've added a bit to my description.

noted. and concerned ^.^; :P

814
Play With Your Buddies / Re: Anya's x-com LP
« on: March 04, 2010, 11:53:41 pm »
I am working on the next post, I'm just busy with school and spent the night playing exalted with buddies.

epic battle over the equivalent of a hand sized nuclear power plant. it blew up and we woke up a few millennium in the past. fun setting. i should be able to get more done on the story tomorrow.

815
Play With Your Buddies / Re: Anya's x-com LP
« on: March 03, 2010, 10:31:07 pm »
I took an aspirin. It was going to be a long day. The ground team was due back in 10 minutes, 3 men short. Could aliens really be attacking earth? a month ago I would have laughed that idea into the ground. Now "aliens" killed two of my men and seriously injured another. My lack of faith in my superiors cost those men dearly. As the ground team came off the skyranger I stood there. Seven faces lined up in a row, not one of them smiled, not one of them cried.
"You suffered multiple losses this mission. You are all relieved of all duties until the next urgent mission. There will be a service for Steve and Razorwire in two days, You are all expected to attend. You are dismissed." I looked over the demoralized ground team.
"Soldiers, you all have the hardest, most dangerous job on this base. The threat we face as a team is real. We have a job to do that if we were to fail, would spell disaster for everyone on earth. That is why if any of you need someone to talk to, to vent to, I have brought in some psychologists. Also, my door is always open to my soldiers. That is all."
With that I saluted and walked to my personal quarters. the loss of Steve and Razorwire brought a hammer down on the base's moral. The technicians and scientists were quiet, the mechanics and custodians were solemn and distant. Even Manny, the new arms master on base who was known for his lack of empathy and rude remarks kept to himself. He told me that jet cannons were a bad idea as he looked over the purchase form I handed him. "I have a dogfighter who isn't afraid to get down and dirty with these bastards, are you going to tell him he can't have his weapon of choice?" He looked at me incredulously and muttered something about idiot pilots wanting to get killed.



Funds are running dangerously low... I would have to find a way to boost the coffers soon...

(i posted this snip-it so that other members could post any side stories this may cause. I'm still working on the rest, don't worry)

816
Play With Your Buddies / Re: Anya's x-com LP
« on: March 03, 2010, 09:58:24 pm »
I haven't really played seriously since I found out about alien line of sight memory. I still think alien psychics are a little crazy...

once you get a hyperwave decoder and a psi lab (as well as a few months of training at said labs) you can muchly reduce the effect of hostile psi attacks

817
Play With Your Buddies / Re: Let's Play X-COM: Terror from the deep
« on: March 03, 2010, 05:43:50 pm »
I'm a Marine Biologist who is, at best, in his fifties.

Revenge girl is a teenager.

This is not a path upon which any of us wish to trod.

"relationships" <> sex. they can mean anything from acquaintances to lovers. like friends or companions. instead of being a creepy old perverted man you could be the wizened old timer who guides by example and will always be there to support her when she inevitably does something stupid based on hormones or other emotional stuff like revenge

818
Play With Your Buddies / Re: Anya's x-com LP
« on: March 03, 2010, 03:18:32 pm »
Any idea how soon we'll get fresh recruits?


I already brought in the new recruits and named them. i have two readshirts left (one female, one i'm not sure) i have your character created dont worry. i went out and saw the crazies last night so i didnt have any free time to work on my next post. should have some time tonight though. I went with a female and chose your Darkwind character. related to razorwire and motivated by revenge i would think. unless you want to develop your own backstory for her.
i chose female because 3-5 of the new recruits were female and had the better stats.

819
Play With Your Buddies / Re: Anya's x-com LP
« on: March 03, 2010, 02:54:55 pm »
-retracted for redundancy by author

820
Play With Your Buddies / Re: Anya's x-com LP
« on: March 03, 2010, 11:18:23 am »
Good job so far. You seem to hit the average two deaths a mission I seem to start off with, and this is before you got to lasors.

I have to admit though, I've only ever played with humans, and never with those tank things. This ought to be interesting.

If there is any advice I can offer, it is this: aliens only fire at things that shoot at them if they can see them. One strategy is to have your higher accuracy shooters fire at them from twenty spaces away. It saves a few lives every now and then, but it is pretty useless until you get to lasers (unless x-com util addresses rifle inaccuracy.)

i watched a video outlining that strategy and i think i will start using it. i thought aliens could react to anyone who had line of fire.

as far as i know xcomutil doesn't address the rifle's accuracy but the vanilla rifle does have decent aimed accuracy, they just can only get one of them out per turn

821
Play With Your Buddies / Re: Anya's x-com LP
« on: March 03, 2010, 12:09:47 am »
I was just playing X-COM and got a squaddie named Marcel Marcelle who (using only two pistols and 600 rounds of ammo) single-handedly took out 13 aliens and a large UFO. Never again shall I underestimate the power of really fast dudes with pistols.

those pistols are really good against sectoids and floaters, they suck against anything with armor. this means they are also much less effective on higher difficulties where every little bit of damage potential is important.

822
Play With Your Buddies / Re: Let's Play X-COM: Terror from the deep
« on: March 02, 2010, 11:55:01 pm »
E-Mail message to Argatson - Commander on base

Subject: revenge based soldiers.

Revenge based soldiers are indeed cause for concern. They are hot headed and aggressive which while in the short term can give them the edge they need against superior forces, it "will" get them killed. the solution is to suggest or manipulate them into forming relationships with other base personnel. soldiers are not suggested as their deaths can cause a sort of tantrum spiral. Try scheduling some sort of mixer party of the base personnel. it does raise moral and gives troops a reason to make it back to base. managing moral is going to be a big part of being a commander.

823
Play With Your Buddies / Re: Anya's x-com LP
« on: March 02, 2010, 11:41:09 pm »
Dishonorable mention: Tamunshin, 2 mission, ~12 shots and nothing of value to report. :S

she'll get her moment. especially once i get on a terror mission and there's something with some decent armor on it to shoot at.

824
Play With Your Buddies / Re: Anya's x-com LP
« on: March 02, 2010, 11:40:00 pm »
Hot damn you suck at X-COM.  Although I should give you more credit.

Also, what modifications have been made to grenades? If none, sell all standard grenades promptly. You really don't use them for much. Also, only a couple of dedicated grenadiers can do a much better job deploying grenades.

grenades modified or not, are useful for indirect fire. and no i do not suck at x-com. damn skyranger was in the middle of the map and I dont keep a chart of what can be destroyed by what (in this case, brick walls) on hand or memorized. besides if i min/maxed it would be boring.

825
Play With Your Buddies / Re: Anya's x-com LP
« on: March 02, 2010, 11:35:45 pm »
Mission successful!

Mr. Apples:
Rank UP! - Squaddie
kills + 2
TU's + 1
Health + 3
Reactions + 1
Firing Accuracy + 3
Strength + 1

Cerapa:
Rank UP! - Squaddie
Kills + 2
Stamina + 3
Firing Accuracy + 3
Throwing Accuracy + 2
Strength + 1

Spartan:
Throwing Accuracy + 2

Hugh Mann:
Rank UP! - Squaddie
Kills + 2
TU's + 3
Stamina + 4
Health + 2
Firing Accuracy + 2
Throwing Accuracy + 1
Strength + 3

RAM 1:
Rank UP! - Squaddie
Kills + 1
TU's + 1
Stamina + 4
Health + 4
Reactions + 1
Firing Accuracy + 1
Strength + 4

Heridden Barbarossa:
Throwing Accuracy + 1

Honorable Mentions:

Steve: 1 kill before death

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