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Topics - Mozleron

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DF Suggestions / Item Selection and management
« on: December 23, 2009, 01:52:54 pm »
One key item i see is the inconsistency with item management. 

I can count at least 3 separate systems for dealing with items in a fortress:
-Status -> Stocks
-Trade Depot -> Move items to Depot
-Unit List -> Manager

While those systems all have different end purposes, they share enough in common that there should be a way to unify some of the sub systems (item search and selection?) to help bring some semblance of cohesiveness to the overall experience.

To take this to a more specific place, it would be great if, when searching through your items, you could enter in a search phrase like you can when selecting something to build in the manager, or in the "move to depot" section, and then once you have your list, hit one key to mark everything in that list with an order (i.e., Melt, Move to Depot, Forbid, etc).

There has been a number of times where i've gone to the Stocks screen and wanted to search for a specific set of items, but as the fortress grows, finding something becomes more and more of a needle in the haystack type search.  This is especially true after a few goblin invasion waves where most of them are wearing leather items from just about every conceivable creature in the world, and i want to mark all their narrow Iron items for melting.

I think this would go a long way toward helping make item management a more consistent experience between the different sets of functionality that can be done on any given set of items.

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DF Suggestions / Interface Mockup Interface
« on: December 23, 2009, 01:39:52 pm »
I have been looking through some of the threads pertaining to interface changes, and while there are a lot of good ideas out there, there is currently no way to really test any of them.

My idea is an interface into DF that allows a UI to be layered over the top of, or inserted in place of the current system.

Something like this would require a very distinct boundary between the engine and the UI components of the game, and opening up of some of the calls into the game engine itself, either through some kind of API, or via some kind of script engine.  Honestly, i'm not really sure about the actual implementation requirements, this is just an idea and not a full fledged solution after all. :)

Essentially, if we are able to create actual interfaces, either based on the current one and tweaked, or completely re-written, we would be able to rapid prototype different interface elements, and eventually come up with a good starting point interface that could wind up shipping with the game, and allow players to go crazy customizing it to taste.

At this point, I know it would take a lot of work to make something like this happen, and there can be real pitfalls associated with decoupling an engine and interface, but I think that in the long run, it would allow for much faster iterating through interface elements, and allow for a stronger overall interface in the end.

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