DF Announcements / Re: Dwarf Fortress 0.21.105.21a Released
« on: September 25, 2006, 08:05:00 pm »I'm glad that particular bug's been fixed, in any case. It was pretty annoying...
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I'm glad that particular bug's been fixed, in any case. It was pretty annoying...
For the kobolds- The chieftain/warlord profession branch might be tough enough to occasionally survive getting hit by adventurers, and the shaman branch... I don't know, maybe they could summon a bug to them without having to find one and pick it up.
On getting more kobolds- I guess D&D canon these days is that kobolds lay eggs, which might be one possibility for making more of them. There could be an extra level of strategy in trying to protect the eggs which might be fun. Adventurers could have appropriately obnoxious lines if they reached them. ("MMM! GUESS I'LL MAKE ME AN OMELETTE!")
The problem with all of this, of course, is that eggs have to come from somewhere. That would mean that you'd have to do sound effects for kobold sex, and I don't think anyone wants to imagine that. Maybe they can just get migrants if you succeed in killing enough adventurers.
Incidentally, I got a 300 XP kobold warlord at one point, but I couldn't get the shaman types to advance beyond a 125 XP witchdoctor, though I don't know if that's a bug or if you just have to kill an experienced adventurer to get the last level.
[ September 11, 2006: Message edited by: Gezol ]
Good job with the voices, by the way- the kobolds sound just like you would expect kobolds to sound, and the adventurers sound appropriately dickish. "I JUST KILLED YA!" Makes it quite satisfying to take one out...
Aside from the duplicate adventurers bug, the only other issue I ran into is that you can use the mouse cursor to reveal unseen adventurers- their names show up at the bottom if you place the cursor over a square with an adventurer, even if the kobolds don't see them. That seems like something that's not supposed to happen...
Good luck finding it out- I'm curious too, now that it's stuck in my head...
I probably would post stuff from the Starflight novel if it still existed, though. I think the plan was just to do a straight novelization of Starflight 2. My 13-year-old fanboy self felt that there was no improving on perfection. And the hero was a Thrynn, because lizardmen r00l. That can not be emphasized enough. He had a "hilarious" rivalry with a Veloxi crewman. I think there might not have been any human crewmembers at all, come to think of it. Aliens were cooler. It was going to be really epic. I was planning to somehow get it published as the official novelization. I think it wasn't too much worse than a lot of those novelizations are, anyway...
Oh, and before that, there was the Starflight novel I tried to write when I was about twelve or thirteen. The less said about that the better, really. I think the hero was a Thrynn, because lizardmen r00l.
(No, I'm not sharing any of these things. All are long lost. Which is a good thing for all of us.)
I guess the Eye of Argon is kind of what happens when you're 16 years old and trying to write like Robert E. Howard without really knowing what most of the words you're using mean. If you're an aspiring writer, chances are you'll end up feeling a lot better about your own work after reading it...
Fantasy Slaughter 2? Was there a Fantasy Slaughter 1? Regardless, I think I'm looking forward to this one, too. The title intrigues me. As does that of No More Stumpy-Wumples...
You've mentioned Little Lord Animals before, but I don't think you've said anything about what it's like. I get the impression from the title that it's probably a pretty twisted game, though, which is usually a plus...
Anyway, thanks for the reply!
So, yeah. I was wondering what Mercantilism, Power Slam and Talking Smack are/were like, and what became of them. That was where the IRC conversation left off, I think...
As for the rest of the cave plants, I picture them as generally looking something like this plant, and maybe working a similar way.
(Off the subject, but damn, DF is an addictive game. I'd been away from it for a while thanks to other games and just recently got back to it, and remembered why I have to have strict rules about how long I play it...)
Also, an unrelated very minor little grammatical/typo thing- it says a dwarf has "gone with a drink for far, far too long" instead of "without."
Edited to add: I'd forgotten about the tab key. It's stuck in his left upper arm, and that part is indeed unhurt, if it makes a difference...
[ September 11, 2006: Message edited by: Gezol ]
If I download the new version and transfer the save over, should that take care of it?