Other Games / Re: Another Sub Game
« on: November 08, 2005, 04:39:00 am »Truly, that was the quintessential Sub Game. Cross Stompers and Environmental Extremist have been dethroned. I'm impressed. I didn't think it could be done...
March 6, 2024: Dwarf Fortress 50.12 has been released.
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Truly, that was the quintessential Sub Game. Cross Stompers and Environmental Extremist have been dethroned. I'm impressed. I didn't think it could be done...
Is the asymmetry a deliberate design choice, or will that be changed?
I'm assuming the omega symbols are dwarf fortresses, but I notice they come in different colors. Does that indicate size?
I also notice there's a lot of them in the tundra. Seems like there shouldn't be quite so many- that would be a pretty hard life, and made harder if there was a large population all competing for the same scant resources...
"Much more to come"- Will there be lots of different races? In the movies, I remember there being a screen listing all the different kingdoms the dwarves had contacted. Will the map eventually show borders and things like that?
Is it possible for events in the game to increase or decrease the level of evil on the map? And also, how much space does the dwarf fortress itself take up on the map? In other words, about how many map squares are we seeing in the movies?
One problem with cyan for good is that it's the color of tundra and glaciers. Those do look distinctly different from the good landscapes, but it might be a little confusing for some people... still, I'm not sure what other color would work... maybe if you made the tundra and glaciers white?
I'd thought swamps were still evil at first glance, and then I realized a lot of that green stuff was actually the new non-evil swamps, not forests... maybe dead forests should be made purple as well to match the swamps, or maybe they could both be made brown. I don't know, it probably doesn't really need changing, but it's slightly confusing to have non-evil swamps and forests both the same color and the evil ones two different colors.
On the new terrain, right off the bat I'm noticing some new kinds of rivers. My first guess was that the red rivers were lava, but they aren't necessarily close to volcanoes and mix with the brown rivers, and plus there's that one lake that has red on the edges... intriguing. Also what looks like yellow grassland and hills. Maybe savannah and... not sure what the yellow hills would be...
The extreme geology areas sound like a fun idea. Maybe if geology is very high, there would be a chance of special landmarks being generated that get noted on the map, and if evil is either very high or very low at in the same place, then those landmarks could be magical. Mount Doom would be an example of one of these. All kinds of fun things could happen at one- one of them could be the only place some magical plant grew, or a place where powerful smiths go to forge magic weapons, or a holy(or unholy) site that attracts pilgrims from all over who gain some blessing from it, or the dwelling of something ungodly powerful, etc. Probably the combination of extremely high geology and extremely high or low evil would be very uncommon, which would be appropriate. These should be rare, special locations. Anyway, that would all be more bloat stuff, I'm sure...
That sounds good, anyway, more realistic than what I came up with.
There's a lot you could do with the evil thing- at the moment, hills and grasslands seem to be missing evil versions. Although I can't think what they would be called...
Another idea is that if evil is at or close to maximum, you might get special terrains that were one level beyond the other evil terrains. For example, Haunted Woods, Hellish Wastelands, Cursed Fens... you could use those names or come up with your own, but anyway, these could have especially powerful and nasty inhabitants, maybe some found nowhere else. And various weird special things could happen there...
The reverse could exist as well, if evil was at or almost at zero- Sacred Forests, Blessed Plains, that sort of thing. All this would be probably be major bloat stuff though...
On the evil note, are swamps only possible when evil is over a certain level? That doesn't quite seem right... maybe it could be that they're called wetlands at EV<66.
What's the purple stuff? I'm guessing wetlands. And the big red triangles- are those volcanoes?
Do the nobles have any rank themselves, or are they just identified by profession? I mean, are there barons, counts, dukes, that sort of thing? And can they pull rank on each other if there are, maybe get into power struggles? I have a feeling I'm getting into bloat territory...
Damn. I was worried about something like this happening. I remember the premise of Corin's Mystery Massacre... Was any progress lost?
If you can't figure out how to fix it, it might be worth describing exactly what the problem seems to be on the boards before you buy a new computer. Someone here might have some ideas. Probably not me, alas, as I'm far from a PC expert...
If you have to get a new computer, I assume you don't need a fancy new screamer of a laptop, so you probably could get an old one fairly cheap. Or if you want to go the desktop route, you can go even cheaper, though then again you'd probably have to buy a monitor(I assume you don't have one) so it might actually end up being more expensive.
I suppose you could set up a Paypal fund or something, too. I'd certainly chip in. I mean, if Dwarf Fortress were a commercial game available in stores, I'd pay top retail price for it, so I'd definitely be willing to pay at least that much to help get it done...
I haven't posted before, but I've been following the progress of Dwarf Fortress for a while, and this is looking like it's going to be the best game I've played in a long time...
So, now that I've watched all the movies, a few questions:
That whole thing with Darålez the trapper... man. Was the fact that no one tried to rescue him when he was knocked out a bug? And when he starved to death in his room- was that supposed to happen? It seems like they should find a faster way to commit suicide, if they're that depressed...
Can enemies poison wells? When you built the four stone-fall traps around the well, I was wondering if that was why.
Was there anything specific which caused the miasma in the refuse dump, or is that just what happens when you have a lot of garbage in one room?
And finally, from the movies, the game looks a lot more complete than I thought it would. Is it mostly lots of little features and bug fixes that are left, or are there still some big core features that haven't been added? How different should the final game be from what's in the movies?
Well, that's all I can think of. I can't wait... (though judging by that mention of 2033, it sounds like that's what I'm going to be doing for quite a while...)