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Messages - Assassinfox

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61
DF Adventure Mode Discussion / Re: Armor too small?
« on: February 26, 2011, 06:54:53 pm »
Wait wait wait wait wait.

Elves and dwarves are the same size???

This.  I thought elves were skinny human size. o_O

62
DF Modding / Re: We don't need no stinkin' barrels
« on: February 26, 2011, 02:54:36 pm »
I copied all the values from the mead reaction.  Is mead getting dumped out of barrels too?

Maybe it has to do with the number of eggs in a stack as opposed to the units of honey typically used in the reaction.  I'll try messing with the output.  Thanks.

63
DF Modding / Re: We don't need no stinkin' barrels
« on: February 25, 2011, 11:12:34 pm »
I don't think nog_mat is a valid tag there. That has to be a reaction class, and I don't think we can add new ones. In fact, I'm pretty sure you don't need to use has material reaction.

Actually, you can create new reaction classes.  Half of this mod runs on custom reaction classes.

Here's my modded eggshell material template:

Spoiler (click to show/hide)

I then went into all the megabeast and domestic egglayers and individually changed their eggs to use this template instead of the default.  Then, I added something like this to each one:

Spoiler (click to show/hide)

Running the reaction gives me a workshop with a stack of 60 egg nog and an empty barrel.  When the still is deconstructed, the egg nog seems to mysteriously vanish.

64
DF Modding / Re: We don't need no stinkin' barrels
« on: February 25, 2011, 10:04:13 pm »
Egg nog jokes aside, nobody knows what's wrong with my reaction?

65
DF Modding / Re: We don't need no stinkin' barrels
« on: February 25, 2011, 07:36:35 pm »
My mod's about dwarves living in chocolate caves and beating each other over the head with lollipops and my brewer is concerned with the calories in her egg nog?

66
DF Modding / We don't need no stinkin' barrels
« on: February 25, 2011, 07:26:27 pm »
So, I created a reaction to brew eggs into egg nog, modeled after the mead reaction:

Code: [Select]
[REACTION:MAKE_EGGNOG]
[NAME:make egg nog]
[BUILDING:STILL:CUSTOM_E]
[REAGENT:A:1:EGG:NONE:NONE:NONE]
[UNROTTEN]
[HAS_MATERIAL_REACTION_PRODUCT:NOG_MAT]
[REAGENT:B:1:BARREL:NONE:NONE:NONE]
[EMPTY]
[DOES_NOT_ABSORB]
[PRESERVE_REAGENT]
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[PRODUCT:100:5:DRINK:NONE:GET_MATERIAL_FROM_REAGENT:A:NOG_MAT]
[PRODUCT_TO_CONTAINER:B]
[PRODUCT_DIMENSION:150]
[SKILL:BREWING]

For some odd reason, though, my brewer is brewing the egg nog, dumping it on the floor, and then just putting the barrel back into the furniture stockpile.  I know some people don't like egg nog, but this is a little ridiculous.  Is the PRODUCT_TO_CONTAINER tag just broken?  I've never actually tried brewing mead before.

67
DF Dwarf Mode Discussion / Re: What's your current fort name?
« on: February 25, 2011, 02:53:39 pm »
Zedotsilix, Lobsterhappiness, founded by The Hex of Sweetness.

My game's obviously been modded.  :P

68
DF General Discussion / Re: Kind vs. Genocidal - This Is Dwarf Fortress
« on: February 25, 2011, 02:46:42 pm »
)

I only kill elf traders if they bring me nothing but stacks of cloth.

69
Spoiler (click to show/hide)
Spoiler (click to show/hide)

Granite 1, 125

Thank heavens!  We have arrived at our destination, The Quiescent Jungle.  I'm not sure who came up with that name, but they apparently never saw a temperate forest before.  The Quiescent Jungle is a lush, fertile land, a landscape of red velvet, dotted with candy canes and gingerbread trees.  Because of the clay's deep red color, I have decided to name our settlement Zedotsilix, or Lobsterhappiness.

Our wagon broke down just out of reach of the local brook, The Elder Mysteries, so I had Caiest and Beaucifus walk ahead of us to begin digging while the rest of the group carried the supplies the rest of the way under my careful supervision.  Since we had no more use for the pack animals, I ordered Hannah to butcher the horse and camel.  That'll teach the humped monstrosity not to spit at me.

We're sleeping in the red velvet batter under the stars tonight, but in a few days, we should be safe in beds.

Felsite 19, 125

Spoiler (click to show/hide)
My bedroom is complete!  I decided that, as leader of the fort, I should have my own lodgings, so I ordered Jacokl and Caiest to construct a gingerbread cottage for me.  The others insist that living above ground is undwarvenly, but I prefer the term "progressive."  I'm fond of my new home, but the rest of the group has this infuriating habit of leaving dead animals just outside my cottage.  I appreciate that they're keeping the fortress sanitary, but I simply must have a talk with them about this.

In other news, I caught our "hunter," Joedaddy loafing around in our meeting area.  When I asked him why he wasn't out hunting, he simply shrugged and said "I'm out of bolts."  The nerve!  I could've had Loki craft him some more bolts from the bones of our dead camel if he had simply spoken up.  Oh, how I hate that lazy dwarf.
Spoiler (click to show/hide)

Felsite 26, 125

When I read the reports on The Quiescent Jungle, I was expecting majestic unicorns and whimsical pixies.  Instead, the fort appears to be overrun with Fluffy Wamblers.  Our two cats have been working overtime just to keep the adorable little monsters out of our food stores and away from Hannah's farm plot.  I'm not sure if Fluffy Wamblers even eat dwarven food, but at least the cats are putting a stop to the constant cry of "FEEP! FEEP! FEEP!"

Hematite 15, 125

Hannah's first crop is ready for harvest.  Normally, I'd consider this a cause for celebration, but those spice drops came up wrong.  Horribly wrong.

Spoiler (click to show/hide)
Spoiler (click to show/hide)

What should've been a delicious, colorful treat was, instead, a hole in the fabric of reality.  It's as if the gods forgot a decimal point when they were creating the world.  I ordered the farm plot salted, burned, and bricked over so that no one else would have to see this abomination.
 
 

70
Hi, all.  This is my first attempt at writing an LP of Dwarf Fortress.  I'm hoping to practice my writing skills as well as show off bug test my Candyland mod.  Most of my play experience is with 40d, so this fortress will be almost like a new experience for me.  My usual habit of dwarf naming is to name them after people I know, so I'm not taking any name auditions at this time, but My fort has more dwarves than I can think of names for, so if you want one named after you, just give me a yell here. Also feel free to shout suggestions for megaprojects or elf genocide at me.  I'm also mirroring this story on my blog to try and get my friends into this game, so sorry if something looks like an inside joke.

Embark is in a serene temperate forest with clay, sand, "shallow metal," a brook, and no aquifer.

Without further ado, I give you Lobsterhappiness.

Obsidian 22, 124

Dear Journal,

King Jimyel Enzurokir has granted me permission to start a new settlement and expand the Dwarven lands!  I finally have a chance to put my skills to use and start a new life.  I've already assembled a party of able dwarves to come start this new settlement with me.

First is Beaucifus, a miner.  I was a little suspicious when he started talking about "punching trees," but the Miners Guild insists that he knows what he's doing.  Next is Jacokl, a wood cutter and carpenter by trade.  He seemed competent, but that may have been because of the flannel cap he was wearing.  Then, we have Hannah, an unusually tall dwarf with a multitude of skills related to food.  She even offered to pack provisions for our journey!  Next is Joedaddy, a hunter.  He kept talking about how he wanted to hunt "the most dangerous game."  I figured he was talking about the unicorns rumored to frolic through the woods we will be living in, so I agreed to bring him along. 

Spoiler (click to show/hide)
Then there's Loki, a craftsdwarf.  She was mildly skilled in many crafts, but the main reason I brought her along was because she knew how to make soap.  The elders always talked about what great warriors soap makers are, so I figured she'd be able to protect us in case of trouble.  Next, there's Caiest, a miner with an odd hobby in ceramics and an even stranger obsession with bears.

Spoiler (click to show/hide)
And last, but not least, there's me.  Easily the most talented and useful person in the group thanks to my administrative skills.  The seven of us leave tomorrow for the new land.  Hopefully, it will be an uneventful journey.

Obsidian 25, 124

It has not been an easy journey.  The provisions Hannah provided for us proved to be the most vile and perplexing pile of slop I have ever seen.

Spoiler (click to show/hide)
How in blazes does she expect us to derive nourishment from a firefly's brain?!  More importantly, how did she even procure one?!  At least this demonstrates what a skilled butcher she is.  If not for the large supply of bacon, the rest of the group surely would've turned back by now.

Spoiler (click to show/hide)

I never imagined that travelling on the surface could be so creepy.  Every time I step away from the group to answer the call of nature, I hear disturbing cackling coming from the woods around me.  When I tell the rest of the group about this, they insist that there's no such thing as bogeymen and say that I shouldn't be afraid to wander off alone.  It's an oddly specific denial.  This is definitely a peculiar bunch I've joined forces with.
 
 

71
DF Modding / Re: Bringing in a fresh crop of... null?!
« on: February 25, 2011, 12:18:16 am »
Thank you!  I must have deleted the line when I was fiddling with it. >_<

Reloading the save still has stacks of blank, but I'll see if future harvests work.  :)

72
DF Modding / Bringing in a fresh crop of... null?!
« on: February 25, 2011, 12:02:12 am »
So, there appears to be something wrong with this plant:

Spoiler (click to show/hide)

The plant itself appeared on the embark list, but when I tried to grow it as a crop, I got multiple stacks of (blank).  I haven't had any problems with any other plants so far, so I don't think it's from duplicate raws.  Can anyone see what's wrong with my code?

73
DF Modding / Re: Brewing blood now possible?
« on: February 24, 2011, 08:30:41 pm »
You'd have to make a reaction to change the blood from LIQUID_MISC to DRINK.

74
New version is up!  Because stealing the Roc's egg wasn't blasphemous enough, you can crack it open and make egg nog now!  ;D

75
DF Dwarf Mode Discussion / Re: All this stone!
« on: February 24, 2011, 04:17:26 pm »
That's cool as long as nobles will still deconstruct things and pull levers for me.  ;D

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