Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - woose1

Pages: 1 ... 17 18 [19] 20 21 ... 244
271
Other Games / Re: Rage about Rage
« on: October 04, 2011, 09:21:58 pm »
Eh, well, there's always mods. It's based on the UnReal engine, right? It has craptons of mod support... I think.
No, this is the new iDtech engine 5.
Ah, well, there's my own ignorance showing.

Personally, I automatically just have to give any game that doesn't include space-marines a 0/10, so I'll probably not be playing it anytime soon.

272
Other Games / Re: Rage about Rage
« on: October 04, 2011, 09:07:09 pm »
Eh, well, there's always mods. It's based on the UnReal engine, right? It has craptons of mod support... I think.

273
I am all for elasticising our flagella though...
Hah! That's what... she... said?

274
General Discussion / Re: Premarital sex talk :O
« on: September 30, 2011, 06:11:12 pm »
So God.
My opinion is that-OH GOD THE FLAMES THEY HURT

275
Forum Games and Roleplaying / Re: You are a prisoner (Suggestion game)
« on: September 29, 2011, 09:56:30 pm »
>Fashion shank out of irritable mood

276
It's not up to me sadly, it's up to googol but we totally do need a few more admins (like 3) atleast a few more mappers.
Please ask him. I can give some of you recommendations for what it's worth.
That'd be awesome. If he gets in the thread, anyway, and tells us whether or not he wants us to be admins. I don't know the mapping language, but I guess I could try to learn. It's the same code as /tg/ station, right?

277
Forum Games and Roleplaying / Re: You are a prisoner (Suggestion game)
« on: September 28, 2011, 11:07:09 pm »
>Fashion shank out of chicken bone

278
Hey, just out of curiosity and totally because I'm not a power-hungry tyrant, does Red Dwarf need another admin? I'm pretty familiar with the whole admin interface, because I've done it before, and I can probably learn how to map/sprite in my spare time, albeit probably pretty badly. Nevertheless, I can bring the banhammer on any chuckleheads that think it'd be hilarious to break absolutely everything on the station ever.

279
We are looking pretty smexy, I must say. Let's find some things to tear in half and examine for cell parts.

280
Other Games / Re: Spacestation 13 *New Topic*
« on: September 28, 2011, 10:03:25 pm »
>>Complain about the shitty security in OOC
>>"You have been banned. IC in OOC. This is a 15 minute ban."
>Not using adminhelp
Yeah, I did, a little bit, but they didn't respond. And the OOC message was like "HURR DURR LET'S ALL TOTALLY IGNORE THE ARMORY THIEF AND BEAT THE SHIT OUT OF WOOSE INSTEAD HURR DURR", so not exactly giving away state secrets. >.>

281
Other Games / Re: Spacestation 13 *New Topic*
« on: September 28, 2011, 05:55:30 pm »
Had a really silly round on /tg/.

>Be chief engineer
>Notice someone breaking into armory on security cameras
>Shout over radio for 10 minutes that someone is breaking into the armory
>20 minutes later, "HEY GUYS ARMORY HAS BEEN LOOTED"
>"I know, what, is all of security fucking retarded?"
>Get full access from HoP to deal with the situation myself
>Immediately get pounced on by 15 security officers
>Get beaten to death
>Complain about the shitty security in OOC
>"You have been banned. IC in OOC. This is a 15 minute ban."


282
Forum Games and Roleplaying / Re: !!ALCHEMY!!
« on: September 26, 2011, 02:04:53 pm »
POUR RANDOM SHIT INTO OTHER VIALS OF RANDOM SHIT

283
Other Games / Re: Spacestation 13 *New Topic*
« on: September 26, 2011, 01:47:01 pm »
*Woose's Adventures*

So that's why everywhere was filled with N2O!

Was that also the round where the AI kept getting reprogrammed, and at one it and the cyborgs were referring to everything as Adam?
If it was, I had some fun as AI.  Especially when somebody decided to get rid of the silly Adam laws, and forgot to/didn't know how to upload new laws.  So they just wiped them.
I think it was also the round I tried to turn you into a cat, but failed. >.>

284
Other Games / Re: Spacestation 13 *New Topic*
« on: September 26, 2011, 12:03:23 am »
I've always thought of it like there were millions of mass-produced stations and you're assuming the role of an employee on one the day that the shit hits the fan.
Does SS13 recieve news besides Centcom's emergency alerts/warning about possible traitors, though?
Now I want the official backstory to be based on Centcom secretly using cloning and neural programming to mass produce stations and crew in varying configurations and shooting them into obscure areas of space with no real chance of escape. Then they just send along deliberately insane directives and dysfunctional equipment while the AI live streams a video feed from the station cameras back to them. Possibly as some kind of space-age America's Funniest Home Videos but with even less regard for the value of human life. Bonus points if those lucky few who make it out on the "escape shuttle" are immediately broken down and recycled into the next round of crew members.
Or, they simply incinerate the survivors and grow up a new batch of clones. It would explain how everyone still has the same name, and often different positions, maybe as some sort of weird social experiment. (but SS13 is kinda already like that.)

Also, shameless double post.

285
Other Games / Re: Spacestation 13 *New Topic*
« on: September 26, 2011, 12:01:12 am »
Uh, yeah. /tg/ is sort of a middle ground between Bay12 and Goon-station.
here ya go: http://tgstation13.servehttp.com/wiki/index.php/Community

It sorta goes like this from most strict to least strict:
Bay12 ---> Red Dwarf ---> /tg/ ---> GoonStation

I highly recommend both /tg/ and Red Dwarf; Red Dwarf if you prefer smaller matches or just like to fuck around with the various tools around the station, and /tg/ if you like large crazy matches with all sorts of things happening at the same time.

Pages: 1 ... 17 18 [19] 20 21 ... 244