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Messages - woose1

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3047
Other Games / Re: Empire Earth II, USIWB
« on: February 13, 2009, 10:41:10 pm »
If you know how to use the cheats and you can actually select him, I assume you could use the Punish cheat a couple times until he dies...
Otherwise, I haven't seen anything
Cheats? I never use cheats!
*Mischevious Smile*
Sadly, I did not enable cheats before-hand.

Anyone else?

3048
Other Games / Empire Earth II, USIWB
« on: February 13, 2009, 10:33:52 pm »
Anyone that had ever played Empire Earth II and visited the forums will know what I am talking about:
The dreaded "Unit Stuck In Wall Bug".

I cannot stress enough, not even by glowy words, how frustrated this has made me.

On a normal occasion, I would check a visit down on the game's forums, but they are all asshats. So, instead, I come to you, oh great ones of Bay12.

What is the hotkey for sacrificing/killing a unit?  :P

3049
DF Modding / Re: help with fire imps
« on: February 13, 2009, 05:50:25 pm »
You mean, as in, they light your dwarves on fire occasionally?

3050
DF Modding / Re: Kobold Camp
« on: February 13, 2009, 05:48:55 pm »
Is it wrong that Gobbos pictures make me a little horny?

Gobbo seems to have the amazing ability to make you doubt your sexual preferences. Fear his powars ~
Nevertheless, it's nice to see you're back Gobbo.
*Cower*
Wait, those pictures aren't working.

3051
DF General Discussion / Re: A profession needed in DF
« on: February 13, 2009, 05:42:18 pm »
Lulwut.
EDIT: Oh crap we are turning into Youtube commentors!  ;)

3052
DF Modding / Re: Making pets of gobbos and bolds?
« on: February 13, 2009, 05:26:22 pm »
Also I think if they've ever attacked killed a dwarf before, they'll attack dwarves even when tamed/let out of their cage.
In my fort, that's ussually the case.

3053
DF Modding / Re: Kobold Camp
« on: February 13, 2009, 05:25:16 pm »
Is it wrong that Gobbos pictures make me a little horny?
._.

3054
Other Games / Re: Mirror's Edge
« on: February 13, 2009, 05:17:47 pm »
Anywho.... I agree with Yatzee.
ITS A BLOODY PIECE OF ESSFLAWCONDODGECKINDESIMUDSTORLIKETERSOCKITY!

3055
DF General Discussion / Re: Uber-Under-Fort
« on: February 11, 2009, 08:36:46 pm »
Safety suggestion: Intricate plumbing network that uses floodgates to help seal off a breached area. All plumbing channels lead to a center column of the fortress, which is a giant water tower that can be pumped dry through the top of the fortress. That way if things go wrong you can seal off the doomed areas, then seal off the plumbing for unaffected areas, open the plumbing for the flooded area, and pump all the water out. At worst, you'll have a few permanently flooded areas. But at least the entire fortress won't flood.

To do this right, you probably want a plumbing layer in between each usable layer of the fortress.
Hm.
I't be like Boatmurdered, but with water and carp instead of magma and legendary engravers.

3057
DF Gameplay Questions / Re: My complete newby play-along tutorial
« on: February 11, 2009, 08:17:26 pm »
But... what website? Where is the link oh my god whats happening whaatsgoingonOHGODABABRKAJFAGA *Pop*

Where is this website you speak of?

3058


I believe that dwarves look kinda like that, only not all of them wear armor.
LOTR?
Nigga pleeze.

3059
DF Dwarf Mode Discussion / Re: First artifact in my current fort.
« on: February 11, 2009, 08:13:18 pm »
Awesome.  Your enemies will all die slow painful deaths of radiation poisoning.
Before this happens?
"Oh... is that dwarf's hammer glowing?"
"HULK SMASH!"
"OHGODWHATSHAPPENINGHOWDIDTHISGETHE-AHHHG!"
*Crunch*

3060
DF General Discussion / Re: Uber-Under-Fort
« on: February 11, 2009, 08:09:10 pm »
About the entrance, I've got some ideas of my own as for how it could work.
Code: [Select]
first level:
OOOOOOOOOOOOOOOOOOOOOOOOOOOO
#+++#==================#+++#
#+++#==================#+++#
#+++#==================#+++#
OOOOOOOOOOOOOOOOOOOOOOOOOOOO

second level:
O%%%O++++++++++++++++++O%%%O
O   O------------------O   O
O   O------------------O   O
O   O------------------O   O
O%%%O++++++++++++++++++O%%%O

O = wall
# = raising bridge (base)
= = raising bridge ('hanging' portion)
- = retractable bridge
+ = floor
% = pump
Using this setup, to close it, the bridges are raised/retracted, closing off the airlocks, dropping anyone midway across into the lake.  Then, when it's being opened again, the water rushes in, but the other bridges keep it from flooding into the fort.  The pumps are activated, and once the passage is empty again, the outer 'bridges' are lowered, letting people across.
Whoa... that's great!
Aye, but for most of this to work/if it screwed up the whole fort didn't die, I would have to put certain "Safety Precautions" in place, AKA a huge drain that goes through the center bottom pillar.

Dunno how similar what you're planning is, just throwing this design out there.
This was in the general line of my thinking, yeah. I just wasn't sure how to get the whole "Airlock/Flooding Chamber" down pat.

I'd love to participate in this community fort, count me in!
Hold on there, tiger... I still have to find the embark area.

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