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Messages - woose1

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3391
DF Gameplay Questions / Re: Large gems! Large gems! More large gems!
« on: December 30, 2008, 05:27:15 pm »
Rhesus's are the worst until they hit your weapon traps and become rhesus phesus.
Did nobody do this yet? no?
ZING

3392
DF Dwarf Mode Discussion / Re: Trying to start my first fortess.
« on: December 30, 2008, 05:20:02 pm »
Look for trees next to mountains, heavy broadleaf forests are best.

NEVER embark near a river, but ALWAYS embark near a brook.

3393
DF Modding / Re: MOAR MEGABEASTZ!
« on: December 30, 2008, 05:16:03 pm »
blahblahblah and a giant sentient carrot.
.....
heh...
heh.

What about warcarrots then? O.o

3394
DF General Discussion / Re: Just donated $3.12
« on: December 30, 2008, 05:11:14 pm »
I LAUGH at you, "ToonyMan"....

I LAUGH.  >:(

AHHHEHEEHEHEEEEEE!!!! *Lightning*

3395
Do you mind massive monuments?
Nope.

Edit:Also, you need to pick a dwarf.

3396
Ok, no problem.

If you cant play the succsesion fort then, feel free to post journal entries as "Shado".

3397
DF Community Games & Stories / Re: Acemerchants- The Secular Fortress
« on: December 30, 2008, 01:40:32 pm »
Ahh..... I see.....

were would I put this as a succsession fort then? >.<

3398
DF General Discussion / Re: Community fort or not?
« on: December 30, 2008, 01:25:27 pm »
This has been added in the community fort listing, under "AceMerchants- The secular fortress."

3399
Here are the professions.
Let me see....

There are 5 marksdwarves, one is in a pernament state of internal rage, one has a babeh and a kitteh.
There are 4 axedwarves, one of whome I imagine pompus and loud because he came in the imigrant wave.
6 miners........
4 fudgin woodcutters.
4 carpenters. (2 are also woodcutters.)
1 bowyer.
8 stoneworkers/masons.
3 animal trainers/trappers/caretakers.
Im not even going to bother with the metalworkers.... there are so many of them!!
One gemsetter/cutter.
7 craftdwarves (1 of whom is a glassworker... useless.....).
3 fisherdwarves/fishcleaners.
11 (  ) growers/feed preperation staff.
3 engineers not yet put to use.
1 stupid-butt mayor.
3 recruits armed with crossbows.
6 dumb peasants... some of whom have random tasks...
4 children and 2 babehs.

Pick your lot.

Rules:
1. Each person will have the fort for a year, starting in spring.
2. No savescumming unless absolutely needed (The entire fort is wiped out)
3. Constant updates are mandatory, but pictures are not.
4. We are running on DF 40d5, on windows.
5. The fort has already been started. (Year is 242)
6. If your dwarf dies prematurely, you must hand over the dictatorship rule to the next person in line.
6. Have a good time, and remember:

LOSING IS FUN

Signup list:
Filiusenox
Inari- Female Miner
Hurgal
Im_Sparks

Now with SolarShado as "Shado, the mechanic!"

Edit: Oh! Almost forgot.
Here is the DFMA thingy.
http://mkv25.net/dfma/map-4255-acemerchants

Also, here is the fort.
Hope you dont mind Filefront....
http://files.filefront.com/savezip/;12818682;/fileinfo.html
Fort v2:
http://dffd.wimbli.com/file.php?id=784
Fort v3:

3400
DF General Discussion / Re: Community fort or not?
« on: December 30, 2008, 01:05:51 pm »
Let me see....

There are 5 marksdwarves, one is in a pernament state of internal rage, one has a babeh and a kitteh.

There are 4 axedwarves, one of whome I imagine pompus and loud because he came in the imigrant wave.

6 miners........ :P

4 fudgin woodcutters.

4 carpenters. (2 are also woodcutters.)

1 bowyer.

8 stoneworkers/masons.

3 animal trainers/trappers/caretakers.

Im not even going to bother with the metalworkers.... there are so many of them!!

One gemsetter/cutter.

7 craftdwarves (1 of whom is a glassworker... useless.....).

3 fisherdwarves/fishcleaners.

11 ( :o ) growers/feed preperation staff.

3 engineers not yet put to use.

1 stupid-butt mayor.

3 recruits armed with crossbows.

6 dumb peasants... some of whom have random tasks...

4 children and 2 babehs.

Pick your lot.

Edit: there are 83 dwarves in all... so the seiges will start soon....

3401
DF Suggestions / Re: Make blood an object
« on: December 30, 2008, 12:55:51 pm »
oh, now that seems plausible.

But only the kolbolds would die their stuff with blood.

and maybe goblins.

and maybe elves.

3402
DF General Discussion / Community fort or not?
« on: December 30, 2008, 12:49:00 pm »
http://mkv25.net/dfma/map-4255-acemerchants

I like the location alot, I was wondering if I should make it a community fort.

Post your thoughts please.

3403
DF Suggestions / Re: Champions shouldn't use archery ranges
« on: December 30, 2008, 12:23:15 pm »
That would be a very good thing to do.
 ;D

3404
DF Suggestions / Re: Invading adventurers
« on: December 30, 2008, 12:22:31 pm »
1 man against a 70 dwarf fortress?

3405
DF Suggestions / Re: Make blood an object
« on: December 30, 2008, 12:21:51 pm »
Um.... how would you get that sticky stuff to....
nevermind.

Toady disabled blood spreading a while ago, because of serious problems with it if thats what your thinking...

Somehow I dont think cultures made t-shirts out of blood.... mostly due to the problem of making it into that shape.

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