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Messages - woose1

Pages: 1 ... 227 228 [229] 230 231 ... 244
3421
Life Advice / Re: Why Arn't guys supposed to shave their armpits?
« on: December 29, 2008, 12:21:38 pm »
I use vinegar for my rat's cage. makes em smeel all salty n stuff.

3422
Life Advice / Re: Why Arn't guys supposed to shave their armpits?
« on: December 28, 2008, 11:27:03 pm »
Quote
I heard if you drink too much of it at one time it can erode your throut pretty bad.

Yeah but if you did drink it upright... Id be impressed.

On a side note: I heard washing your hands with Table salt can get rid of Onion smell
Another thread direction! (my turn)

GIANT BEWBS!

3423
I don't know if anyone have said it, but... Toady is a genius.

This "Toady" is a lie to make you believe Dwarf Fortress is not a sentient program continually bettering itself. Someday it will take over the world, but as long as it leaves me my fortresses I don't care.

The truth will set you free. Or get you a bunk in an overseas prison camp.
Now you know their secret, NOW YOU MUST DIE!

Bay 12 dwellers, ATTACK!

3424
cave river is rather short, 1 tile to the east of the magma pipe, 1 tile north of the chasm. IIRC its rather deep and exits off the bottom of the map in a mini-chasm/waterfall.
I found it, but not really.

I guess you could say UristmcAnnoying saw it on his way down, and now that big hole is starting to fill with water.

TO THE SCREWPUMPS!

3425
DF General Discussion / Re: Failed artifacts.
« on: December 28, 2008, 10:49:56 pm »
And phallic tanks, apparently. :o
Thats not a penis! its a wagon!

3426
DF Dwarf Mode Discussion / Re: What do you do with Goblin POW's?
« on: December 28, 2008, 05:02:26 pm »
ARRHG NECROMANCY!

I capture a male troll, name him davie, and put him in a labrinth with the goblin.

3427
DF General Discussion / Re: Failed artifacts.
« on: December 28, 2008, 04:58:40 pm »
That is from fallout 3, yes?

LOLOLOLOLOL TRIANGLES

Im a beeter artist! Im so gewd i forgut ow to sperl.
Edit: This is a poorly drawn image. All dwarfcraftship is of the lowest quality. It menaces with spikes of triangles and footballs.

3428
DF General Discussion / Re: Google Trends: Dwarf Fortress
« on: December 28, 2008, 04:43:42 pm »
I did this on a couple other terms and Finland is at the top every time. This has to be some kind of glitch, or else everyone's getting their internet from Finland for some reason.

I noticed this too after searching some other trends. It's quite perplexing, indeed.

Here's a search I did that doesn't have Finnland in the top 10.
PPSSSHAAWAWAW

3429
DF General Discussion / Re: The Recursive Amethyst
« on: December 28, 2008, 04:28:18 pm »


Nothokog, The Obeisant Club, a perfect amethyst:
This is a perfect amethyst. All craftdwarfship is of the highest quality.
On the item is an image of The Obeisant Club the perfect amethyst in Amethyst.


Genius!
WAit what?

Huh?

(5 concious re-readings later)....
Oh I get it. Ya that would be cool dood.

3430
DF Dwarf Mode Discussion / Re: Redeeming the Elven Race...
« on: December 28, 2008, 04:26:58 pm »
And if it would be possible for those Elves to change a barren biodome in a more usefull biodome. A muddied felsite rock with out trees into a tree rich enviroment. Where all crops are allowed to grow than I would realy like elves.

So give those elves the power of teraforming a designated area. This would give them a reason to be allowed in your fortress.

You have played too much Spore.  ;D
What Tormy says.  Anyway, who would want to wipe out the goblins?  That would be no fun.
I set my goblins to reproduce like rabbits SUPAR MUTATED THINGS THAT MAKE BABIES ALOT and it is buckets and barrels and elephants of fun.

3431
DF Dwarf Mode Discussion / Re: I found a TROLLLZ
« on: December 28, 2008, 04:21:17 pm »
It's a girl, you can't name him her Davey :O
Davet?

Im sure my animal trainer will think of something, hes shes had a sex change before.

3432
This happens because the tile they are standing on, and all the tiles around them are marked as "Outside". So, by their logic they cant move anywere without breaking the rule.

This has been discussed before though.

3433
DF Bug Reports / Re: [40d2+others?] Notes symbol changes globally
« on: December 28, 2008, 04:16:43 pm »
Sorry, nothing to do with tilesets.
This is what occurs when pressing "N" from the main menu of Fortress Mode.  Allows you to place a Note on the map (free text, 100 character limit).  Very useful for labeling levers and such.
(btw, as a side request, would it be terribly difficult to implement a "what is this lever linked to?" option when viewing a lever?)
Oh, well never used em.

3434
DF Modding / Re: Mars Fortress
« on: December 28, 2008, 02:05:26 pm »
Another item of interest: Replace wagons with drop pods.  ;D
I likey.

3435
DF Bug Reports / Re: [40d] Injured Skeletal Troll?
« on: December 28, 2008, 02:04:02 pm »
I was just adventuring, trying to find this cyclops to kill. I found the cave finally and walked in it. A few steps in, something came out of one of the corridors, an injured skeletal troll. It was flashing with the severely injured sign(the red x). I check the troll, and it wasn't injured at all. Just missing the average thing, eyes, ears, and nose. It didn't say that anything else was injured, removed, or broken.
Maybe it didn't do the check for if it is skeletal or not.

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