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Messages - Rysith

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766
DF Community Games & Stories / Re: Lanternwebs (A Call for Aid)
« on: May 20, 2009, 04:22:58 pm »
Silvereye stood ready at his post. He held his crossbow comfortably, refusing the finely-crafted steel that Skjald was now turning out in favor of the tower-cap crossbow that he had been using since he first joined. He was used to it, knew its feel, and liked the feeling of the bloodstained stock against his shoulder.

He felt quite different from the last time he had seen combat from behind the fortifications of Lanternwebs. Where before, he had been a new recruit, struggling with his bolts in the heat of battle, he was now a veteran, used to the sights, sounds, and emotions of battle. To his right stood Umir, an echo of himself two years past, fumbling a steel bolt into the firing groove of his crossbow. He smiled to himself, thinking of the difference that two years could make.

No mist lay in the valley this time, and he could clearly see the squad of hammergoblins approaching. Smaller and more frail than the orcs, a crossbow bolt would reliably take them down. He checked his quiver, happy to see a full twenty-five bolts ready to find their place in the guts of the oncoming goblins. At his feet lay a bin with two hundred more. Whatever happened this battle, he would not run short of ammunition.

"Hold your fire until they get close." He said, turning to Umir. "Wait until they are on the bridge. You'll have a perfect shot then."

Umir nodded, sighting along the crossbow and waiting. Silvereye turned back to the goblins, who were cautiously advancing up the road, testing the steel blocks for traps with their hammers. As if we would need them, he thought. Traps would just mean fewer of them for us to kill.

Satisfied that there were no hidden blades embedded in the road, the guard leading the goblins stepped up the ramp to the bridge, standing just short of the dolomite slab as he raised his sword and pointed it menacingly at the open gate.

"Stand and fight, you cowards!" he bellowed. "Drag yourselves from the filthy hole you call your home and face us on the field of battle. Or are you too scared?"

Aiming carefully, Silvereye squeezed the firing lever and a steel bolt seemed to appear in the guard's throat, blood leaking through the torn iron of his neckguard.

"On the day you are brave enough to set foot across our bridge, I'll fight you on your terms." Silvereye responded, slotting another bolt into his crossbow as he heard Umir fire next to him. Bringing his crossbow up again, he fired into the crowd of hammergoblins, hearing a sharp cry of pain as it struck a goblin in the chest.

The motion is the same as at the archery range, he thought. Draw the bolt, squeeze to the shoulder to bring the string back, sight on the target, and exhale as the bolt leaves, flying true to punch through armor, skin, muscle, and bone. The goblins were advancing now, stepping onto the bridge, but the motion came easily to him, long hours of practice letting his arms move naturally though the different positions, his sights bracketing a different goblin each shot as they stood on the bridge, unable to avoid the rain of dwarven-forged steel. Without thinking he reached into the bin, drawing a new bundle of bolts to fill his quiver as the goblins broke and fled across towards the east.

"Who are the cowards now?" Silvereye shouted contemptuously as he loaded a new bolt and fired into the back of a running goblin, watching him pitch face-first to the ground and flop pitifully for a few seconds before lying still. In the mountains, he heard the goblin horn sound again, signaling retreat. He smiled, satisfied with the battle and the demonstration he had provided to Umir. But when he turned to congratulate the marksdwarf on his skill, he saw only the back of his armor, walking down the hall towards the drink stockpiles.

-----------
Pictures and movie up later. 36 goblins killed out of 48 engaged (the fourth squad retreated), not a bad ratio at all.

Movie available here. Pictures of the aftermath:

Spoiler (click to show/hide)

And Silvereye's kills during the second skirmish:
Spoiler (click to show/hide)

767
Found some new dwarves for the military, Akroma, Okendo and Rysith. Keeping them in till they complain (authors note: in the forums).

I had wanted to be some combination of weaponsmith and armorsmith, though I would guess that I hadn't started doing that because we had no forges.

768
DF Adventure Mode Discussion / Re: Adventure Mode Questions
« on: May 19, 2009, 06:44:18 pm »
AND AN ARMY! AN ARMY OF SUPER SOLDIER CHAMPIONS OF THE RACE OF YOUR CHOOSING! AN ARMY SO STRONG YOU COULD CONQUER WORLDS WITH IT!

Lanternwebs has one of those now. Conquering is scheduled to start on Thursday of this week.

769
Creative Projects / Re: Cooking advice.
« on: May 19, 2009, 06:09:11 pm »
Thai curry is good too, but I make the least authentic thai curry ever. It's essentially indian curry with coconut milk. Coconut milk does make things delicious though. In terms of the spices, does anyone know what's in thai green curry? I've been meaning to make my own curry powder for a while...

Though I'm not entirely sure of all of the ingredients, I know that the major source of spicy in green curry is the ground chili seeds. Use Thai ones for the most authentic flavor, of course.

Quote
On questions, I've been trying to find a decent vindaloo recipe for a while, since I have had good vindaloo before but my attempts thus far have come out entirely too acidic. Does anyone have any pointers for that?
Hmm...do you know what's making it so acidic? The only thing I can think of off the top of my head is that you're using crappy onions. If your onions are super acidic and/or you don't cook them long enough this would happen. I guess some recipes call for vinegar too but that seems pretty obvious. Also, make it spicier. That fixes all indian food.

Yeah, it's the vinegar. The recipes I found said you wanted to use vinegar to help the marinade penetrate, but using the ratios of vinegar to water to spices that they recommended made it too acidic, and now that I'm not just cooking for myself I'm a bit hesitant to experiment with things until i get it right without some kind of reasonable base.

770
DF Community Games & Stories / Re: Lanternwebs (A Call for Aid)
« on: May 19, 2009, 05:02:29 pm »
Ahead, Workerdrone saw the crowd of goblins ripple and part to reveal the mangled body of the hammerdwarf, his blood leaving misty red trails in the clear water. He saw the foul goblin leader raise his maul in victory, the spiked head slick with blood and speckled with white bone. He saw the goblin begin to turn, to urge his army toward the gates that still stood open. He saw the end of the spit of sandy clay that he had been running along and leapt, his legs sending him flying through the air towards those who had murdered a dwarf of Lanternwebs.

He landed with his feet planted firmly on the chestplate of the surprised goblin leader, the weight of dwarf and armor driving him to the ground before a powerful upwards slash sent the limp body flying, leaving a trail of blood hanging in the air before crashing into the far side of the valley with a crunch. Not pausing, he stepped forward to bathe his sword in the blood of a wrestler, the arms still futility scrabbling for purchase on his polished armor as the eyes dimmed and the head sagged, redness gushing from the stomach and staining the brook crimson as it frothed with his rapid and heavy steps.

He spread his arms wide, as if inviting the dozen goblins in front of him to try their luck against him, as he saw another armored dwarf charge into the side of the goblins, sending bodies and limbs flying as his axe flashed in precise arcs. His heart pounded in his chest, not with fear or anger but with the joy of battle.

Beneath that, though, he felt something else, an older, deeper feeling. A calling from the dawn of time, from the time when the blood of the dwarves and the blood of the mountains was one and the same. He could feel the ancient power of dwarven blood welling up inside him, lending him the strength of the mountains and the fury of their magma blood. He saw a speargoblin charge him, the point held rigidly in front of her as he caught the point on his shield, turning the goblin with her momentum and feeling a strange rush as his sword slid wetly though flesh to release Armok's holy water from its prison and let it flow upon the ground.

Armok! The name had been passed in hushed whispers from parent to child since the dawn of time. An ancient god, a god of blood and chaos, death and destruction, but also a god of life and growth, of love and emotion, of all things that were driven by the vital spark of His holy red water. It was said that the power of Armok flowed strongest in the dwarves, that He favored them most of all, and that He could inspire them to feats unmatched by any other. But Armok was not a god to be chosen and worshiped in the hope that He would favor the faithful. Armok chose his worshipers, drove them until they glowed with inner power or lay like cinders on the ground, inspired them to unmatched feats or let his power dance within their skulls as they descended gibbering into insanity.

And now, Workerdrone felt the hot glow of Armok's power rushing through his veins. His sword and shield seemed weightless, his armor merely the shell that would contain his power and trap his skin, so that it would not be torn away from within by the glow. The goblins before him were but offerings that he could make to sate the hungry god, blood that had been wasted in life and must now be released in sacrifice that it might be reborn in a creature more worthy of life. He heard himself shouting orders, but did not understand them. He felt his sword moving, the blade cutting through goblin chain armor as easily as it did their flesh, each stroke staining the sword a bright and moist red before the speed of its travel swept it clean for the next stroke.

The goblins on the east slopes had reached the valley, and he turned to charge them, his blood driving him onward without thought or pause. He reached them and his blood pounded through him, bringing him rhythm as he danced to the glory of Armok and all who serve Him, the sword dipping into each goblin vessel and anointing the dwarven warriors with blood as he spun and dodged, thrust and cut, danced and sang in a language older than the world itself.

At last, the heat in his veins subsided, his sword stilled, and he was left, surrounded by his squad but still feeling alone. Around him, the dull earth was stained bright with the blood of slain goblins, the warriors covered in sprays of red, slowly drying to brown. Breathing heavily, Workerdrone lifted his sword.

"Fall back!" He said, his voice strangely hoarse. "Fall back to the gates. Let the greenskins come to us!"

-----------------
Movie available here.

Workerdrone: The poetry I was thinking of was going to be more in the vein of Norse or Celtic epics, in terms of lots of recounting of past victories and urging the foes to face them with honor, and such like that. Not Haiku at all.

Fake edit: I was warned when trying to post this that there had been a new post. Kind of odd how closely they line up in intent.

Real edit: fixed grammar errors.

771
DF Community Games & Stories / Re: Lanternwebs (A Call for Aid)
« on: May 19, 2009, 04:04:26 pm »
"Hold!" said the Tooninator, raising his hand and peering around the corridor. "We'll wait here for the goblins to come in, while Silvereye and Umir fill them with bolts crossing the bridge. Once they turn the corner, WHAM! Dead goblins. Good training for the recruits."
Spoiler (click to show/hide)

Nichaey nodded beneath his helm, his steel pick clenched tightly. In the tight corridor, the goblin's long spears would be clumsy while the dwarven solders would be unhindered. His pick, especially, was just the right length for the height of the ceiling. The goblins would feel his pick soon enough, he knew, despite Workerdrone's grumbling about rushing forward to glorious battle. Whether the battle happened in the corridors or in the field, the battle would happen.

Outside, the only sign that the dwarves had noticed the goblin horn was the golden chain that now lay empty in the center of the gold and steel road. Normally, a guard bull was chained there to ward off thieves, but today there would be no thieves. Today, the goblins chose to fight like solders rather than skulking in the shadows. Today, the goblins bravely announced their presence and marched forth with armor and weapons that were little more than toys. Today, the goblins would water the ground with their blood.

In front of him, he saw an armored dwarf walk past on the road, his visor open, idly humming and twirling one of the hammers that the weaponsmiths-in-training had been crafting day and night, constantly re-forging and re-melting them as they learned their trade. He nudged Workerdrone, his squad leader.

"Hey, is he supposed to be out there?" Nichaey asked, pointing to the dwarf on the road.

There was a brief, but intense, burst of whispering between The Tooninator and Workerdrone, before The Tooninator called out.

"Hey! You there! Why are you away from your post?"

The dwarf kept walking, oblivious, and crossed the bridge.

"What is he thinking, that merely being in Lanternwebs makes him a great warrior?" The Tooninator muttered under his breath, before he turned to address Workerdrone.

"You wanted to rush the goblins in the field?" He asked. "Now's your chance. He's going to need rescuing as soon as those goblins catch up to him. Fall back to here when you're done."

Workerdrone straightened quickly, motioning the rest of his squad forward into the brightness of the summer sun as the ran after the errant hammerdwarf.

The expected cry of alarm sounded as Workerdrone crossed the bridge, looking down to see the hammerdwarf tackled by one of the goblin wrestlers as the speargoblins from the first squad moved in to surround him.

Spoiler (click to show/hide)

Workerdrone ran ahead, knowing that a dwarf inexperienced enough to be tackled like that wouldn't last long in a fight against a full squad of goblins. He drew his sword as he ran, watching the dwarf below him strike a blow on the wrestler and get to his feet and retreat towards the brook.

The wrestler was stunned, but not injured by the blow, gave chase, tackling the dwarf again in the shallow water of the brook, holding his arm until another wrestler could sweep the dwarf's legs from under him, sending him splashing into the brook. Though he tried to stand, a third wrestler had grabbed his legs while the first of the speargoblins stabbed at him, the goblin-forged iron point bending ineffectively against dwarven steel. But the dwarf was pinned well, and his struggles succeeded only in churning the water around him as the goblin leader, wielding an enormous maul, stepped through the ranks of his spearweilders and raised the hammer high, letting it fall with a resounding clang on the hammerdwarf's chestplate like a forge hammer striking steel.

Within the prison of his armor, Ast Imeshdastot gasped for breath, coughing violently as pain shot through his lungs and blood flew from his mouth to spatter the inside of his helm. He could feel the dent in his armor like a great weight against his chest, crushing the air from his lungs. His arms lay pinned to the streambed by wrestlers, his hammer and shield useless as he saw the maul rise again, this time to bash its spiked iron head against his visor. He heard the steel shriek as it gave way, and felt his bones yield to the overwhelming weight, before there was nothing.

--------------
First of two updates today, I'm rolling the things I had planned for yesterday into the update for today, but it's really getting too long.

I'm not sure at all what the dwarf was thinking. Nobody should be wielding hammers, it was long after everyone from the migrant wave was inside, and he didn't even react to the goblins until they were on top of him.

772
Creative Projects / Re: Cooking advice.
« on: May 19, 2009, 03:00:48 pm »
I mostly only cook pasta, stirfry, and curry.

Ah, my three staples of cooking when I was in college. Well, those and some of the middle eastern stews that you throw a bunch of stuff into a slow cooker in the morning and return after class to have hot stew waiting for you. Mostly Thai curries for me, since coconut milk is delicious.

On questions, I've been trying to find a decent vindaloo recipe for a while, since I have had good vindaloo before but my attempts thus far have come out entirely too acidic. Does anyone have any pointers for that?

773
DF Suggestions / Re: Improved Invader skills
« on: May 19, 2009, 12:38:53 pm »
Personally I'd fix it from the other end first. Sparring should be far less efficient and elite status should require skills and special training from other elite troops visiting from back from the mountain homes. Legendary status should require at least 50 kills. All this would combine to make skilled troops a lot harder to get and balancing the enemy around that comes after

Despite delays that are introduced by that, you will eventually be able to have legendary warriors in your fortress, as you should, and there will still be a problem. I'm proposing that the invaders continue rising in difficulty rather than plateauing at 80 unskilled goblins. I'd also argue that allowing them to increase in skill is a probably-needed, fairly quick, change to make, whereas adding in visits from elite mountainhome troops and so on is not (what about early worlds, for example, when there are no elite mountainhome dwarves yet?)

To answer Sunday, world-gen goblins can achieve champion status (rarely) and elite status (more frequently), but they only lead squads, and the rest of the squad always has only no-adjective skills. I'm proposing that the skill levels of rest of the squads begin rising once you reach 80-invader sieges, so that (for example) by year 15 or so you might be facing sieges of 80 experienced or professional invaders lead by elites, rather than 5 elite goblins and 75 mild inconveniences.

Siege weapons have come up many times in the past, and there are good threads about them. This suggestion is not about siege weapons, just a small tweak to try to keep some difficulty in late-game sieges.

774
DF Suggestions / Improved Invader skills
« on: May 19, 2009, 12:41:14 am »
Currently, invaders from the first goblins to sully your newly-founded fortress to the goblins that attack your decades-old fortress filled with the finest in all things come to you barely out of whatever passes for goblin military academy, with barely the skill to hold a sword by the handle and hardly a stat increase to their names, their crudely-forged equipment barely clinging to their bodies.

These goblins, then, are sent against the legendary warriors of the dwarves, equipped with the finest polished steel, trained since the dawn of adulthood in the ways of war. It is no wonder, then, that the average "mature" fortress can afford but a handful of guards (a handful simply to reduce the chance that they are all eating, drinking, or asleep at the same time), since a single one can slay an entire goblin siege without breaking a sweat.

Thus, I propose that in addition to sending additional goblins, the skill of the warriors sent should also rise with time. More slowly to be sure, the first wave being nothing more than a scouting party. But soon, when word of the wealth and power of the fortress spreads, goblin generals will begin to plan more than simply rounding up the first eighty goblins they see and marching them off to war. More skilled goblins, trained under the harsh eye of their generals or drawn by tales of glory and plunder, will compose the armies. An advanced fortress might even expect to see a legendary goblin or two among their foes, warriors able to confidently challenge a dwarven warrior to single combat in melee.

The flowery language aside, it's kind of ridiculous that the gobins that siege and ambush you have less than a month of training (based on dwarven training rates). I propose that once the sieges cap out at 80, the skill levels of the invaders start rising instead, so that they continue to provide something other than comic relief once you have your first legendary solider. While it doesn't do anything to address the problems posed by traps, magma, drowning chambers, atom smashers, or engineered cave-ins, I think that it would do something to make goblin sieges more of an event.

775
DF Modding / Re: How would I make goblins a little meaner?
« on: May 15, 2009, 08:20:25 pm »
I don't think you can make them bring more fighters to the ambushes/sieges. Others have given some good advice on making them better in combat. Now as for making them show up more often well that is an interesting problem with an odd solution copy the goblin entries in both the creature_standard and entity_default files, paste them in multiple times (as many as you want), change the name of them by adding a number to the end of them [CREATURE:GOBLIN#] and [ENTITY:EVIL#]. This may lead to humor or annoyance as every single one of the civilizations may show up to siege you at once and you get a nice message on the announcements screen (A Vile Force of Darkness Has Arrived! x10).

Better have that magma trap ready...

This works, to a degree. You can (sans glitches) have one siege per season. Entities will choose one of their active seasons per year to be active in. Thus, having four goblin entities, one for each season, will give you four sieges a year.

776
DF Community Games & Stories / Re: Story Seed: Apocalypse
« on: May 15, 2009, 08:10:20 pm »
Mods allowed?

If so, I suspect that Ender goblins, the Insane Difficulty mod, and other such things will become quite popular with these. There might need to be some limits imposed there.

If not, a whole variety of existing games have demonstrated that you can survive just about anywhere, with the possible exception of places that light your dwarves on fire or freeze them to death on embark.

Once the guidelines are a bit more established, though, I'd be happy to throw a world at this.

777
General Discussion / Re: Books that annoy you.
« on: May 15, 2009, 07:12:52 pm »
Huh. I loved Brave New World. I think Huxley was in favor of the happiness-oriented culture. I mean, just because he focused on the savage doesn't mean that he agreed with him.

My English teacher (and the wikipedia article) disagree with you there. He was trying to paint a grim, dystopian view of the future. The fact that he failed so badly is one of the bits that annoyed me about the book.

778
General Discussion / Re: Books that annoy you.
« on: May 15, 2009, 05:35:42 pm »
Is that the second one or the first one... I read the one that is translated as "a happy world".  The one about the indian being moved to civilization and the little Alpha guy that is inferior and feels apart.  That book is great.  How they give drugs without bad consequences to control people, "SOMA" in spanish... How the leader knows everything but sacrifices himself for the order... 

Yep, that's the one. The annoying part about it was that through the entire thing, Huxley was trying to say "Isn't this a horrible world? Look at the Betas, brainwashed from early childhood! Look at the old people, on mind-altering drugs until they die painlessly of liver failure! Look at the people enjoying themselves in the sinful porn feelies!". It's preaching about how bad a world that really isn't that bad is. Contrast 1984 (or Darkness at Noon), both of which do a much better job of portraying a hideously bleak future, and neither of which spends nearly as much time saying "Hey look how bad this is, they do sex and drugs all day and laugh at Christians!"

779
DF Community Games & Stories / Re: Lanternwebs (A Call for Aid)
« on: May 15, 2009, 04:26:35 pm »
"Here are the forges, Your Majesty." Flint said, leading Vucar into the heat of the forge level. Around them, the dull red glow of the magma forges cast everything in shades of black and red, shadows leaping from the piles of armor and weapons waiting to be stored sitting by the now-idle workshops.

"Normally, these forges are in operation nearly the entire day." Flint explained. "But now, with your arrival, they have been reserved for the finest craftsdwarves alone. Sarvesh is the only one of us with the skill to create furniture worthy of the Queen, and he is asleep right now, so they lie idle."

A dwarf scuttled past them, clutching a piece of leather tightly to his chest. He quickly ran into one of the forges to deposit his burden, and then scuttled out again.

"You there!" the Queen demanded. "Why are you using the forges?"

The dwarf ignored her, brushing past Vucar and Flint to climb the stairs again.

"Ah, except for him." Flint said, toning his voice to combat the look of shocked indignation on the Queen's face. "Every once in a while, a dwarf will get an all-consuming idea, and go on to produce something much finer than even our best craftsdwarves can create. In the lower passageway, we have a vault of them, which I can show you if you'd like. Whenever someone gets in a mood like that, we just give them whatever they need and let them be until they've returned."

Above them, a long horn blast sounded, the note distinct but muted by the layers of rock and soil between them and the surface. The note was harsh and dissonant, grating on the ears and setting hair on end.

"If you will excuse me for a moment, your Majesty." Flint said apologetically, before leaning into the stairway and bellowing up it. "Tooninator! Muster a squad up and deal with those goblins, will you? Just make sure none of the recruits gets hurt while you aren't watching them spar!"

"A goblin attack?" Vucar asked, he face now showing concern. "Hadn't you better order everyone inside and lead the army against them?"

"Your Majesty, I assure you that you overestimate the threat they pose." Flint said, chuckling a little. "The Grand Army of Lanternwebs has defeated goblin sieges with as few as half a dozen men. The greatest risk is that someone will hurt themselves sparring in the barracks while we're off dealing with them. Goblins are laughable compared to the orcs, though we've not seen them in a full year now."

"I only hope your confidence is not misplaced. Who will The Tooninator bring with him?"

"His second in command, Workerdrone, almost certainly. One or two other experienced fighters, and perhaps some of the new recruits, for training purposes."

"Training against a goblin siege? That seems extremely dangerous"

"There's no better way to learn, your Majesty." Flint chuckled again. "Every dwarf in the Grand Army needs to be able to look an enemy in the eye, and know that their foe will try their hardest to slay them, without flinching. The Orcs are born with it, but we have to learn it. Now, if you'll follow me towards the back, where the glass furnaces are, we can continue the tour."

---------------
Why are there goblins in the way of the summer Orc siege?
Four squads: three of speargoblins, one of hammergoblins:
Spoiler (click to show/hide)

Hopefully we'll get more than 50% casualties this time. At least there will be blood.

Nichaey: Glad you like the preferences. They hadn't struck me as particularly warrior-like, but I can certainly write him as a calculated schizophrenic facebreaker. He's part of the siege defence force, so he should be introduced in the next few updates. His squad is "The Plain Doors", so it's unlikely that he'll be given command of the squad.

Working on some Lanternwebs battle poetry, and will probably have it ready for the next Orc siege. Goblins aren't worthy of it.

780
DF Dwarf Mode Discussion / Re: Where's the Lava?
« on: May 14, 2009, 07:43:20 pm »
Sorry, missed the question in there. Focused on the croco-orcs.

Amidst all this useful discussion of magma versus lava (lava is magma exposed to the surface), I'll tell you how to find it.

Can there be an aquifer above the magma? Never seen it myself, but that doesn't define what's possible...

Magma pipes will sometimes penetrate aquifers, sometimes not.

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