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Messages - Rysith

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781
DF Community Games & Stories / Re: Lanternwebs (A Call for Aid)
« on: May 14, 2009, 07:02:56 pm »
You can also make magma organs...
Has this been done?

The basic idea of an organ is that you're putting moving air through pipes. In real life I think that the closest that you get is pyrophones, where you use burning gas to move the air. Pipe organs use pressurized air, and steam organs use steam. A magma organ would work by either passing air over a bed of magma and allowing the hot air to rise through the pipes or by using the magma to boil water in a steam organ. I don't think that anyone has ever actually made a magma powered organ, though, since in real life it's a bit harder to handle magma than it is in DF.

782
DF General Discussion / Re: Microcline: Once and For All
« on: May 14, 2009, 06:58:58 pm »
I voted anti-microcline, but I've changed it to be in small clusters rather than large and it's not nearly as annoying that way. So I'm pro-small-cluster microcline.

783
DF Modding / Re: making everything hostile and shoot fire.
« on: May 14, 2009, 06:56:02 pm »
add [LARGE_PREDATOR] and [FIREBREATH] to everything. Remove [INTELLIGENT] from humans, elves, and goblins and replace it with [CAN_CIV][CAN_LEARN]. Make sure you embark in a savage area.

784
DF Community Games & Stories / Re: Lanternwebs (A Call for Aid)
« on: May 14, 2009, 06:42:55 pm »
From the journal of Tosid Vodsazir, summer of 115
  The arrival of Her Majesty the Queen was unexpected, and the plans have been thrown into disarray. îton has insisted that the road be completed even faster now. Though we've finished paving the road itself, we've only just dug the magma channel and begun smoothing it, and we'll need to find more gold to complete the statues. The new workers need to be sorted out, the furniture needs to be forged, and Unib needs to be told, again, that he can't have his brass goblets until after the Queen has her throne. Even if he brings up how he was a child prodigy, again.

Flint has been exceptionally helpful, showing the Queen around while the furniture she ordered is completed. The work on her weapon racks was disrupted by one of our apprentice weaponsmiths, Medtob Momuztumam, who has locked himself in one of the forges and is demanding clear glass. I can sympathize with the need, of course, but he could have hardly chosen a worse time to be inspired.

Summer has come, which means that soon we will be dealing with the humans and the orcs as well on top of everything else. The humans will bring much-needed supplies, of course, but they will have to be protected from the orcs, and Flint already has his hands full. I know he's handed off supervising the new recruits to Workerdrone, but we'd likely have to find someone else to deal with the Queen if the orcs lay siege to us. I won't be able to do it, since I'm sure that the merchants will want to talk to me about what to bring next year, and I'm not sure if Workerdrone is up to the task of entertaining a royal couple that seems to be growing increasingly annoyed at their lack of furniture. Perhaps Skjald or Hat will be able to.

Workerdrone has also spoken to me about the possibility of creating a temple to the God of Blood. I've offered him a space in the communal worship room, which he eagerly took, but he's asked for a larger space away from the main worship hall for the Blood God's rituals. I can imagine such things becoming quite messy, but if the whispers in the mountain are to be believed I think I know the perfect place for it.

The humans come now, I can hear their wagons on the steel blocks of the road, so I must cut this entry short. Their arrival means that the orcs must be close, so I must go ask Flint what our defensive plan is this time.

----------------
I really should have prepared more for the Queen...

I'll have to listen to the proposed battle songs, but I've always thought of Lanternweb's song (though perhaps not battle song, unless the pipes were carved into the Unnameable Point and played over the sound of the killing of its foes. I wonder if I could build that....) to be something like Bach's Toccata in D minor (the first three minutes or so of this). Pipe organs in general seem like extremely dwarfy instruments, given their size, complexity, and awesomeness. Some of the foot pedals, for example, need to be pressed several seconds before the note is needed, because the pipes for the lowest notes need that long for the air to start producing the note.

You can also make magma organs (as a variant steam organs), which wins them bonus points for dwarvishness.

Edit: Both of those seem like they fit the attitude of the Lanternwebs Grand Army quite well  :). Of course, now I'm going to have to take Eagle's suggestion and compose a battle poem for Lanternwebs.

785
DF Gameplay Questions / Re: confused about "economic" stones
« on: May 14, 2009, 02:30:05 pm »
what Time Kitten said,. Also, you appear to be using an "all stone economic" mod, which allows you to select what types of stones your workshops will use when you order "rock tables", so that if you want your dining hall done in Cinnabar and Serpentine, you can do that without generating a pile of gabbro tables too. Any stone without any listed use doesn't have any real use, but is there so that you can choose not to use it for masonry/rock crafts.

786
And year 17 is as far as DeathQuest will go.  I just found out that my computer won't boot up.   ;D  /bitter happiness



I guess I'll just have to start anew.  /bitter happiness



Agh, damnit.  Any suggestions?

2x2 with orcs for each season?

787
DF Suggestions / Re: alcohol + plants = fuel
« on: May 14, 2009, 01:34:03 pm »
It's also easy enough to mod in as a smelter reaction, either with or without fuel. Doesn't seem like it's the kind of thing that would need to be part of the official raws.

788
Rysith was, of course, over the bridge first, crying out “You are all going to die in no uncertain manner!” Naturally, by the time he reached the battlefield the caravan guards had already dispatched  the goblins, settled back down, and started playing a hand of euchre.

At least I was right!

789
DF Suggestions / Re: Urist McEngraver cancels detail wall: No ideas
« on: May 14, 2009, 01:27:11 pm »
Another option would be to have artists have a chance of creating scenes referenceing world generation history/events. So a young dwarf might draw out  how a Megabeast was killed, a great war between humans and elves took place, or how a Dwarven city was enslaved centuries ago by goblins.

They do this already, with the history of the area that the fortress is settled in and the history of their parent civ. It just has a tendency to be buried under engravings of the mayor coming to power, legendary craftsdwarves making masterpieces, and cheese.

790
Mod Releases / Re: Orcs: More things to kill
« on: May 14, 2009, 12:26:32 pm »
Didn't Rysith make a language file for the Orcs so you didn't have to do all that shit for them to have names?

Just plug 'em in with out the CAN SPEAK or INTELLIGENT.

Unfortunately, the language just means that when they do have names they aren't goblin ones. They still need a kill or [CAN_SPEAK] to get actual names, and having them not speak at least long enough to get them to go to war is still required.

I'm still trying to track down what exactly makes it safe to let them speak, since I've had embarks where I can immediately give them [CAN_SPEAK] and embarks where I can't. I suspect that it has something to do with world gen generating the events for the first year of the fortress, which can include peace treaties, but I'm not entirely sure yet.

791
DF Modding / Re: What Mods do you use for Dwarf Fortress?
« on: May 14, 2009, 12:53:01 am »
1. Berries and small plants. Only plantable in spring and harvestable in the summer. Cannot be cooked. Lots of extractables.

But then how do you make berry pies!?

To contribute to the thread, Orc mod (duh), a growing-time lengthening mod (most things take at least two seasons, so one harvest a year for aboveground plants, two for underground), glass as a metal, and some minor stuff to increase the frequency of useful rocks/metals/gems vs. microcline etc.

792
Alright guys, I got a second opinion on my coding (thanks a bunch Rysith) and I fixed it up real good, so now the Raptors are now vicious instead of impotent.

Since whatever happens here is now apparently at least partially my fault ( ::) ), I might as well take a dwarf. If you've got an armorsmith or weaponsmith available I'll take that. You're going to need plenty of both armor and weapons if you want to survive the raptors.

I suspect that Lanternwebs will prevent me from playing a turn, unfortunately, at least until much later.

793
DF Gameplay Questions / Re: Constructed Floor Value
« on: May 13, 2009, 06:14:21 pm »
I don't know the exact math for floor tiles vs smoothing, so I don't know where the cutpoint would be for marble floors vs smoothed ores.

Blocks are a quality-less x3, I believe, and do contribute to the value of floors, so a marble block floor would be worth 6 times whatever the floor modifier is. In general, that means that a well-smoothed/engraved floor is going to be better, unless you are using platinum blocks and such. I, for one, hope that that eventually changes (possibly by allowing constructed walls to be engraved).

794
DF Dwarf Mode Discussion / Re: Planning the fortress
« on: May 13, 2009, 06:11:48 pm »
Escape -> export local image is probably what you want.

795
Thanks for the dwarf! The personality seems to fit quite well, too.

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