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DF Gameplay Questions / Why aren't they surviving worldgen?
« on: December 11, 2015, 05:57:32 pm »
I've been playing small region-type worlds since 40.x to compensate for world activation slowing things down, and I never had a problem getting all five races to survive worldgen before. However, in seven out of ten of my worldgen attempts in 42.02, either the elves or humans are gone by the year 300. Kind of inconvenient if I want to trade for something my home civ doesn't have... (or, you know, have !!FUN!! with the treehuggers.)
Is anyone else noticing this? Any idea why it's happening, or am I just unlucky? Mod-wise, I just use Modest Mod, Expanded Glazes and a bunch of new plants and furniture-making reactions, so it's not like goblins are any stronger than usual. In fact, I tweaked them to have a MAXAGE same as the dwarves', to try and curb their spread a little.
Is anyone else noticing this? Any idea why it's happening, or am I just unlucky? Mod-wise, I just use Modest Mod, Expanded Glazes and a bunch of new plants and furniture-making reactions, so it's not like goblins are any stronger than usual. In fact, I tweaked them to have a MAXAGE same as the dwarves', to try and curb their spread a little.