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Messages - Danarca

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241
Would anyone have any interest in continuing this fortress, with or without Sparkgear rules, as an offshoot?  Alternatively, I may start a new succession game using the latest version of Relentless Assault.
Sorry, this fort is too chaotic...
But I'm up for a fort using RA :)

242
DF Dwarf Mode Discussion / Re: Oh my god the possibilities
« on: November 24, 2009, 03:22:45 pm »
The slope was too steep to hold a wagon :D
Also; pretty awesome sit :D

Specs on PC and FPS?

243
SAVE
MAP

May I suggest creating a cloth industry?
Also better housing for the nobility are required, I dug out some rooms for them, and engraved they should be happy with them.

But simple holes seems... boring...

Also, we must consider the next Sparkgear.
I vote non-freezing map, with permanent magma/water sources.

244
9th Malachite 316
I gave them a good deal, traded for all they got for some of the food we've made.
They walked away with a 68,000 profit, I then gave them a stew worth 14,000 as a personal gift to the king.

12th Limestone 316
A minotaur diplomat arrived today, Emeg Blotworks...
This is going to be interesting.
Also,  nice udders on that one!

13th Limestone 316
A minotaur caravan arrived today.
I also ordered 3 donkey foals to be dropped on the mayors desk.
The baron decided to drop one of them personally.
I suspect he might be as insane as me.

15th Limestone 316
A frogman siege. Wow.
Remember that squad I drafted? They're getting their examn now.

18th Limestone 316
The pretty bovine had a meeting with the baron today.
The bastard wouldn't tell me what it was about... He probably seduced her..
Also the siege was apparently called off, looking around outside I found a squad killed.
I don't know how, considering how fragile they are they probably tripped over.

But that baron.. I'll get my revenge...z

20th Limestone 316
The baroness consort died tragically today.
She were.. Encased in cooling magma...
An unfortunate smelting accident.

The poor baron is completely miserable.
I sent him a dog biscuit, apparently he likes dogs for their loyalty.

21st Limestone 316
The baron is throwing a tantrum on the drop bridge! I must protect it!
PULL THE LEVER!
The bastard finally met his maker, along with a very brave, and unlucky, planter.

Notice, I would like to include the movie, but due to the low FPS it's 10MB in size =/
I can tell you the baron was in pieces.


9th Sandstone 316
I was strolling around when I found a most peculiar sight: The hammerer in a cage.
I shit you not.
According to the poor sod who found him, the guy was wounded after battling a muskox, and fell unconscious on a cage trap.

I've called together a meeting to decide what to do with him.
VIVA LA REVOLUTION!

245
DF Dwarf Mode Discussion / Re: The Point of No Return
« on: November 24, 2009, 12:50:14 pm »
   Perhaps we didn't notice it in ourselves: when that Point of No Return occurred that removed us from the rest of society and marked us forever as Dwarf Fortress players. However, I had the chance to observe it in another recently.

   I introduced a coworker's son to the game, and at first he was expressing horror at the stories of tragedies that had occurred in my forts. After only a couple hours of struggling through his first embark, however, with one dwarf dead to rampaging alligators and the rest slowly starving to death while locked underground for safety as all of his poorly-chosen supplies sat in distant outdoor stockpiles, he asked me: "If my dwarves can run out and grab the dead guy's body, can they use it for food?"

   Ladies and gentlemen, The Point of No Return.
Hahahahahhahaha, good question, I think I actually asked myself the very same question the first time I played :D
I think it was when I first harnessed the power of pumps, so many wonderous new projects could be embarked upon..

Ahh, I ended up flooding half the map :)

246
DF Modding / Re: Proof of Concept: DF Text Mode
« on: November 24, 2009, 12:43:07 pm »
No doubt about it being playable, but the main FPS-drag is not the graphics, it's the CPU cycles it runs in a heavily populated fort.

But the attracting thing you've made here are the possibility of playing Dwarf Fortress on a remote computer using Telnet, for example, an often requested.. Request.

Good show, but can you post a guide for those of us who have not meddled with Baughns source code? >.<

247
24th Opal 315
I noticed how ragged our clothes are, not fit for the harsh enviroment of a glacier!
I've allowed people to gather clothes from the fallen invaders.

25th Opal 315
Zon, one of our miners, was crushed in a cave-in today.

5th Obsidian 315
Frogwarrior died from thirst today..
I'll have to expand our cemetary.

9th Obsidian 315
Zefon, a swordsmaster, died today from thirst.
I've launched an investigation.

10th Obsidian 315
I found out why our military are dying.
They're resting in unclaimed bedrooms instead of the hospital over by the magma pipe...

17th Obsidian 315
I've removed the grate preventing prisoners thrown from the execution platform landing in the courthouse.
Dead elves on the desk are just so... Satisfying...

20th Obsidian 315
Bim, an Axe Elder, died from thirst today.
I'll try and remove the beds the crippled are lying in.

1sth Granite 316
Olin, a spearmaster, died from thirst today..
I know I should draft more people into the military, but the fort is already very balanced regarding the workforce...

I'll have to check around.

2nd Granite 316
I checked around and picked out 9 dwarves who seemed to contribute less than they would in the military.
One was excluded when I further checking of his documents showed he were a professional brewer.
The rest were mechanics, planters and gem cutters.
Professions the fort isn't dependant on.
Well, planters are nice, but a quarter of the fort is already employed in that field.

18th Granite 316
While working on the castle, a kobold ambushed the construction-team.
Luckily, a miner was nearby with his pick, and killed 5 kobolds, thus changing his name to Īteb Wheelglen the Glittery Outrage of Subtleties.
A single worker was killed.

2nd Slate 316
The baron, baronness, hammerer and tax collector came today!
...
Carp, we got no quarters suitable for their needs...

7th Felsite 316
I've dug out some quarters in the mountainside near the new cemetary for the nobility, until the castle is up and running.

8th Hematite 316
Nil, a metalcrafter/thresher withdrew from society today...

9th Hematite 316
He claimed a magma forge.

13th Hematite 316
Dwarven caravan arrived today.
I'll see how much crap they can take away.

14th Hematite 316
Bah! We don't have any bins, hauling all the crap littered around would take forever!
I've ordered the forges to pump out bins and bolts of iron and copper, seems we have alot of those materials.

17th Hematite 316
The meeting with liasion went fine.
We asked for logs, he asked for earrings, quivers and legwear.
That's going to be some interesting troops.
Also, Urdim the bone carver was elected mayor of this shithole.

18th Hematite 316
We found an elevn ambush today.
I had a feeling those bastards were sneaking around somewhere, so I posted some guards on patrol...
Interesting dwarven sense, if enemies are sneaking, or there's a lot of animals, or dwarves in a place, or just a lot of crap littered around, we can almost see time slow down..

21st Hematite 316
Nil begun his work today with:
Black bronze bar x1
Rose gold bar x1
Rough resin opal x1
Rough lace agate x1
Ogre bones x12
Donkey bones x7
Lignite boulders x2
Pig tail cloth x1

Needless to say, I wonder how he intends to forge something with magma that includes lignite.

24th Hematite
Nil sprang triumphantly into the hall today and proclaimed he had made Typhoonchewed the Failed Ignition, a black bronze ring.
I must say, I couldn't agree more with the name.
The ring have an image of a tree in lignite, the thing SHOULD spontaneously combust just because of that, but it doesn't.
Also, it's worth 86,400.

248
I think I'm going to leave out the basement, someone can finish it after me :p
But thanks Labreck, hopefully I can build the outside defences :)
EDIT:
I just forgot, I've hollowed out the space beneath the fort and have poured magma in to heat it up >.>

249
3 squads, 1 wrestler and 2 spears.
Nearly all of them was annihilated.

250
Log of Danarces II 11th Sandstone 315
Yesterday  I was appointed overseer over the fort.
I cried the whole day, lying under my pillow.

Today, however, I rise up as a man, ready to take on the world and bring anyone with me if I go down.

A word to describer our home would be complex. ANother would be messy. And those who have lived here long enough calls the rest of us fools for migrating here.
I and 5 others migrated here recently,  forced by the royalty, to prepare for their arrival.

Looking around I can only laugh.

Holes go deep into the ground, ramps go nowhere, clothes litter the pathways..

Oh well. Hope for the best, prepare for the worst.
I noticed someone had laid the foundations for a castle outside, but work haven't begun on it besides some basic walls.
I will construct the quarters for the royalty from it.

15th Moonstone 315
A kobold ambush.. Ambushed Cerol Crowdshot the World of Illness today.
He claims he needed the practice.

16th Moonstone 315
Oh dear, a giant siege!
I have no idea where the enemy comes from, it's all so confusing!
I'll have to do my best...

17th Moonstone 315
Labreck was killed today.
6 other soldiers fell as well.

For some reason our fortifed frontal position was open to the outside through ramps.

26th Moonstone 315


--------------
TRIVIA:
The FPS lies steadily at 40~, however it dropped to 15 during the siege!
After ordering our animals to be butchered, we got more than 250 units of donkey fat!
The fort have 432 dwarf bones!
My original avatar died during the siege, so I'll pick a new one when my turn ends >.<
The number of dead dwarves outnumber the amount of living dwarves!
And finally, but not least, the forts architectural value to society is nil!

251
I'm crying blood from looking at this fort.
Still, I must press on...

My project will be to complete the castle and fit it for the nobles :)

252
Alright, downloading and preparing mentally for the mandatory "what the fuck have you guys done"-sensation.
I just hope I can operate all the different entries into the fortress O_o

253
DF Modding / Re: Revolvers
« on: November 23, 2009, 04:51:45 pm »
...
Yeah that'd be an issue.

254
DF Modding / Re: More dense ore spawns?
« on: November 23, 2009, 04:51:13 pm »
That's correct.
When embarking each region square gets converted into 48x48 blocks, which will contain a major cluster (Like microcline) and perharps some minor veins (Like silver) inside.

255
Ahh alright, didn't know that :)
Take your time ;)

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