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DF Dwarf Mode Discussion / Re: Idea/challenge: Goblinball!
« on: March 08, 2009, 12:56:42 am »
A possible variant:
There are still two teams, but the field is set up so that the goblins are launched in opposite directions from the other team's goal. The goals themselves are 1 z-level tall, on the same level as the field, wider than the field itself, and are 20+ tiles long. There are 2-3 tiles of magma separating each field from the goal, with fortifications carved around the magma. The contestants are armed with hammers, and the cages are set up along the edges of the field. The point is to try to get the goblins to fly as far as possible before they stop, with points being awarded based on distance. If a goblin blows apart on one of the side walls, then the distance is based on where the torso landed.
There are still two teams, but the field is set up so that the goblins are launched in opposite directions from the other team's goal. The goals themselves are 1 z-level tall, on the same level as the field, wider than the field itself, and are 20+ tiles long. There are 2-3 tiles of magma separating each field from the goal, with fortifications carved around the magma. The contestants are armed with hammers, and the cages are set up along the edges of the field. The point is to try to get the goblins to fly as far as possible before they stop, with points being awarded based on distance. If a goblin blows apart on one of the side walls, then the distance is based on where the torso landed.