Climb up one of the pillars and hide in the vaulted ceiling while the cultists are distracted by flighting.
As the cult leader call forth Arcane powers from the shadow void, you settle on hiding.
With both arms wrapping around the stone pillar, you start to worm your way up and soon find your self up among the touch soot and cobwebs.
I feel like this fight is pretty handled, so I'll loot whatever's visible while the others finish up, defending myself as needed.
You're the one who said the goal here was to loot the place. I can't get paid for dying heroically. At least I didn't try to sell the prisoner into slavery.
Knowing that he does not get paid to kill and is here for loot and plunder , you focus on the looting.
The dead cultist have rings of the same serpent with jewelled eyes patten, adding to that you find a large silver disc pendant.
"Well damn no loot."
Look around the rooms we've been in for any loot that's been missed.
It's easy to look around the see the coins piled up on the alter, the gold candle sticks and silver teeth of the huge skull statute.
If only you could get to it...
There's still a trio of armed cultists blocking that way.
Charge in and dismember one of the cultists.
Full of vigour you charge forwards with both swords ready and meet them in a clash of steel.
(Rolls basic hero's 1d8 = 6 / 1d6 = 6 )
You thrust high and they duck low under your blade, bring there own up towards your leg.
At the last moment you jump and hit them shoulder first 1/2...
run around the north side and get the cultist.
As Rufarus slams shoulder first in the cultist you dash to the left of sacrifice slab
(Rolls basic hero's 1d8, + 1 for flank, ( 5 ) + 1 = 6 vs 1d6 = 5)
As the cultist starts to rise to feet from Rufarus's body charge your in place to strike the cultist down.
Your sword cuts a clean arc and part head from chest in one clean blow.
The whole team is currently positioned perfectly to pincer the cultists. Is anyone at all not a coward? Or are you all going to run away crying and soiling your breeches now?
If i get literally one other person to help me fight the cultists, I'll advance forward, shield up. Else, i'll back away, the same way i came in.
I might be brave, but i'm not a fool.
For a moment fear grips Erman, his wounds are deep and to there shame he can see Jurg climb from the battle to hide like an insect
Even Bob has abandoned him in this battle in order to pick throys from the dead.
But then Rufarus charges at the cultist nearest him, he shie's not from a warriors calling, with a charge he batters the cultist the floor and Melvin 's blade splits skull from body.
(Rolls basic hero's 1d8 = 5 vs 1d6 = 3 )
As the cultist before you turns to see there kins man die you strike, a full force blow with the mace, broze meat bone and bonme twists an snaps , the arm hangs limp for a moment before you smash it in to the cultists ear.
The last cultist steps back and sucks the Arcane power inwards, growing taller as her body ripples an becomes more muscular, the chest expands, biceps bugle as eyes start to glow.
Before your eyes she grows her body stretching in to giantess of 8 feet tall.
Body pumped by Arcane powers she grins with fire spiting from her teeth.
---------
Sheets
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Colour: green
Description: a dude. Eerily nondescript.
Armor: brigantine
Weapons: 2 normal swords (dual wielded), dagger
Other items: 2 coils of rope, grappling hook, Lantern, 5 lamp oil, hammer and chisel (for graffiti)
Health: Badly Wounded
Name: Leif Eiriksson
Colour: turquoise
Description: A cute little Viking child who has not yet discovered Vinland.
Armor: Scale mail, shield
Weapons: 2 hand axes, shortsword for after you've thrown both axes
Other items: grappling hook, 200ft of rope, 10ft pole, lantern, 5 lamp oil.
Colour: Red
Description: A towering warrior, thick of both Skull and Muscle
Armor: N/A (it only slows you down!)
Weapons: Club(1), Battle Axe(2), Dagger(10), Two handed Sword(1)
Other items: Rope(100ft), 40 GP
Name: Bob
Colour: Black
Description:
Armor: Lamellar Armor, Shield
Weapons: Normal sword, dagger
Other items: Lantern, 3 Lamp Oil, wooden stakes 3, mallet, coil of rope 300ft, Grappling hook, 2GP
Name: Jurg
Color: Yellow
Description: Thick orc lady in a white karate gi. With a yellow belt!
Health: Wounded
Armor: None
Weapons: Staff, Dagger
Other items: Lantern, Lamp oil x43
Name: Erman
Colour: Magenta
Description: A vaguely heroic blonde-haired dude.
Armor: Plated Mail Armor, Shield
Weapons: Mace, Normal Sword.
Other items: Mirror, Lantern, lamp oil, Stakes(3) and Mallet.
Health: Badly Wounded
Gold Cup Set with Gems. +200 GP
Silver Scale Armour. +450 GP
Pile of rings. +250 GP
Petty Cash +35 GP
Occult nicknack ? GP