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Messages - Funk

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31
Forum Games and Roleplaying / Re: Lord of the Dark Dominion (SG)
« on: January 23, 2024, 11:30:49 pm »
C., Collsung.

We can't really afford to storm a fortified city and kill many of their soldiers (and lose many of ours) right before a major battle. We find a clan that will uphold their oaths and make examples after the battle is over.
+1
+1

32
Forum Games and Roleplaying / Re: Hunted (SG)
« on: January 23, 2024, 02:16:15 pm »
Lets evolve a better sense of smell from the rat bits.
Yeah, smell is a good idea and one I can get behind.  So improve smell, hunt birds and insects.

As you sleep you have a dream, twisted visions of stone temples and stars weeping blood across the sky.

Adapting again you focus on your sense of smell, channeling the rats sense of smell.
You gag as the world that smells worse then before, you can smell thing that one should ever smell, the odours of human waste of every kind mixed and rotted.

Its enough to make you sick, violently sick. (-3 food - 2 water) , even afterwards you cant get over the smells of the swearer.

Then you catch it, the smell of rubber and deodorant diffing on the wind, a few moments later you hears the sound of distant water splashing...
As it starts to get closer, it dawns on you are there's some one down here and there looking for you...

You try to:

Flee?
Fight?
Talk?
Hide?

Spoiler:  Simba, the Lion King (click to show/hide)

33
Forum Games and Roleplaying / Re: Slaves to the darkness, a 40k SG.
« on: January 23, 2024, 12:08:24 am »
I suggest;
2* Barracks
1* Workshop
1* Stroreroom
1* Heretek Laboratory
1* Defences

Everyone who doesn't get a bed in the barracks will just have to get used to sleeping rough for the time being, our ability to make things and experiment comes first.
+1
Perhaps we should look into improving the base a bit. The rebel's cave is not a dwelling befitting a powerful Heretek.

You return back to the rebels caves.
now with your large gang, there small and cramp.
Even worse there's a lack of space and it lacks any thin befitting a powerful Heretek, no forge or machine works.

But you are a powerful Heretek, and you have labour to put to work.
it takes weeks but your followers labour digging and mining in the caves, soon you have more space, space that you fill first with beds and then later with stores, and work shops.
Finally you build a Heretek Laboratory, a place for you to work and design new things items unknown the imperium.

With the work shop built you set to first arming your new followers, it a limited supply from your small supply of crude materials.
(Your workshop produces 10 points of wargear per turn, it needs 10 workers)

Spoiler: Points of items (click to show/hide)

you set out on a new mission to

1: Steal tools
2: Raid an arms deport
3: Sack a settlement
4: Build more of you're base , 20 points
Spoiler: costs (click to show/hide)

5: other?

Details of you and your warband.

Followers
Spoiler:  Workshop lackeys (click to show/hide)
Spoiler:  Beastmen squad (click to show/hide)

15 Freed Human Prisoners.

Spoiler:  Dhec the Dalek (click to show/hide)

34
Other Games / Re: How did you last die?
« on: January 21, 2024, 08:41:52 pm »
3 men in armour with axes hacked me to death.
Spoiler (click to show/hide)

35
General Discussion / Re: what tv shows are you currently watching?
« on: January 19, 2024, 10:49:48 pm »
Doctor Who , i'm nearly done, only a few left to go...

36
Forum Games and Roleplaying / Re: Hunted (SG)
« on: January 19, 2024, 03:03:24 pm »
Sounds like we need to find a maintenance room in the sewers to use as our base.
+1

You explore the sewers more heading deeper down in to older tunnels, on finding maintenance room that it looks unuse used from the dust build up, you decide to make it your base, some where to call home not just a condor to sleep in.

It takes you most of the day carrying rags and cardbord down from the upper sewer, to build a small bed in the room.
But with the work done you lie down to sleep  and consider tomorrow.

( Evolve an adaption?
hunt something? )




Spoiler:  Simba, the Lion King (click to show/hide)

37
Forum Games and Roleplaying / Re: Slaves to the darkness, a 40k SG.
« on: January 19, 2024, 01:16:57 pm »
Perhaps we should look into improving the base a bit. The rebel's cave is not a dwelling befitting a powerful Heretek.
+1 This is probably a better way to go rather than just doing another mission.

As you retune to the rebels cave, the urge for improvement hits you.

A small dirty cave lit only by the flame of cooking fires is no place for a powerful Heretek like you.

So you set about having improvements made to it, new tunnels dug and rooms build as you expand the caves in to a suitable complex.

You assign the labours to build the following:


Store rooms 3 points, stores stuff.
Barracks 3 points , houses 10 people.
Work shops  3 points , produced 10 points worth of stuff per turn.
Hosbital 3 points , heals people.
Heretek laboratory 4 points , vital for desinging more complex items like robots, power weapons and transports.
Defences 3 points , helps defend the base.
 
Your have 20 points to spend.


Followers
Spoiler:  Workshop lackeys (click to show/hide)
Spoiler:  Beastmen squad (click to show/hide)

15 Freed Prisoners.

Spoiler:  Dhec the Dalek (click to show/hide)

[/quote]

[/quote]

38
Forum Games and Roleplaying / Re: Lord of the Dark Dominion (SG)
« on: January 18, 2024, 02:40:57 pm »
Lets take Dawnfall.

40
Forum Games and Roleplaying / Re: Hunted (SG)
« on: January 16, 2024, 09:30:57 pm »
#4 for lower stakes while we're still getting the lay of the land. Once we're more familiar with the area and its inhabitants, we can move on to larger game.

The rain is thick and heavy, it dives rats down in to your sewers , drives them to your hungry mouth.
The rats are easy to kill and eat, there crunchy but unfulfilling to eat.

You head out to there surface, its dark and cold in the rain, but that doesn't stop you from looking for larger prey.
its not long before you find a large orange cat sitting by some bins, it try's to dart away but you grab its tail, the cat is tasty much better the the rats.

But your still hungry, then you see it, a fat little pug dog tied up in the alleyway beside a store.
you walk up to them, there calm as you pet them before you bite.

As you make your way back to your sewers, you see a woman in the distance.
At someone that you feel you've seen before or maybe its fear biting back at you.
She's like a shadow, a black rubber catsuit, matched with too pale skin and short pink hair.

But as you look back, she's not there.
Its dark and cold, the hard rain clouds your vision and you need to sleep, maybe she was never there at all.

Spoiler:  Simba, the Lion King (click to show/hide)

41
Other Games / Re: How did you last *own*?
« on: January 16, 2024, 07:53:54 pm »
i was a living embodiment of the emperors will, cutting down heretics left and right, one after another fell to my chain sword.
An then the oygrn's blocked me hitting the zombies an i fell over..
warhammer darktide.

42
Forum Games and Roleplaying / Re: Slaves to the darkness, a 40k SG.
« on: January 16, 2024, 09:51:01 am »
Lets push our luck and try the main tower
A


You head towards the main tower with its large concrete prison wings, the door is barely locked, after all who would break into a prison?

As you walk down the hallway, there a single guard, there bored and far too complacent, so complacent that they barely notice Leia Marple Scully before she silences them with her knife.

You head in to the high security area, for there you'll find the stronger prisoners.

As your dater interrogator opens the doors, a metal voice barks at you.
"RELEASE ME. YOU WILL FREE ME!" 

In the dim light, you can see a chained up robot, it looks like a man high pepper pot, it has a domed head with an eye stork, a multi sided skirt of crimson with brass bumps.
It waves a single plunger arm at you.

"HURRY! YOU HAVE 2 REL'S UNTIL THE NEXT GUARD PATROL ARRIVES." The robots metallic voice barks.

Your men work quickly, cutting the Adamantine chains.

"What are you? a man of iron? where did you come from?" you start question it.
"I AM THE  SUPERIOR BEING. A DALEK! I AM DHEC!"
The sound of hard boots thuding and the rattle of wargear approaching, ends your questioning short .

The strange War machine shakes it self as the last of the chains are cut free.
It wastes no time and glides across the floor and out the door towards the guards.
"EXTERMINATE! FOR THE SKULL THRONE! EXTERMINATE!" it's metal voice echo's the battle cry of khorne.

It charges in boldly at the guards, the first guard is crushed as he's ran over, crushed under it's base by a repulser field.
You waste no time and fire in to the fray behind it, commanding your men to charge as well.
In seconds your forces have beaten the guards back and triggered a roaring klaxon of an alarm.

As the prison huts outside start to burn and the chaos of running prisoners and guards starts to rise you head back to the woods with your new recruits.




Followers
Spoiler:  Workshop lackeys (click to show/hide)
Spoiler:  Beastmen squad (click to show/hide)

15 Freed Prisoners.

Spoiler:  Dhec the Dalek (click to show/hide)

[/quote]

43
Forum Games and Roleplaying / Re: Principality of Angels [SG]
« on: January 14, 2024, 09:01:14 pm »
Appearance: A skeletal human with the wings of a vulture, holding a book of Harmar's deeds and commandments that has been thoroughly eaten by both bookworms and time.

C works
+1

44
Forum Games and Roleplaying / Re: Hunted (SG)
« on: January 14, 2024, 09:00:37 pm »
Nah, it's just like clockwork.  See a story about a nonhumanoid protagonist, watch a countdown until said protagonist..

A:  Is human.
B:  Gets magic.

So it's identical to most every other story.
The protagonist is up to the players, i hadn't really considered a nonhumanoid protagonist until it was voted for.

1 Opposable thumbs.
2  Arms for flexing.
3 Sweat glands for long endurance.
4 human pheromone emitters that make other humans think we seem like a good mate, in defiance of all other evidence.

i rolled a 4.
----------

As you sleep in the dry patch, body changes and you gain a musky alluring sent.
(human pheromone emitters gained.)

refreshed now you set about dealing with your hunger and thirst.
It's easy to gain access to a small flow fresh water from a drain, so you stake your thirst but you hunger is a harder matter to deal with.
While there discarded, rotten and once eaten food flowing in the sewers, you have standards.

1: Scavenge the bins of a takeaway
2: Raid a buchers shop, there is a near by butchers shop, you can smell the blood in the water
3: Hunt a person, you liked the last two.
4: Hunt smaller game, like cats, dogs and birds.
5: Other.

Spoiler:  Simba, the Lion King (click to show/hide)

45
Forum Games and Roleplaying / Re: Hunted (SG)
« on: January 13, 2024, 09:32:15 pm »
I was gonna say C (but apparently forgot), yeah, sewers are the obvious place for a monster to live in the city. Gotta check those boxes.
C has the most votes.

You crawl in to the sewers, its cool, damp and smelly but its safe.
in the darkness you find a dry conner and sleep for a while.

( -8 Sleep
- 8 Rest ,
-2 Healing
-1 Food
-1 Water)

While you sleep your body shifts and changes you become more humanoid and gain:
A, Arms
B, Humanlike legs
C, Human skin.
D, Write your idea here.

Spoiler:  Simba, the Lion King (click to show/hide)
[/quote]

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