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Messages - Funk

Pages: 1 ... 366 367 [368] 369 370 ... 411
5506
DF Dwarf Mode Discussion / Re: Goblin Archer strategy
« on: August 12, 2010, 01:12:22 pm »
i just send out a mob usess dwarfs then my real squad.
all the arrows hit the soapmakers :D

5507
DF Adventure Mode Discussion / Re: Goblins -A threatened race?
« on: August 10, 2010, 05:44:24 pm »
Goblins are not stupid,but thay are full of the leting every one do the best that thay can with out any laws.

5508
DF Adventure Mode Discussion / Re: Starting Wars
« on: August 10, 2010, 05:35:42 pm »
  • first join as civ by resting
  • join second civ
  • start killing any one who attcks you will become a civ enemy
  • a civil starts profit loot

5509
DF Adventure Mode Discussion / Re: First Adventure:Death by Sock
« on: August 10, 2010, 05:30:59 pm »
if the boasts have a cap then it is new to 0.31

the fate of Thomod Cilkogite was cruel o for the days when for the days when a sock sail across the sky,struck with you like lighting and shattered your body it a single strike.
 

5510
DF General Discussion / Re: Future of the Fortress: The Development Page
« on: August 09, 2010, 10:26:25 am »
rember to add Bone density(link to Strength/Muscle mass)
 

on Muscle mass vs agility just rember that muscle cells can increase number or size

5511
General Discussion / Re: 14th Amendment Shenanigans
« on: August 09, 2010, 09:43:51 am »
dam u.s. and the part of it that whants to shut its self away.

this same part made you late for both ww1 and ww2

5512
General Discussion / Re: Things You've Never Been Able To Explain
« on: August 08, 2010, 05:47:39 pm »
i have see vans fix by the power of a old hippy-rock-on-a-strig

5513
DF Adventure Mode Discussion / Re: insta death bug on adv mode?
« on: August 08, 2010, 05:12:38 pm »
any metals or materials can be posioned just only in some states.

5514
DF Adventure Mode Discussion / Re: Alright, that was predictable
« on: August 06, 2010, 05:48:53 pm »
hydras are the easyist monster to kill as all there heads and necks add to major bleeding.

5515
DF General Discussion / Re: HAPPY BIRFDAY!
« on: August 06, 2010, 12:59:22 pm »
HAPPY BIRTHDAY! :)

5516
DF Suggestions / Re: Roads increasing speed of creatures
« on: August 06, 2010, 08:59:40 am »
roads can only make travel faster by:
A) being flat and free of scrub plants.
B) haveing briges.
C)going is a stright path.

only over long roads do you get time saveings

5517
DF Suggestions / Re: Heart destruction = instant death
« on: August 05, 2010, 06:24:38 pm »
blue and yellow heart wounds are not the same as red.

Spoiler (click to show/hide)
as you can see blue is for brusing.

5518
DF Gameplay Questions / Re: Arming civilians, good idea?
« on: August 01, 2010, 08:26:18 am »
yes armor can slow them down but if you only use light armor you will be ok.

i say mail shirts and a axe for every one.
the dwarfs in high risk jobs i.e. woodcuters ,or high vaule skills can have more armor.

berserk dwarves will be less of a risk as every dwarf will be harder to kill and can hit back harder.

5519
DF Suggestions / Re: Adventure mode siege participation
« on: July 30, 2010, 01:32:24 pm »
not yet but it will be.
Army Arc Release 2 "Release 2: Wars between civilizations, life cycle actions like birth/old age deaths and ruler succession throughout the world will occur during regular play involving fleshed-out units rather than simple historical figures. Battles can occur while an adventurer is present, even if the adventurer can't explicitly take sides.

Source: http://df.magmawiki.com/index.php/Army_Arc#ixzz0vBic6N20

5520
Other Games / Re: Third World Farmer
« on: July 30, 2010, 11:39:18 am »
27 turns, 5 kids, 36 years in school, built every thing.

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