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Messages - Funk

Pages: 1 ... 391 392 [393] 394 395 ... 411
5881
DF Suggestions / Re: Medals
« on: December 03, 2009, 09:34:25 pm »
the ETHIC:MAKE_TROPHY_XXX gives civ members trophy items made from killed foes.
all we need is for it to be a awarded in fort mode and be made for some thing thats not the dead goblins.

5882
DF Suggestions / Re: Do Not Spar
« on: December 03, 2009, 08:40:26 pm »
just rememder to brake a arm to stop them shooting all your bolts away.

5883
Curses / Re: Ideal Leader Build
« on: December 03, 2009, 04:37:22 pm »
thay seem to die or get 5+life trums

5884
Curses / Re: Zombie Survival Squad
« on: December 01, 2009, 09:45:42 am »
levels of zombie infection(wisdom) and infection resistinest(heart)
if there infection level rises to over there resistinest then thay trun in to a zombie.

infection raised by hand to hand combat.
the rate of infection gain can be based on armor level, wound level, first aid skill and roting bodys.

5885
DF Suggestions / Re: Civ-scale object prefs, and preferential trading
« on: December 01, 2009, 08:07:12 am »
the use fullness of the items may need to be take into a count
i.e.selling steel weapons to humans pays more than iron because thay can make iron but not steel.
elves pay a lot more for any metal items as thay have no metal working.

5886
i've checked legends a few times but i never get any one with more than 500 kills ever.

5887
DF Gameplay Questions / Re: Building a military FAST - HOW?
« on: November 28, 2009, 04:07:48 pm »
try to build some Fortifications/walls are out in the open to block there shots.
note that trees can be used but will take a few years to grow.

5888
DF Suggestions / Re: things i wish i could do in adventure mode
« on: November 27, 2009, 02:38:33 pm »
i have done all the ones in green,blue can in think but i havent.

Hunt a group or individual as he/they move from town to townit was a whoe civ of elves ;D

Seek a lost artefact
some one still has it
Gain a nickname/reputation amongst the people

Fight in a great battle/Pillage a town with a group of raiders or an army/Sack a temple
my band killed all of them every man, woman and kill.throw the last priest in to the pool.
then i eat there bones

Be buried alive as punishment
your body can be staked

Assist a group of dorfs in reclaiming a fortress
you can kill the thing that made you leave.
Rob a tomb
uist dont need all that stuff now he's dead.
Drink dragons blood
you can
Discover strange individuals wandering the wilds

Wield a legendary sword

Hunt for food
you can eat bones and drink there blood and vomit.

Collect trophies from your fallen enemies
2 ways take part of them if you cut one off or start as a civ with MAKE_TROPHY... and retire an restart.

Start a great fire
i brunt a elf civ to death.

5889
DF Modding / Re: Revolvers
« on: November 23, 2009, 03:52:15 pm »
have you regened the world.
remebber to keep the seeds

5890
DF Modding / Re: Compatable mods?
« on: November 23, 2009, 03:50:20 pm »
most mods can be used together with some little changes for overlap

5891
DF Gameplay Questions / Re: Trapped Enemies
« on: November 22, 2009, 02:55:03 pm »
build some grates to filler out the stuff.

5892
DF Gameplay Questions / Re: Oh flaming champion...
« on: November 21, 2009, 11:17:22 am »
his items will burn out in time,and i do think that dwarf flesh can burn when the dwarf is a live.
so in time the flames will go out

5893
DF Suggestions / Re: Knives As Personal Defense
« on: November 21, 2009, 08:19:38 am »
dwarfs need a weapon that is mosty a tool to explain how thay do all there work.
a hand axe with a hammerhead can do a most work shop tasks.

5894
DF General Discussion / Re: Thank you, Tarn!
« on: November 19, 2009, 05:20:40 pm »
Df work because it takes out a lot of over used and stupid ways of doing things
i.e. runing around a full pelt even when your at deaths door and have stuff weighing more than own body in Hammerspace.
in df you crawl in pain that makes you black out from time to time.

the pain and the hard ship make it a better story and so a better game.

5895
DF Adventure Mode Discussion / Re: Lost an Eye. AGAIN D:
« on: November 19, 2009, 04:15:50 pm »
one eye is fine both is death in the next time you fight a range foe.

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