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Messages - Funk

Pages: 1 ... 398 399 [400] 401 402 ... 411
5986
Other Games / Re: Any games out there where I can gas my opponents to death?
« on: September 22, 2009, 10:27:39 am »
Sid Meier's Alpha Centauri has neve gasas add on to some troops

5987
DF Modding / Re: Problems Getting a Modded Race to Declare War on Me
« on: September 22, 2009, 10:11:22 am »
remove INTELLIGENT
and add CAN_CIV ,CAN_LEARN and maybe LIKES_FIGHTING

5988
DF Suggestions / Re: why can't dwarves make wooden weapons?
« on: September 22, 2009, 08:35:20 am »
stone clubs,stone headed spears
wooden spears
stone tiped bolts
a tip with stone job at the crafters that add stone tips to wooden bolt,spears and so on

5989
DF Modding / Re: Murlocs, Oh God...
« on: September 21, 2009, 04:47:31 pm »
why use so weak a monster

5990
DF Suggestions / Re: Sheild walls
« on: September 21, 2009, 03:19:59 pm »
no a good leader/discipline is all that make a shield wall keep in line so you have the protection for the sides and the rows
 and not some guys in staneding in a line.

will dwarfs stout tag make them better at useing shield walls and the like to block charges?

5991
DF Gameplay Questions / Re: How many years do fortresses last?
« on: September 21, 2009, 01:50:17 pm »
as long as you care to have them last i.e. till you get bored

5992
DF Suggestions / Re: Sheild walls
« on: September 21, 2009, 01:14:49 pm »
we need :
Testudo formation or tortoise formation
Spoiler (click to show/hide)
note the lack of shields to the sides and rear

Phalanx
Spoiler (click to show/hide)

to make any formation work you need not well trained troops(you just put the new guys in the center and tell'm to copy you) but good leaders to keep every one in line and keep a eye on the fighting.

5993
regen useing the same seeds

5994
DF Modding / Re: nameless immigrants
« on: September 18, 2009, 11:28:36 am »
No names? sounds like what happens when you remove CAN_SPEAK from a creature.
no it can happen when as civ has can speak.

5995
DF Modding / Re: Giving the Elves Culture-Appropriate Weapons
« on: September 12, 2009, 06:39:07 pm »
name reactions elves XXX
make then need items no one but elve will use.
may be a bit of armor?

5996
DF Dwarf Mode Discussion / Re: My temple, cursed?
« on: September 12, 2009, 06:25:06 pm »
to an altar to armok you do not give sacrifices. it takes them.
siged

5997
Curses / Re: Starting Strategies
« on: September 12, 2009, 05:29:37 pm »
nightmare mode start
  • talk any one who looks like thay will fight at crack den/the veage co op
  • talk to 50-75 people to get a good pick of skill/weapons
  • pick a kill team (best weapons/stats)
  • kill cons for money/weapons
  • level them up till thay can lead some one
  • free some people to run drugs for cash
  • dont whast time court room back up(you will not live to get your day in court)
  • work on sleepers/more people






5998
DF Gameplay Questions / Re: A Moat?
« on: September 11, 2009, 10:45:21 am »
you can build rised moats

W
WMWR
G G G G G

W=wall
M=moat
G=ground

5999
Other Games / Re: Any good freeware games
« on: September 10, 2009, 10:41:39 pm »
if you dont care to much abount the law then abandonia has lot of free games
note you will need dosbox.

6000
DF Dwarf Mode Discussion / Re: Those rooms you always end up making...
« on: September 08, 2009, 04:28:10 pm »
i make these to drown things
Spoiler (click to show/hide)
i try to make a houseing/water tower but dug it over the barracks and flood my fort when i changed the flooring.

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