Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - janglur

Pages: 1 ... 34 35 [36] 37 38 ... 45
526
DF Gameplay Questions / Re: Weapons/armor/materials Comparisons?
« on: September 06, 2010, 09:00:26 pm »
This calls for !!SCIENCE!!

527
DF General Discussion / Re: This Cat Has Kills (Cute)
« on: September 06, 2010, 06:57:34 pm »
It's a lone male.  The females encountered a bit of magmaspike trapsgoblins fun.

528
DF General Discussion / This Cat Has Kills (Cute)
« on: September 06, 2010, 06:40:11 pm »
We've all seen kittens to incredible things, but this just took my cake (which is a lie anyway)

Our resident lilkitty chased six hoary marmots through my bludgeon-of-doom silver mace/hammer barrage, netting me some badly needed bones and hides.  =D

529
DF Gameplay Questions / Re: Weapons/armor/materials Comparisons?
« on: September 06, 2010, 06:26:35 pm »
Hey, if someone made an artifact lead mace/warhammer, would that actually beat out silver?  It has a higher density.  (Assuming equal quality silver equivalent item)?

If so, I have a new mood plan.

Also, do decorations raise weight?  Like if I studded a hammer with lead, would it weigh more than an undecorated one?

530
DF Gameplay Questions / Re: Weapons/armor/materials Comparisons?
« on: September 06, 2010, 06:08:47 pm »
Testing does show adamantine in the arena is about as useful as wood.

531
DF Gameplay Questions / Re: Weapons/armor/materials Comparisons?
« on: September 06, 2010, 05:15:38 pm »
Keep me updated, Khift.


The reason I ask about hammers vs. maces is because I have a SERIOUS overabundance of silver.  I've struck eight native silver, two horn silver, and four galena.  I literally have more silver ores than stone!  And it's only my first year!

532
DF Gameplay Questions / Weapons/armor/materials Comparisons?
« on: September 06, 2010, 04:16:11 pm »
Which is better, assuming equal quality and material?

Warhammer vs. Mace
Bolt vs. Arrow
Robe vs. Cloak

Pig Tail  vs. Rope Reed vs. Cave Spider Silk?

And what are the top5 metals for bolts?

533
DF Gameplay Questions / Equipping Goblin Gladiators
« on: September 04, 2010, 12:11:44 pm »
So, i'm building a fort with the intention of invading Clowntopia with a frontline goblin army of 100+ gobblygooks.  I want to know..
If I strip them of their gear and release them in a room of superior =dwarven steel=, will they automatically pick it up and use it?  Or must I go without a goblin Christmas in order to give them a slaughtering fighting chance?



Also, do you know what non-atomsmasher traps work well against demons?  Would 100 goblins be enough to soften them up initially?

How many legendary killerdorfs in exceptional+ steel would you reccomend for the second wave?

534
DF Dwarf Mode Discussion / I'm going to end it all.
« on: September 03, 2010, 02:57:00 pm »
How should I?

A)  Prepare a magma 'SCREW THE WORLD!' device
B)  Breach HFS
C)  Catsplosion (FPS death)
D)  Mass Dwarven Suicide Chamber
E)  Burning lignite bins + Overworld Map
F)  Give everyone a pet alligator.
G)  Last Dwarf Standing super-survivor arena
H)  Mass Artifact/Masterwork destruction
I)  Cave the entire map down into the magma sea
J)  Prepare a REAL goblin siege, with 100+ goblins, 20+ trolls, and various mounts unleashed behind my defenses and see how far my traps can go?  (Armok's favorite, i'm sure.)
K)  Variation of J.  Goblin Supersiege vs. The Clown Aramada?
L)  Get the worst noble possible (though selective magma-ing) and attempt to have all my dwarves jailed at once?
M)  Forgotten Beast Blood Sauna?
N)  Prepare a ginormous dwarf-launching bridge and fling everyone in random directions
O)  Use Runesmith to blind all dwarves and see just how they fare
P)  'Bad King', specially isolate a very demanding Forgotten Beast Adamantine King to where dwarves can come 'serve' him but he cannot escape the fort
Q)  The Dwarflander, drops dwarves from 3 z-levels with no medical intervention, allowing only those who survive to continue
R)  Go Hippy, stop eating meat, using wood, metal, and farming and live off the land-  and on the land
S)  How I Make Babby, kill all female dwarves and let them age to death
T)  Vomitorium, force every dwarf to cave adaptation then lock them in a bright, shiny room with food and booze for a lifetime and see how long they last (without beds)
U)  Hazardous Workplace, put an automated upright spike (menacing spike) trap behind the door of every workshop and watch OSHA have a fit
V)  Aquadwarves, dump them into 4/7 water labyrinth with a few breathing spots lined with traps and carp venemous water monsters, and see if anyone survives?
W)  Yggdrasil, attempt to build a 50 z-story tree (out of wood, of course) and survive the elven hypocritical ambushes
X)  Dead Weight, attempt to replace EVERYTHING possible with lead, and watch my dwarves crawl to a halt.  Also, no booze.
Y)  We're All Mad Here, use Runesmith to force all but one dwarf into a strange mood at once.
Z)  D'oh, make everyone a miner and cause them all to die by digging into something unintelligent.

D FOR DWARF)  Build a 'Dwarven Laboratory' and cage all manner of horrific beastiest, for !!SCIENCE!!.  Nothing can possibly go wrong, unless that janitor accidentally pulls the 'off' switch on the 10 megaton ectoplasmic containment unit.  (Bonus for Doom references)

535
DF Gameplay Questions / Re: He prefers to consume he?
« on: September 02, 2010, 08:52:57 pm »

536
DF Gameplay Questions / He prefers to consume he?
« on: September 02, 2010, 08:48:05 pm »
I got a dorf with a wierd food preference.  Anyone know what it means?



(Also, on an unrelated note, WAR GRIZZLY BEARS GOOOOO!  Dwarf Fortress has just acheived a new level of awesome.)

537
DF Gameplay Questions / Re: Fishing through grates?
« on: September 02, 2010, 07:51:08 pm »
They have, but they spawn 24/7 in groups of three typically, sometimes undead.  They've picked a few woodcutters and wood-haulers off before I got some extensive defenses up (And man, i'm LOVING these) but still have the problem of them swimming into my fort.

Also, I have caged gators.  Can I put these on a chain without taming them, with a pretty good chance of them NOT killing a dwarf?  I want to have a viscious moat filled with gators to wicked up my dropbridge.  It's that or spike traps!

538
DF Gameplay Questions / Fishing through grates?
« on: September 02, 2010, 05:36:56 pm »
I'm hoping to catch turtles, not Alligators.  Which are a major problem on this map.

Can alligators bust through grates?  And if not, can you fish through them?

539
DF Gameplay Questions / Population Control?
« on: September 01, 2010, 09:30:44 pm »
If I mod the d_init to limit population to 50 initially, can I change that and have more migrants later?

I wanna keep the population down for FPS reasons to start, and crank it up later when having 200+ dwarves are necessary to churn out masterwork steel uberarmored legendary army dwarves and conquer Fun below.

540
DF Gameplay Questions / Re: Indoor Outdoor?
« on: September 01, 2010, 06:35:14 pm »
Nope, he has no listed flaws in fact.

I finally gave up after two years of him being on break.  Too much work to train someone else up to that, and i'm not very happy with the fort anyway.

Now I started another, but the FPS is sinking alarmingly fast.  *Sigh*  One day... ONE day... the perfect fort will be mine.

Pages: 1 ... 34 35 [36] 37 38 ... 45