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Messages - Milskidasith

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106
DF Adventure Mode Discussion / Re: My assault on my own fortress...
« on: November 22, 2008, 06:40:46 pm »
Third assault went better. Killed 30 dwarves, most of them military. Died to a champion speardwarf weilding a better spear than me. He was one of my guys who was legendary in all weapons but crossbow.

And that ended it. I decided to start a new fortress with a new world, so I supped up the goblins and had some fun.

(Also, the new goblins already ambushed me in spring 1 and killed my farmer.  :'()

107
DF Suggestions / Re: Suggestion: Crafting Failures
« on: November 22, 2008, 06:27:16 pm »
And 80% of the time by novices and a good deal of the time by most all dwarves you would bring on embark. ;D

108
DF Suggestions / Re: Military training
« on: November 22, 2008, 06:24:40 pm »
But there would need to be a battle field experience stat for each weapon skill, as you may find unorthodox ways to use a weapon while battling unusual enemies or while fighting in circumstances that you don't get while training.  You could be the king in the fencing class, but if you don't know how to improvise in the real world, you won't beat that legendary warrior who has defended the land from thirteen massive attacks with little back up.

For the first one, that would make more sense as battlefield experience for each creature. There aren't that many creatures that are odd (it can't be that different to fight goblins than to fight dwarves) and honestly most of that stuff could be "passed down" from champions (Imagine champions holding "what to do on the battlefield" classes). And actually, if that "legendary warrior" was also using fencing, and wasn't as good as you, you could whip his ass. One on one duels to the death are... well, that's sparring, just to the death. Bad example.

To the above: Two stats makes more sense. Weapon skill is technical proficiency with weapons, and battlefield exp. is experience under battlefield conditions (more resistance to fear, avoiding traps, spotting ambushes, more ability to fight while wounded, and some increase in skill, but not much).

To give you my concept of it, Battlefield experienced people are almost never going to be able to beat somebody with less battlefield experience but more weapon skill in a straight up, controlled fight. However, battlefield exp. guys are the dwarves who won't flee (military dwarves DO need to flee, it gets annoying when your concious dwarf with a broken weapon arm attempts to punch a squad of goblin axe users to death when he should be fleeing) and would be more effective on the battlefield, especially if they were squad leaders and sent to attack other bases (of course, this is all when the army arc comes out). Putting it all into weapon skill not only leaves the problem of forcing all your dwarves to be stuck in mediocricity in what is easily trainable, but also means that all the GOOD things about battlefield experience cannot be expressed. Also, Beowulf wouldn't have been as badass if he didn't kill monsters, but he would still be just as effective with a weapon.

109
DF Bug Reports / Chasm display glitch...
« on: November 22, 2008, 06:06:18 pm »
Ok, my chasm has a patch where the small .s meaning "the floor is one Z level below" displaying for 20 Z levels before hit hits the final part of the chasm. I figure it is because, somehow, my chasm has a (very strange looking) natural bridge over it. Somehow the hills formed in a way that they rose three Z levels above the normal edge of the chasm and go across, and then go down. So I have a display glitch to pay for the fact I have a kick ass spot to fight goblins (although dwarven casualties would be high. Heh.)

110
It's complicated and at least somewhat unnecessary, and it kicks ass!

That means it is very dwarven. I give it two carps up!  ;D

Keep up the good work, (footker)chief!

111
DF Suggestions / Re: Internal Security
« on: November 22, 2008, 05:31:45 pm »
Here's an idea: Let the police use whips and scourges. Instead of hammerer, dwarves have the old favorite, the lasher! Gore damage is already very effective at knocking out dwarves, and a fortress guard member probably doesn't have the skill to, as I was able to in Adventure mode with a little cheating, whip off limbs. Modify the AI code a bit and we can have non lethal, whips, billy clubs, blunt crossbow bolts and dwarven nerve gas.

112
DF Dwarf Mode Discussion / Re: Goblins that seem to give up
« on: November 22, 2008, 05:25:11 pm »
I think you can increase goblin power by turning off "Multiple Litter Rare" on them, and increasing their size. I'm trying it out, and while I can't be sure yet, I think with them repeatedly giving birth to goblins that are born children and turn into adults at age 1 and have goblin litters of 1~5 (and are as big as cows) it should be tougher.

Of course, I did mod dwarves to be the same size as humans so I could use their equipment... heh. Heh heh.

113
DF Suggestions / Re: Military training
« on: November 22, 2008, 01:55:06 pm »
Dwarves spar, not train with dummies. However, dummies and stationary archery targets WOULD make nice ways to prevent low level combat injuries (for melee weapons, an instructor would be near there).

About master: Once again, that is more a matter of semantics than actual skill. Although quite a few people ARE praised as such things as grand master for sparring skill alone (once again, karate). I admit, legendary is a stretch, but I was already in support of expanding (and rewording the system) to where grand master is where legendary +5 is and legendary can only be obtained by creating an artifact or, in the case of combat, having a certain amount of kills (or in the context of this thread, a high enough battlefield experience stat).

114
DF Suggestions / Re: Military training
« on: November 22, 2008, 10:54:18 am »
No... you were saying it should limit the dwarves technical proficience with the weapon, which is what I disagreed with.

115
DF Suggestions / Re: Military training
« on: November 22, 2008, 10:47:44 am »
I'm talking about both, and forcing dwarves to hit a "cap" on weapon proficiency (especially one below great, as was suggested) is both unrealistic in terms of RL and adds a whole shitload of fake difficulty and micromanaging annoyance (if you ever want a champion, or even a couple lords instead of a bunch of people a tenth of the way towards great) for the game aspect of DF.

116
DF Dwarf Mode Discussion / Re: New Vein exloration method
« on: November 22, 2008, 10:44:00 am »
The best method, and a pretty damn easy one to set up, for exploratory mining is shaft mining.

XXXXXXXXX
XOXXOXXOX
XXXXXXXXX
XXXXXXXXX
XOXXOXXOX
XXXXXXXXX
XXXXXXXXX
XOXXOXXOX

Etc. (O is mined out). 100% reveal with very very little labor (for a 48 by 48 square it probably matches the labor of his cross design and is easy to set up).

You just need lots of staircases and an entire layer of rock mined out to explore the whole world with this. :D

117
DF Suggestions / Re: Military training
« on: November 22, 2008, 10:40:33 am »
Err.... well, it's clear you don't know what samurai's did. Samurai's trained UNTIL they were masters and then went out to fight. And their fights weren't "duels" so much as they were "who can slice the other guy across the chest" faster. They lasted up to six seconds at best, and it always ended death for the loser.

Anyway, you still never proved your point about weapon skill being technical proficiency. Sure, footsoldiers were better once they were on the battlefield, but they didn't exactly get the highest quality training possible before being sent out. Also, yeomen were simply peasants trained with a bow and they were as deadly as any grizzled veteran of combat simply through training.

I've already said: Battlefield experience should play a part, including overall deadliness and ability to avoid strikes during combat. It should NOT limit technical proficiency with a weapon, both for flavor (real life) reasons, and in game reasons (Having a military composed entirely of crappy soldiers is not fun).

118
DF Adventure Mode Discussion / My assault on my own fortress...
« on: November 22, 2008, 10:33:24 am »
Ok, since I abandoned my fortress (gobbo sieges hovered at 70 units or so, I was going to mod the gobbo, human, and dwarf breeding time to increase the number of goblins and humans besieging me, unless you guys know any other way), I decided to kill everyone off. Now I thought the small reclaim party I was given (21 dwarves to run a fortress with over 100 workshops that comfortably seated 200 dwarves with a created wealth of 3.5 mil) would be all that was left. But apparantly that didn't get saved, so my old fortress is still up.

What I have to fight:
Roughly 120 civilian dwarves.
15 champions, number dead, not sure.
About 30 other unimportant military dwarves.
10 elite crossbowmen.
20 crossbowmen.

First assault, playing a lone grand master or legendary in everything (cheats) dwarf: I managed to kill around 15 dwarves, including three champions. I was then shot in the leg, fell unconcious despite my high toughness, and was slowly beaten to death by civilians.

Second assault: I go in as a human demigod (once again, cheats) with the maximum number of followers. Unfortunatly, a marksman manages to hit me in the throat and I only can kill him, a champion, and three civilians before bleeding out. My meatshields killed two civilians and an elite wrestler before dying.

Third assault: TBA!

119
DF Suggestions / Re: Suggestion: Crafting Failures
« on: November 22, 2008, 10:23:51 am »
Why not, instead of XX raw XX, XX Cooked XX? I mean, when you make a souffle, does it fall back into the ingrediants, or does it just fall and look ugly?

120
DF Suggestions / Re: Military training
« on: November 22, 2008, 10:19:15 am »
Pilsu, you are pretty damn incorrect. It is ENTIRELY possible to become a master at a skill without having to kill somebody with it. As I said, I'm fine with dwarves having a battlefield experience stat, and crossbowmen needing to train on moving targets, but there is neither in-game reason nor real life logic behind keeping somebody from being a "master" with a weapon because they haven't killed somebody with it.

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