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Messages - Milskidasith

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121
DF Suggestions / Re: Bronze Fixing
« on: November 21, 2008, 11:57:58 pm »
I know. As I said, disposable. ;D

122
DF Suggestions / Re: Bronze Fixing
« on: November 21, 2008, 11:52:09 pm »
I'm talking about stone blocks here, not rocks. I think a brick on a stick swung at a goblins... head... wouldn't be as likely to shatter as the goblins head. Still, it would be nice. Somewhat powerful, easy to make, and disposable weapons.

123
DF Suggestions / Re: Fungal Infection
« on: November 21, 2008, 11:42:23 pm »
Eh, lets see. Elvish archers are slight pests... Carp are bad if you don't manage 'em right...

Yeah, it's probably about as annoying as all five of your zombie skeletal dragons breaking free at once in highly populated dining halls, booze bombing (even if that is just red smoke, it LOOKS like fire) your dwarves and tantrum spiraling your fortress into a burning incarnation of hell.

124
DF Suggestions / Re: Military training
« on: November 21, 2008, 11:37:41 pm »
Well, my dwarves don't seem to understand the concept of sparring. I have a mace lord who is missing a leg, a mace champion without an eye, and another mace lord without a lung. I also lost two mace lords to the dreaded broken spine and a mace royal guard to the dreaded "I'm not gonna rest off this injury, I'm just going to royal guard this spot" location.

Come to think of it, I really should stop using macedwarves.  ;D

EDIT: The one mace lord has a mangled lung, he didn't entirely lose it. He also mangled his arm in that fight, but that healed.

125
DF Suggestions / Re: Suggestion: Crafting Failures
« on: November 21, 2008, 11:34:45 pm »
Yes, well, restraunts and fortresses filled with dwarves so hungry they stop what they are doing to hunt rats probably have different quality standards.  ;)

126
DF Suggestions / Re: Military training
« on: November 21, 2008, 11:28:04 pm »
I agree with profit on the above.

And in fact, I think a "battlefield experience" stat might be useful. Higher stat means higher detection skill on ambushes, higher likelyhood to avoid traps (once we can invade OTHER locales), and better overall combat abilities while in live combat. However, it is perfectly reasonable to be able to train up to the highest level in weapons without actually having to kill somebody with it (legendary aside, and that's more a matter of the semantics about legendary than actual worth. But the arguments over legendary should be saved for another thread).

Just a guess, Profit: You were once involved in the military, right? Either that or you think about this a little bit too much.

127
DF Suggestions / Re: Suggestion: Crafting Failures
« on: November 21, 2008, 11:03:28 pm »
Have problems with food supply, not at all. Have problems with the concept of a person who hasn't cooked before being so unable to boil a mushroom that he manages to make it disappear from existence, yes.

128
DF Suggestions / Re: Bronze Fixing
« on: November 21, 2008, 11:01:10 pm »
Didn't know lead was malleable. Ignore that, then.

But hammers made out of granite. Man, that would be fun. Or even diamond hammers. WOO!

EDIT: Forgot to mention. Diamond hammers was a joke. Obviously, it would be hard to cut a diamond into a hammer shape with dwarven technology. Granite mauls are still fun, though!

129
DF Suggestions / Re: Military training
« on: November 21, 2008, 11:00:17 pm »
Are you kidding? I've taken Tae Kwon Do, and I knew, even from low level training, in what ways the strikes I was taught I could disarm (if possible. Obviously, the first warning was to get behind cover if somebody pulled a gun on you), stun, knock out, and kill somebody. The only thing being on a battlefield would teach you is how to deal with death, and we already have that (used to tragedy). Granted, it could be harder to get and have better effects, but being used to the battlefield doesn't make you any more technically proficient with a weapon (except the crossbow, and that's only due to movement, which could easily be solved if we could build gear operated rotating targets. Fun!).

130
DF Suggestions / Re: Suggestion: Crafting Failures
« on: November 21, 2008, 10:47:27 pm »
So you want a starting fortress to lose about 10% of it's food (from memory, probably wrong) bringing a proficient cook, or a whopping 75% of it by bringing no cook at all?

You are truly insane. And not in the dwarven way of "do something crazy and at impossible in at least 5 categories," more in the "never let this guy design games, he's the type who can only think of ways to add fake difficulty" way of insanity.

131
DF Suggestions / Re: Fungal Infection
« on: November 21, 2008, 10:45:06 pm »
Err... no... It isn't suspension of disbelief, it would just be annoying and stupid to be attacked by a zombie chia pet and die because of a microscopic scratch on your off hand's pinky's second knuckles third crease.

132
DF Suggestions / Re: Military training
« on: November 21, 2008, 10:41:19 pm »
Well that's a great way to F everything up. Honestly, you can get REALLY damn good at any kind of weapon use without actually having to kill somebody with it, so that's not only fake difficulty, but also utterly pointless.

Take any karate black belt. Ask how many people they had to kill to get as good as they were. The answer is probably zero. You can also get really damn good shooting a bow/crossbow without having to aim at a living creature (granted, having MOVING targets might help, so I can give you a point there, but still).

133
DF Bug Reports / Re: Floating Gobbo...
« on: November 21, 2008, 09:00:52 pm »
He's considered "flying" as in "knocked along the ground by a hammer." Which means he can't be shot, or examined. Anyway, I restarted that winter and got no sieges, just a couple of ambushes.

134
I never got why people complain about prepared food. Honestly, my dwarves eat (or refuse to haul) the stuff fast enough, so I always have about 400 of it. and I'd rather have an (overtly large) military than a squad of haulers. It's gobbo clothes that are overpriced. You get 6k per gobbo meatshield, sometimes more if traders request it. Not to mention the jewlers just LOVE to put diamonds on the stuff and get it worth 20k or more before trade bonuses.

135
DF Suggestions / Re: Bronze Fixing
« on: November 21, 2008, 08:28:51 pm »
I admit, super light adamantine hammers hitting so hard is a bit absurd. And golden hammers shouldn't be effective because, honestly, no matter how hard you hit somebody, if they were wearing plate (and to a lesser degree, chain) armor where you hit, the hammer might bruise them, but it would be dented beyond any use. However, lead and other dense, less malleable metals would make fine bludgeoning tools, and wood should honestly be more effective at piercing.

I still kind of think adamantine should be useful in hammers while still being light, but there isn't any way I could think of to do it (super low malleability and high hardness, maybe, but there has to be a point where increasing malleability and hardness by a lot hardly increases damage). Maybe we could give adamantine a "golf club" (or "spring" effect, if you like) where hitting the enemy causes it to temporarily bend inward and then snap out with extra force. Of course, that would make it even more complex. IE, it would be more dwarven. WOO!

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