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« on: November 21, 2008, 08:28:51 pm »
I admit, super light adamantine hammers hitting so hard is a bit absurd. And golden hammers shouldn't be effective because, honestly, no matter how hard you hit somebody, if they were wearing plate (and to a lesser degree, chain) armor where you hit, the hammer might bruise them, but it would be dented beyond any use. However, lead and other dense, less malleable metals would make fine bludgeoning tools, and wood should honestly be more effective at piercing.
I still kind of think adamantine should be useful in hammers while still being light, but there isn't any way I could think of to do it (super low malleability and high hardness, maybe, but there has to be a point where increasing malleability and hardness by a lot hardly increases damage). Maybe we could give adamantine a "golf club" (or "spring" effect, if you like) where hitting the enemy causes it to temporarily bend inward and then snap out with extra force. Of course, that would make it even more complex. IE, it would be more dwarven. WOO!