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Messages - Simmura McCrea

Pages: 1 ... 148 149 [150] 151 152 ... 165
2236
DF Adventure Mode Discussion / Re: Arghh!
« on: November 24, 2009, 01:56:28 pm »
I believe you need to be Legendary before you can use an artifact, but that may only be in Fortress Mode. Try 'w'.

2237
DF Gameplay Questions / Re: The Little Questions Thread
« on: November 24, 2009, 01:45:26 pm »
1) Build a floor over it, really.

2) Magma flood?

2238
DF General Discussion / Re: Dwarf Fortress on the internet
« on: November 24, 2009, 12:02:16 pm »
The Bethsoft forums has a small following.

2239
DF Modding / Re: Dwarf Fortress: Gnoll Clans
« on: November 17, 2009, 01:53:29 pm »
As far as I was aware, the [trANCES] tag causes artifact moods, as well as combat trances.

2240
DF General Discussion / Re: Oh God what was I thinking
« on: November 10, 2009, 01:31:01 pm »
And yea, dragons can drown, they're not even fireproof actualy.
Yeah, I got a dragon very early in a fort of mine. It came and ran straight ahead in a line. I thought it couldn't possible keep going on in a line and go for my fort instead.

It, ran across the map, right, into, my, magma pipe.

Dragon thought it would be easy to sneak up through the magma forges, down at the lowest possible level.

Yep, [FIREIMMUNE] does not imply [MAGMAIMMUNE]. The dragon didn't know that, however.

2241
DF Dwarf Mode Discussion / Re: Strange mood question
« on: November 08, 2009, 04:44:05 pm »
That's the name of the artifact. Secretive dwarfs mutter it when they're building it, which is why I believe Toady has a sense of irony.

2242
DF Modding / Re: Goblins VS Everything - v0.5 - Testers wanted!
« on: November 08, 2009, 03:10:24 pm »
Well, this one has some... interesting... toys. I've seen My little Torture Rack and Daddy's secret stash, as examples.

2243
DF Modding / Re: Goblins VS Everything - v0.5 - Testers wanted!
« on: November 08, 2009, 02:36:57 pm »
I settled in a good area. It's now summer, and I'm down three gobbos, with a fourth injured. You're a freaking psycho.

2244
DF General Discussion / Re: Future of the Fortress: List of Remaining Items
« on: November 04, 2009, 02:10:02 pm »
Quote
I don't suppose that there is any public beta available for download?
I'd love to start trying out the version as it stands, in fortress mode.
Dwarf Fortress is still in alpha. So, no, there isn't one.

2245
DF Gameplay Questions / Re: Large vs... not large?
« on: October 31, 2009, 03:19:10 pm »
Large gems have twice the base value and can't be used to encrust things.

2247
DF Modding / Re: Wild Animal Reproduction
« on: October 20, 2009, 06:44:44 pm »
The [CHILD:x] tag, [liTTERSIZE:x:y] tag or [MULTIPLE_LITTER_RARE] tag. I think. Also, the lack of a [FEMALE] or [MALE] tag.

2248
DF Dwarf Mode Discussion / Re: Theory on Cats
« on: October 20, 2009, 04:25:14 pm »
Personally cats have never been a problem for me. The real enemies are donkeys
I remember one time I realized that my fps was really slow so I checked and my dwarves had 280 pet donkeys
By the end of that year I had a legendary butcher

I too have had to face the donkey scourge. For some reasons, my immigrants rarely bring cats, but pretty much every individual dwarf shows up with a pet donkey. I usually keep most of my non-pet animals caged, or I immediately butcher them...but it's hard to keep your animal population under control when immigrants keep showing up with more (already pregnant?) pets that you can't butcher. In one recent fortress, I had over 50 donkeys that had been brought to the fortress as pets, not counting the eventually donkey-splosion of baby asses and hee-hawing that eventually ensued. I read somewhere that Dwarf Companion was eventually going to (or already does?) have the ability to "un-pet" animals, but as far as I know, that's not yet possible...

Anyone have any good advice on getting rid of unwanted animals that are already designated as pets? is it even possible to butcher a pet?
Killing the owner allows the pet to be butchered. If you don't want to do that, however, a pressure plate linked to a spike trap in a single tile corridor ought to do it, if you time it right.

2249
DF General Discussion / Re: Utility for mechanical testing?
« on: September 25, 2009, 02:31:46 pm »
[NOEMOTION]
I am not sure if it blocks tantrums, but it surely blocks a rage.

Also in case you don't know:
1) This should go to a modding forum, but because you're already here, ask any questions you need about changing your raws, I will answer.
2) http://dwarffortresswiki.net/index.php/Creature_tokens in case you need to find something else quickly.
It blocks tantrums because they're always quite content.

2250
DF General Discussion / Re: Yet another DF hacking program
« on: September 23, 2009, 10:17:39 am »
3 and a bit million. Not much.

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