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Messages - Simmura McCrea

Pages: 1 ... 158 159 [160] 161 162 ... 165
2386
DF Dwarf Mode Discussion / Re: This CANNOT be good.
« on: June 08, 2009, 03:43:28 pm »
Imp lobbed a fireball at something and set fire to the world, most likely.

2387
DF Dwarf Mode Discussion / Re: Artifact recursion!
« on: June 08, 2009, 02:36:38 pm »
Now we've all seen artifacts with images of our earlier artifacts...here's a new one.  I started a new fortress and the first artifact was as follows...

"Fashuk Abod, ">The Meanness of Striking", a Tower-cap Harp"
"This is a Tower-cap harp.  All craftdwarfship is of the highest quality.  It is encircled with bands of Tower-cap.
On the item is an image of The Meanness of Striking the Tower-cap harp in Tower-cap.
On the item is an image of shining suns in Tower-cap."

I'm not sure if the second image is supposed to mean anything special...but...since when do artifacts have images of THEMSELVES on them!?
Planepacked. A statue carved with the entire history of the world once, and itself 73 times.  Major headache there.

2388
DF Adventure Mode Discussion / Re: Cool things you just noticed in DF
« on: June 08, 2009, 01:56:06 pm »
The game tells you when the world changes age. I got this in Fortress Mode, but it's worth mentioning.

2389
DF Gameplay Questions / Re: Artefact crossbows and training
« on: June 07, 2009, 09:28:00 am »
Does he have a shield equipped? If so, tell him to stop using shields.

2390
DF Dwarf Mode Discussion / Re: Does one really need guards
« on: June 05, 2009, 11:16:27 am »
To prevent the Hammerer killing anyone (hopefully) and to keep nobles happy. And, in one case of mine, to 1 hit kill a dragon.

2391
Copypasta from /tg/ but this is by far the saddest... yet most awesome thing I've ever read. Many manly tears were shed when I first read it.

It's big.
Spoiler (click to show/hide)

*sniff

That's beautiful, man...

2392
DF Gameplay Questions / Re: A whole bunch of newbie questions
« on: June 04, 2009, 11:38:06 am »
So, I found this game while searching for free linux games (it was a filthy lie, though, because DF doesn't seem to have a native linux version) and I've found it kind of awesome.  I know there are a million different tutorials and so forth, but I'd much rather learn how to work things by mashing random buttons to find out what they do, so I started up (and abandoned) several fortresses and just messed with stuff.  The wiki has been very helpful to reference during the process, but it doesn't seem to cover everything.

1.  Is there a happy medium between window-sized and full-screen?  At "normal size" with my resolution, DF occupies a tiny portion of the screen, and there doesn't seem to be any way to resize it.  It'd also be cool if it were somehow possible to make it show a larger area of the map.
2.  How do you keep all of the dwarves organized?  I got the hang of managing the original 7 pretty well, but then the immigrants came, and suddenly there were 28, some of which had skills I didn't even have buildings for yet, or had no skills, or had redundant skills because apparently only one dwarf can use a particular building at one time.  I wound up not knowing what people were doing, who had the seldom-used skills (like Architecture), and having 10-15 Idlers at any one time.  Help?
3.  My butcher shop was constantly creating miasma - is the meat rotting in there?  There was meat successfully being put on the stockpiles, and the only rotting things I noticed were corpses (which were all outside) but I wasn't keeping very good track of how much was being brought in either.
4.  How do you get dwarves to actually stay inside?  I tried ordering them from the orders menu, but this just created a constant stream of dwarves leaving the fortress to go stockpile something and then saying "Oops, forbidden location" and then going back.  Then I had a few dwarves who were being chased by goblins and literally ran to every part of the map except the part where the fortress was.  What the heck?
5.  On a related note, how do you defend against the goblins?  I did put up traps, and front doors (but I can never lock them because the stupid dwarves never go inside all the way), and recruited dwarves to the army, but I can't figure out how to tell them to go attack the goblins.  I'm probably just missing something really obvious.
6.  Also, my cage traps did manage to catch some goblins, but then what do I do with them?  Despite what the wiki says, I can't find any weapons and armor that look like they might belong to them on the stocks page, and in any case I don't seem to be able to zoom to any of it anyway.  Can I butcher them?  Can I tame them?  Can I mercy-kill them?  Can I sell them to the elves?  I don't want them sitting in my fortress taking up stockpile space and cages.
7.  I assigned one of my unskilled immigrants to hunt, because I wanted him out of my hair; apparently he got injured and went to rest in the barracks, with what looked like some minor wounds to one or two limbs.  Later he got up and appeared to be alright, except that I would constantly be getting messages to the effect that he was canceling actions like "Get Drink" and "Move Item to Stockpile" because of "Unconsciousness".  It seems he had his right eye greyed out (does that mean he lost it?), but I'm not sure how this causes narcolepsy.  Will this problem go away eventually, or is he maimed for life now?

There's probably more things I forgot about, but this is probably a good start, anyway.

1. Different window sizes in the init.txt

2. Create industries and leave them to it. Or just have a honking huge military.

3. Chunks, meat, skins and corpses can all rot. These idlers could be put to use for hauling.

4. Apart from the orders menu, you can't really. Annoying, I know.

5. x is the squad menu, use s to station them somewhere.

6. Theirs is anything that has 'narrow' as a descriptor. And no, no, yes and yes. Exactly how you kill them is up to you.

7. Dark grey wounds means the object in question has been severed. He keeps passing out because of phantom pain. In this version, there's no way to get rid of that.

2393
DF Gameplay Questions / Re: My Hammerer has overstayed his welcome
« on: June 04, 2009, 06:49:32 am »
Re: selling the hammerer.

Yes, you can , and if you do, you'll never get another. Same with any noble.

Doesn't he break out when you try to take him to the trade depot?
Nope, just sits there wondering what the hell's going on.

2394
If there are enemies close enough for your military to be targetting, your ballista won't be fired, civilians are weenies.

this is exactly why I think ballistae are essentially useless.
But from long range they're devastating. One lucky shot can decimate a siege.

2395
DF Gameplay Questions / Re: My Hammerer has overstayed his welcome
« on: June 03, 2009, 05:18:48 pm »
Re: selling the hammerer.

Yes, you can , and if you do, you'll never get another. Same with any noble.

2396
Yep, quantum dumping comes in handy. Alternate solution: dump them into magma.

2397
DF Dwarf Mode Discussion / Re: Dwarven Trail, A Sprite Comic
« on: June 03, 2009, 04:01:46 pm »
The starting 7should be named Urist, Urist, Urist, Urist, Urist, Urist and Urist
No, no, no. Urist, Urist, Urist, Urist, Urist, Urist and Olin, but the others call him Urist to avoid confusion.

2398
DF Dwarf Mode Discussion / Re: Achievement Unlocked (IMG heavy)
« on: June 03, 2009, 03:09:44 pm »

Do Fortress and Royal Guard count?

2399
DF Dwarf Mode Discussion / Re: My Orc\Hobgoblin Pit
« on: June 03, 2009, 07:17:50 am »
Should've used magma.

2400
DF Modding / Re: Help with Civ.
« on: June 01, 2009, 04:55:47 pm »
You seem to be missing a brain. And guts.

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