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Messages - Waparius

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211
DF Suggestions / Re: More Administrators: Dwarf Resources Dwarf
« on: March 11, 2012, 03:29:22 am »
Probably better to call them the "Foreman" or something.

Ideally they'd gather knowledge about other dwarves by socialising with them.

212
DF Suggestions / Re: Personalized designated rooms
« on: November 12, 2011, 11:59:35 pm »
Quote
The other part of the suggestion would be practically invisible from a interface perspective- you would still designate rooms for engraving (or painting, mosaics, or whatever other forms of decoration might arise in the future) the only thing that would change is that in a situation where a dwarven engraver likes chickens, and a noble likes swords, you would see the engraver carve images of swords instead of chickens in the rooms you gave to the noble.

Unless you get a freethinking, narcissistic engraver who'll put his chickens anywhere he wants, nobles be damned, because he's an artist.

213
Quote
I think the idea of making it a zone is the best method of implementation, as then it is fully scalable to whatever size you want.

If it is zone-style, the interface should be improved with a "Fill Room" option that works like making rooms from furniture.

Otherwise, yeah.

The idea of making bins/barrels of stuff at a time isn't a bad one. Nor is the idea of being able to link the workshop rooms with minecarts when they come in. Being able to set up some kind of production route, Settlers-style, would help with my OCD.


214
DF General Discussion / Re: What turns you off about DF?
« on: November 06, 2011, 12:19:47 am »
It may have been mentioned before, but the fact that you can't tell the mood, skills and enabled labours of all of your dwarves on the units screen is incredibly frustrating, especially since dwarves may show up with unassigned labours or get them deactivated for whatever reason.

215
DF General Discussion / Re: Things you wish were still in the Game
« on: October 25, 2011, 08:59:27 pm »
Guildmasters. Nothing makes a fort feel more civilised than having to cater to the whims of a bunch of useless bureaucrats.

The economy was also fun, since I would often unwittingly put my dwarves into 3x3 limestone apartments, only to see a mass eviction as soon as the taxcollector showed up.

Cave-river based agriculture, and the farms drying out every winter.


+1 to Goblin Golf with legendary mace- and hammer-dwarves.

216
DF Suggestions / Re: Encased units
« on: October 24, 2011, 11:09:08 pm »
If it lets me remake the old practice of encasing a noble in obsidian, carving the block into a statue and using it to decorate my entry hall without breaking the fantasy by having said statue depict a fly or something, I am in favour.

217
DF Suggestions / Re: "Specialized" workshops
« on: October 23, 2011, 11:07:32 pm »
This would make a neat stopgap until room-based workshops come in.

218
It would be neat to have your engraver focus more on decorating the fort with his family history. Or possibly down the line have dwarves commission decorations along the same lines - the Militia Captain, for instance, wearing an amulet encrusted with the image of his great-great-grandmother, depicting her ascension as the General of the Mountainhome, and having a tunic embroidered with the family crest in blue cave-spider silk.

When dwarves die with offspring, their children should inherit their possessions, too.

219
DF Suggestions / Re: Sieges
« on: October 15, 2011, 08:01:48 am »
Honestly the whole construction system should be overhauled. Make it so that you need an architect to build proper constructions (and compensate for that by allowing architects to get help from multiple dwarves hauling materials and for constructions to be built all at once). Instead of walls, dwarves can produce barricades out of raw materials and furniture with no designated profession, much like dirt roads, but these can be wrecked by building destroyers.

Probably be worth it to make siegers able to break through fortifications, with time and effort.

220
DF Suggestions / Re: Tolls
« on: October 10, 2011, 06:16:46 pm »
For some strange reason i read this topic as "Trolls".

Why not both? Charging passers-by to cross their bridge is troll tradition!

Just don't mention the goats.

221
DF General Discussion / Re: I am getting bored of DF... halp!
« on: October 08, 2011, 08:53:36 pm »
While you're waiting, try a self-imposed challenge like pretending to be hobbits.

222
DF Suggestions / Re: Ropes.
« on: October 08, 2011, 08:19:28 pm »
Making drawbridges more complicated kind of falls under the machine improvements list, along with multi-tile, spring-driven weapon traps. Rope ladders are already slated for development and have been for a while - iirc the reason you can currently build staircases from above as well as below is as a placeholder because Toady couldn't get ropeladders working properly yet.

The rest of it will probably come in with the hauling improvements, along with minecarts and the like. Right now it's not as useful as, say, a well, because dwarves can happily carry gold-studded lead doors down a 30-level spiral staircase.

Now, when it becomes useful I'm all in favour of it, along with capstans, winches, etc.

In fact, one thing I'd absolutely adore would be aerial ropeways, since low-tech magazine says they've been around for a long time - see http://www.lowtechmagazine.com/2011/01/aerial-ropeways-automatic-cargo-transport.html. tl:dr version: think like a ski-lift, only for stuff, and with way more potential for FUN.

223
DF Suggestions / Re: Tolls
« on: October 08, 2011, 08:09:52 pm »
Tolls are a great idea, since they allow for more fortress varieties than the bog-standard Weapon Factory, but kind of need to have a working money system.

224
DF General Discussion / Re: DF Talk: Playstyles and You
« on: October 08, 2011, 07:51:21 am »
Wow. Am I the only one who mixes Gamism in there?

I mean, sure, the simulation-factor's pretty important. I'm not in Dwarf Fortress for the points/cat-tallow soap bars, but a lot of my fun comes out of having my fort there for a semi-sensible purpose, whether that's to build a giant army under what is ostensibly a village of human peasants or just the old standard "dig deeper, and more greedily." But then again, more simulationist stuff tends to let out more gamist stuff anyway - the planned increase in farming difficulty, for instance, means at some point forts will have to worry a lot more about sieges, and have more of an excuse to colonise the caverns, which is only a good thing.

I want more out of the late-stage game so that I have more interesting things to do. Expanding bureaucracy, hill-dwarves, better trade (and more options! I want to be able to hire out my militia as guards, build a lavish above-ground embassy for the human nations and send caravans from my fort!) are all simulationist things, but I want them for gamist reasons, if that makes sense.

225
DF Suggestions / Re: Bookkeepers need books for bookkeeping
« on: September 25, 2011, 09:44:43 pm »
The tech cut-off happens just before movable-type printing showed up in Europe, which I think is there for a reason.

On the other hand there's no reason not to have a Scriptorum for the purpose of copying books, or even just a writing desk that can be put into a library room for that same purpose.

New books could be made in two ways - the records of the book-keeper (and perhaps some kind of Historian noble), and a Strange Mood (Urist McBook-keeper has been Inspired!). Books could then be copied in the Scriptorum or library by a Scribe.

Bookmaking would work as a 3- or 4-stage process similar to pottery - First, produce paper or parchment from cloth or leather (and maybe ink at the mill, though that may not be completely necessary). Next, the scribe makes a manuscript in the scriptorum, or the bookmaker does the same in a study. Finally, you can bind the book at the bookbinders, which requires one manuscript and one unit of leather, and results in a saleable, storable item, like the way you have to glaze certain pots to use them for liquid storage.


As for scrolls, that's really something for interacting out of the fort later on, I think.

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