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Messages - profit

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1
DF Modding / Re: Community Mods and utilities list.
« on: November 24, 2022, 10:08:21 pm »
Checking a few mods and it appears a few have some problems.  If I happen upon one or you discover one that is not working, report it, and I will try to add it to an area of the list to encourage the author to fix it up.

2
DF Modding / Re: Community Mods and utilities list.
« on: November 21, 2022, 08:43:05 pm »
I should add this utility then. It's an entity ethics and relationship tweaker utility that makes it easier to manage which civs tend to ally or start wars with each other.

I also notice you don't have WTFTools, so I'll also suggest adding my slightly modified and more user-friendly version of the utility. It lets you change several text files in the game, like the fortress intro, diplomat dialogues, and help text.

Added the first one. 
I do require a link to the forums for a link to be added, so I did not add the second one, but just reply with that and I will add it as well.

3
DF Modding / Re: Community Mods and utilities list.
« on: September 20, 2022, 06:35:17 pm »
I can't believe Squamous' The Long Night isn't on this list. Can we add it? Everybody should know about it. Dude is a modding beast.
I haven't played his other mods, mostly because The Long Night hooked me hard, but every one of them seems quite incredible and should probably be on this list. His work oozes a very unique charisma.
As stated, players and authors are the ones who tell me what to add, I don't overlook things because I don't look.  Everything that is here are mods that someone requested to be added.  =)

4
DF Modding / Re: Community Mods and utilities list.
« on: September 20, 2022, 06:30:40 pm »
DFLang has a 404 link unfortunately
Link should be http://www.bay12forums.com/smf/index.php?topic=47332.0
Strangely enough it was correct, not sure why it wasn't working for him.  I remade the link just in case.

5
DF Modding / Re: Community Mods and utilities list.
« on: May 18, 2022, 08:32:04 pm »
Can I get a new one of mine on the list?
LISA: The Dwarfful - a Life Ruining DF Experience - TC mod that converts the regular fantasy setting into one based on the LISA games.

Of course. I will add it today.

6
DF Modding / Re: Community Mods and utilities list.
« on: January 26, 2021, 10:07:01 pm »
Yeah, don't feel any pressure to add them quickly :). I haven't had the chance to try most of them out so I didn't think I qualified to write descriptions for them.
I know it's mostly people requesting their own mods be added (with the upside that the modder knows an apt description), but the last few years I feel there has been a lot of mods, and few of them have gotten here. That's why I suggested I make an PSA to tell modders to self-advertise here; I think the root of the problem is modders forgetting this thread exists, which is really a shame.

Honestly I really thought by now we would have a mod manager similar to rimworlds or the other programs out there that have a ton of mods and people would just be getting them that way by now.. LOL never figured this would be the way they rolled and I would be maintaining a forum thread for *looks* 13ish years now!?

7
DF Modding / Re: Community Mods and utilities list.
« on: January 25, 2021, 11:23:09 pm »
Could we add the Dwarvemon mod to the list?

Added.

Surprised that Dwarvemon was not already on the list, maybe there are some others that have been missed... (here’s a quite large dump, but there seem to be even more even only counting bigger mods... I’ll do a PSA reminding people to use this, if you don’t mind)

Dwarf Fortress Revised by Taffer: http://www.bay12forums.com/smf/index.php?topic=161832.0
Splint’s Vanilla Expanded by Splint: http://www.bay12forums.com/smf/index.php?topic=177593.0
The Language Overhaul by Emilovich: http://www.bay12forums.com/smf/index.php?topic=175792.0
Abyssmo’s Monster Hunter Mod by Abyssmo: http://www.bay12forums.com/smf/index.php?topic=174296.0
The Long Night by squamous: http://www.bay12forums.com/smf/index.php?topic=172696.0
Zelda Community Mod: http://www.bay12forums.com/smf/index.php?topic=163084.0
Dog Breeds by brolol.404: http://www.bay12forums.com/smf/index.php?topic=173871.0

Teh LOLmod has a new thread: http://www.bay12forums.com/smf/index.php?topic=172147.0
ZM5’s Modpack is now a ”Mod Depository”: http://www.bay12forums.com/smf/index.php?topic=158898.375

Utilities:
Dwarf Vision by Aqua and RustKnight: http://www.bay12forums.com/smf/index.php?topic=177615.0

I will sometimes add without them asking but I usually the mod author requests it be added. I will sit down sometime and add these eventually though even if they are not in quite the right format.(Just takes a while to do searching and typing and cleanup. )

8
DF Modding / Re: Community Mods and utilities list.
« on: April 29, 2020, 02:16:27 am »
I think my DF duplisearch is ripe for putting up here. As its name suggests, it's a utility/script for detecting duplicated raws.
Added

9
DF Modding / Re: Community Mods and utilities list.
« on: April 18, 2020, 10:46:42 pm »
Hi. I noticed that
Legends viewer
http://www.bay12forums.com/smf/index.php?topic=154617.0
and DfHack
http://www.bay12forums.com/smf/index.php?topic=164123.0
links on the original post link to the really old out of date threads. It'd be great if these could be put there instead.

Updated.  Thank you for catching this.

Quote
Dark Ages: Mythos of Rammok Massive Horror Fantasy mod. Incorporates features of many older mods.

Hi Profit, requesting the Dark Ages text be updated as follows:

Quote
Dark Ages IV: War & Mythos - Massive Horror Fantasy mod. Incorporates features of many older mods.

Thank you so much.

http://www.bay12forums.com/smf/index.php?topic=143540.0

Updated.

Can I get my update to WillowLuman's Daleks listed?

WillowLuman's Daleks & Cybermen - A small mod that adds the aforementioned Doctor Who monsters.

Added.


10
DF Modding / Re: Community Mods and utilities list.
« on: February 12, 2020, 06:19:59 pm »
Side note, is there some other way mods are being maintained.  I am not feeling as much love from the modding community, is there a better place that now supersedes this?  Is the modding community winding down?

I think it's more about the location of the thread - most people probably go straight for the Mod Releases subforum and don't bother further. Also, stickied posts suffer from a "blind spot" of sorts on the forums with such layouts, being below the subforums, but indefinitely above the newest threads which makes users looking for new discussions overlook them because they are so used to seeing those bold text threads always at the top. I personally am guilty of it, hence, perepetually forgenting to self-promote here. So, I politely request to add...

Sver's DF Combat Reworked A rebalance to make weapons more distinct, armor more useful, wounds more serious, speed more important, and combat less absurd.
Added

Could I get my new mod listed?

Veterinarian golems - Adds golems that magically heal animals.
Added.

11
DF Modding / Re: Community Mods and utilities list.
« on: January 03, 2020, 09:02:52 pm »
I think its just there being slightly less people around due to the update drought. I'm still working on stuff but I'm considering taking a break after my most recent batch of modding.

I don't think there's any other thread or anything similar where there's a list of mods - I still link to this thread whenever someone asks about mods, and I see other people doing so as well.

I see, LOL thought after 11 years there might be something like Kerbal Space Programs "CKAN" or something.


Speaking of, yay for another year =)

12
DF Modding / Re: Community Mods and utilities list.
« on: October 31, 2019, 11:26:57 pm »
i would suggest linking the current version of the

Modest Mod - a collection of tweaks, bugfixes, and FPS boosters.

instead of the old version
Updated.

I'd recommend adding Splint's utility mod to the list - adds a bunch of workshops and utility reactions for stuff like bulk block making, stone/glass/metal beds, etc. Making constructions (outdoor or indoor) is a lot easier with it.

Added

Side note, is there some other way mods are being maintained.  I am not feeling as much love from the modding community, is there a better place that now supersedes this?  Is the modding community winding down?


13
DF Modding / Re: Community Mods and utilities list.
« on: May 06, 2019, 01:03:01 pm »
You should Add my DBDB mod to the list. It has been requested by some to be added.

http://www.bay12forums.com/smf/index.php?topic=171979.0

Its the spiritual successor to the Deeper Dwarven Domestication mod with just as many unique entries.
Added.

14
DF Modding / Re: Community Mods and utilities list.
« on: March 03, 2019, 10:32:45 pm »
Profit, could you please include Monstrous Manual on the list? Here's a brief description: "A pack containing content from Dungeons & Dragons while attempting to be as compatible with other mods as possible".
Added

15
DF Modding / Re: Community Mods and utilities list.
« on: February 10, 2019, 09:17:28 pm »
Might I suggest the All Races Playable mod for a place on this list? I've found it to be a very nice supplement for vanilla DF, perfect for the odd human or elfin village.

Added 2-10-2019

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