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DF Suggestions / h
« on: February 09, 2009, 07:12:04 pm »Stuff..
What if the chance to fail was only checked if the item made was of the lowest quality. So.. if you had a dwarf with a bit of skill it would NEVER happen.
That was my idea ages ago because I too thought a legendary carpenter turning a log into splinters trying to make a chair was kinda wrong. Only rank noobies could create failures, so basically this is just for flavor and not for any real change to the fortress as most people have legendary crafters doing all their work after the first couple years.
As for the bridge failure scenario, although in my version of this i never envisioned it would cause buildings to fail.. What if the failures could only happen at the moment of completion... so if you had a noob building a bridge, when he finished it, it would do its quality check and if it failed it would collapse that instant, killing no one because no one could have walked onto the bridge yet.
Still dont know why this topic gets people so hot under the collar, I fail to see how it would really affect gameplay one way or the other unless failures were massively extended to include when the item was being used or if all skill levels could somehow fail.
I see this as a realism enhancement that is just barely noticeable enough to add... I mean... a few lost stones training a stonecutter.... a couple extra piles of woodchips training a carpenter maybe... 30 seconds longer to get a piece of plate armor.
3 years into a fortress life... Where you have your workshops set to use skilled labor this would have the effect of.....
ZILCH, NADDA, NOTHING.
Yeah.. real exciting change and certainly warranted so much discussion.
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