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Messages - profit

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661
...  or you can just have 23 champions on patrol around your embark sites perimiter with no defenses except for a 4 square wide entrance into your fort.  Preferably using adamantine shields with adamantine armor.   When they reach level 163 in shield use 120 in hammer use and have 42 strength, things just tend to evaporate instead of invading.

*Even with relentless assault.

*Side note: one of my dwarfs hit a kobold so hard it flew clear across a 3 wide embark, and crashed into the edge of the screen on the other side.  Was one hell of a hit

* The tree-ents flying with hammer hits also give me a massive chuckle.. the thought of a giant tree flying nearly half a mile I cant help but smirk every time I see it.


662
Nope.. Sorry.. this is a mess of a suggestion.  Unless fertilizer is fixed, and hauling is fixed, there is nothing to be had here except annoyance.

And once again this will only really be a problem for large forts or early forts.  any fort that can grow enough tree's to generate enough fertalizer will be fine, any fort that is small enough to survive by other means is fine..

Just another thing to add lag and hauling jobs..

Doesnt fix sieges.

Doesnt make them harder assuming you harvested the wood first or you have tower caps.

Does not make a fort any less self sufficient if you can keep designating new fields..

Does not add anything in the form of reality (real fields do not require constant fertilization, just the return of the biomass they grew, and some earth worms.)

what does this suggestion add?

Reduced FPS, Hauling jobs, petty micromanagement, More demand for the most undwarflike of materials (wood). 

And if the rest of the suggestions are added... Then we end up with MORE hauling jobs..   Hauling poo around...  Hauling plant waste around... Oh friggin grand...

Farming needs to be fixed.

This is not the way to do it.

663
DF Suggestions / Re: Realistic Mining Suggestion
« on: January 02, 2010, 02:06:49 am »
If this pointless realism tweak gets in, Failures from crafting better make it in as well.


664
Life Advice / Re: So I might be moving to Australia, any pros/cons?
« on: January 01, 2010, 09:27:15 pm »
It's summer there!

665
DF Modding / Re: Community Mods and utilities list.
« on: January 01, 2010, 08:42:23 pm »
http://www.bay12games.com/forum/index.php?topic=47229.0
http://dffd.wimbli.com/file.php?id=659


ok done (sorry about the delay been gone a while.)

you have been added, but can you edit your message to link to the file, I would prefer not having two links on the list, so I am just liking to your message.

666
DF Suggestions / Re: I Like Big Buttes and I Cannot Lie
« on: January 01, 2010, 08:35:23 pm »
well those bunny ears are well... err....


*adult content below*
Spoiler (click to show/hide)
I know, isn't it fantastic?

Don't worry, I can never stop staring myself >w< It's a bit distracting.

The thing on the arm looks like a large nasty eyeball growing from her shoulder.....

667
DF Suggestions / Re: multicultural fortresses
« on: December 30, 2009, 04:41:20 pm »
Wouldn't it also be neat if maybe you could invite some humans to join you in your happy fort... and the dwarfs and the humans could pick up their instruments, sing and dance, and shoot elf bone bolts into the targets in an archery tournament... Eat and drink wine's ales and rums... and wash themselves with elf tallow soap *After a minor tweak in the raws*

668
DF Gameplay Questions / Re: Double vein of Adamantine
« on: December 30, 2009, 04:34:31 pm »
I made adamantine socks for all my dwarves.. They quite like them, and it keeps their feet safe from the treeents

669
DF Suggestions / Re: The argument FOR controversial elements in DF
« on: December 26, 2009, 06:50:34 pm »
Here is an excellent article commenting on the psychology of some of the things we are discussing.

http://www.escapistmagazine.com/articles/view/columns/the-needles/6127-You-Cant-Be-the-Hero-If-Youre-the-Rapist

Basically it states if the action can be justified somehow it is much more palatable that if it is not justified.  IE an escape from a concentration camp is much less appalling than creating a concentration camp.

Here is another interesting bit saying the games are banned ->
http://kotaku.com/5275409/rape-games-officially-banned-in-japan

And how things kind of spill over

-> http://www.destructoid.com/rape-game-controversy-bewilders-developers-131416.phtml

Spoiler (click to show/hide)

And the toung in cheek disclaimer from one of the games...
Spoiler (click to show/hide)

and inside the game:

Spoiler (click to show/hide)

Discussions about sex *excluding rape* in video games ->

http://arstechnica.com/gaming/news/2009/11/lets-talk-about-sex-in-video-games.ars

Spoiler (click to show/hide)

And then there are games meant to educate that are sensationalised by the news and torn apart -> http://gamepolitics.livejournal.com/289083.html#cutid1

Here is it's trailer -> http://video.google.com/videoplay?docid=-846592551728203166&ei=Yqk2S9XVHIXSqgLujeTrCw&q=Super+Columbine+Massacre+RPG!&hl=en#

(I would so play this game if I didn't know how it ended.)

I am not actually going anywhere with THIS set of links.. just bringing in points of view.

670
DF Suggestions / Re: The argument FOR controversial elements in DF
« on: December 26, 2009, 03:51:20 pm »
re: profit: oh yay politics.
Yep, but don't for an instant forget politics plays a HUGE role in law creation. 

A child is raped and the death penalty is demanded.

Brutalize a truck driver with a brick, and everyone demands you are let go because you were part of a riot.

No matter how distasteful, politics plays a massive role in what is allowed and what is not... No matter what causes more damage to society as a whole.

Think of how bad the makers of the iphone app that allowed you to shake a baby to death were hit.  I don't think a single one of the usual gang of angry parents or their lawyers missed a piece of those people.

Oboma hunt? Yeah that was investigated by the secret service...

Hot coffee ring a bell?  You can kill and kill and kill and kill and kill in that game... a little bit of sex and OMG CALL THE LAWYERS!!!!!!!!!!

Left 4 Dead 2 had the audacity to include a couple black zombies in the hoard to make it look more natural....   Yeah you guess what happened... Resident evil 5??? -> http://online.wsj.com/article/SB123672060500987853.html  Then this is allowed to be given to children-> http://www.youtube.com/watch?v=5AEEee8kCG4

Do not forget politics IS what drives laws... =(

671
DF Suggestions / Re: The argument FOR controversial elements in DF
« on: December 26, 2009, 03:44:22 pm »
If half of these things were included the website would have to have adult verification, and the program would have to have parental controls and "Phone home" to bay12 to make sure the person using it was over 21.

The consequences for knowingly exposing a child under the age of 13 to anything that glorifies some of the things suggested in this thread vary from state to state, but most include imprisonment and compulsory enrollment as a sex offender.

Welcome to the united states of regulation.

PS it is legal to sell "bongs" over the internet in every state except one... Pensilvania, the DEA purposefully hounded a website into getting one shipped there, and then arrested Tommy Chong, the owner of the company for shipping it...  So dont think the government does not work to screw you at every single detail in your life...

Regan said it best... Government does not have solutions, Government IS the problem.

If toady considers any of this, he might want to have a fucking damn good lawyer on retention.

672
DF Suggestions / Re: Multi-threading?
« on: December 25, 2009, 03:36:25 pm »
Yeah I would like to see a FUSION and CUDA compatible API myself, where the code would work if you have an ATI or a Nvidia, or use the CPU's remaining cores if you had neither.  Would really help for physics and water sims...

Kinda beyond the scope of DF though and into the realm of "if wishes were fishes"





673
DF Suggestions / Re: Multi-threading?
« on: December 25, 2009, 01:07:41 pm »
Yeah but since magma is one of the most important parts of the game the fluid sim needs to work flawlessly!! =p
 
JK.

There was a reason I specifically said I did not endorse anything, and I just want speed in general.   I only used the many video that I have shown to show it CAN be done because piles of people say it CAN NOT be... not that it SHOULD be.

674
DF Suggestions / Re: Multi-threading?
« on: December 24, 2009, 09:13:47 pm »
I know some of people here start forts, play them for a little bit then start a new one when the speed gets too bad.

Still others they play with only their starting dwarves and disable children in order to keep their speed up.

One other person joked that the atmospheric simulation would mirror his current forts where goblins come in, he could melt their iron down and use the smoke to kill more goblins until his processor melted... Which he informed us was basically what already happened...

I don't know ALL the causes for slow games.. but I do know that many of the causes are directly in the way of things which I consider fun. 
 
I know it can be "handled" but it really makes playing the game like taking a shower in a raincoat...  Yeah you "played" it, but you missed a lot of the experience.

Honestly though.. if the fluid simulations could be pushed off into a physics processor, it could in theory run at a decent speed...  I AM NOT ENDORSING that as the path that should be taken... Just... it could happen and probably be a real time flow that could keep up with the simulation "thread"...

Here is one using 500K blocks of fluid in a simulation using some nvidia card as the physics sub processor -> http://www.youtube.com/watch?v=RuZQpWo9Qhs  ... http://www.youtube.com/watch?v=o07KjfBx8GE


So it COULD be done.. But I don't know if it could be done in a reasonable time frame so I do not endorse such a thing at the moment.

and it still doesn't do a thing for the slowdowns that happen when there are no fluid simulations.



675
DF Suggestions / Re: Multi-threading?
« on: December 24, 2009, 08:05:23 pm »
LOL I didn't know my tree farm would attract so much attention..

The real odd thing is after it was created my FPS fell by half.. from about 30 to 15 FPS.   That was when it was just a big empty room, without any water in it yet...

It took 3 days of processor time in order for it to flood and dry out( about 2 seasons).

It now produces about 60 ish tree's a season, with a loss of FPS at about 13-17FPS from the overall game speed.... Even after all the stone from the room was destroyed... I don't know why but apparently DF does not like big empty spaces.

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