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Messages - profit

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751
DF Suggestions / Re: Vector-based graphics
« on: December 13, 2009, 08:56:08 pm »
This could be very handy for those with massively high resolutions or for people who want to zoom in on a single square without any loss of fidelity....

Everyone else will probably never notice a difference..


752
DF Suggestions / Re: Job to add spikes to weapons to extra damage
« on: December 13, 2009, 08:53:15 pm »
At the craftsdwarf and metalsmith forges, there could be an additional option to specifically add stud spikes to weapons.  This is also assuming that adding spikes could give additional piercing damage, although not a whole lot of damage.  Using cheap stuff like bone or shell would probably add very little extra, it's the more powerful metals that you would want to use.

Heck, the "stud with spikes"  option could open up to a list of various items to add spikes to (like clothing, armor, weapons by article) instead of just studding anything nearby.

This makes sense as defense from wrestlers at least.... If you had spiked adamantine armor, I doubt goblins would try and wrestle as often as they do...

753
DF Suggestions / Re: Universal Fluids
« on: December 13, 2009, 08:44:18 pm »
I think the reason fluids right now are so poorly implemented is because properly implementing them would cause 0 FPS. Do a little experiment, toss a bin of flaming lignite into the ocean and then check your FPS. Fluid dynamics is slaughtering your FPS, it's simply impossible to do it right with current methods. Once Toady works out a more elegant solution we'll see some progress, I guarantee it.

Well if you could offload it to a physics subsystem you might get away with it.

But I HIGHLY agree, anything which lowers FPS is certainly worth REALLY Thinking long and hard about if it should be included.

754
DF Suggestions / Re: Negative Quality and the Botch
« on: December 13, 2009, 08:36:58 pm »
Fun.  Which, indirectly, cancels the botch, since material destruction might need realistic mining for balance.

LOL you know....  Sweet! 

As long as those other two things don't come near the game to accost me I would be perfectly happy to see this die... An idea I kinda like which brings a tiny bit of realism sacrificed to see two FPS and FUN killing ones out the door is perfectly acceptable in my book.

755
DF Suggestions / Re: Magma/Water - Modifiable!
« on: December 13, 2009, 08:26:59 pm »
Been suggested a thousand times.

This is the first time I have ever seen his tags that you can place on the liquid materials idea. Most people just ask for it to be moddable...

 I am also fairly certain this is the first time I have ever seen it suggested that water, magma and possibly any material you can dream of being restricted to certain biomes by tag.

I think it would be awesome to have these tags in the raws to play with not just the materials themselves.
Cant wait to see this made into a raw sometime

[MAGMA]
[TEMP:101500]
[VOLCANIC]
[VENT:YES]
[POOL:YES]
[PRESSURE:NO]
[ERUPTS:YES]
[RIVER:NO]
[LAKE:NO]
[OCEAN:NO]
[BROOK:NO]
[DRINKABLE:NO]
[HEAT_SOURCE:YES] (For Magma forges)
[HAPPY_MIST:NO]
[RAIN:NO]
[SOLID:OBSIDIAN:10000] (I decided that there should be a chance modifier after it in case someone wanted to have water solidify several ways or something maybe a rare crystal clear ice block or something.)




756
DF Suggestions / Re: Negative Quality and the Botch
« on: December 13, 2009, 08:01:54 pm »
Hmm.. I do have to agree with pacing...

If you can survive the first year... and wall yourself in....

Likely you will continue to survive... However remember the difficulty in the start will likely be moderated somewhat by the skills your seven dwarves come with...  They wouldn't be botching all over the place if they had decent skills....  But yeah it would still get much easier as time went on...

Just remember though... if this is thrown out on the REALISM vs FUN grounds, we absolutely MUST also throw out realistic mining, and realistic air simulations in the trash can as well!

So... which way do we(well actually toady) go here....  Boring, grinding realism... or FUN?


757
DF Suggestions / Re: Lost and Found Zone
« on: December 13, 2009, 11:02:25 am »
Admittedly the primary use for it is probably going to be in combination with an atomsmasher to make a Lost and Never Found zone. A small price to pay for having a tidy barracks floor.

Just put the atomsmasher in the barracks, no?

On topic: cool idea, but what if dropping owned items all over the place and forgetting them gets fixed?

In the barracks might hit a dorf I have been training....

I would much rather accidentally smash a soap maker.


758
DF Suggestions / Re: .WAV: It's for short sound effects.
« on: December 13, 2009, 10:56:54 am »
The sound sample is decoded JIT every time it plays... but it's not any more intensive than playing an MP3.  Just might cause some latency and may cause a hesitation in the game if it isn't dumped on another thread *Which will not happen by design, maybe by chance*

Besides that? I really don't know too much about openAL.. Honestly I don't know that toad is even using it... just seems likely that he is seeing he uses openGL already.



759
DF Suggestions / Re: Negative Quality and the Botch
« on: December 13, 2009, 10:47:26 am »
I do agree it is realistic that dwarves require some skills before attempting some crafts, however in every manufacturing process done in old times there was  almost always a significant amount of botched product, and quite often it was discarded or in the case of metal and glass, recycled.

So realism supports BOTH of those being included.

That said... I do like fps.... if I could have one more FPS I would almost double how fast the game runs during sieges for me.

760
DF Suggestions / Re: Negative Quality and the Botch
« on: December 12, 2009, 11:41:44 pm »
And to nullify Every single argument made after this: May I point out that people want realistic mining which produces 7 units of gravel per tile dug through, creating a massive time wasting  CPU eating haul fest for the sake of REALISM...

If people are willing to grind the game to a halt for realism, then to be realistic, many raw materials MUST be destroyed in seemingly random crafting failures for low level crafters...  Just as they are in real life... (except with metal)

Sorry just despise that suggestion too much... anyhow...  there are already many tedious things in dwarf fortress...   

So.. Basically... If I cant have my "BREAK STONES" designation because it it's not realistic for annoying mass piles of stones to be crushed to powder and disappear from the game...

Then demands are being made to implement a grueling, waste of time, tedious, mine one stone, haul gravel away, mine next stone, to make mining "Realistic"....

 Then we have a CPU killing, massive game rewrite, that is supported by so many people.... What is this idea?  That the atmosphere should be simulated so Forges underground need a chimney(Rather than just having it automatically build a little pipe to the surface and call it good)...

why is it that everyone is so hostile to a single freaking botched stone job making a single piece of stone unusable...

*Still cannot wrap my head around this logically.... Honestly I really don't care about materials being destroyed, but why is there such a hardcore realism camp until it comes to this?  It's like a messed up cult or something...

(Goes to happy place to clear his head of all this)

Do all additions to the game have to make the easier and less chalenging than it already is?
That is not at all what I was saying.  I was saying that that additions to the game should make it more enjoyable.  They shouldn't make it more frustrating or tedious.  You can't do much about a random chance of failure at all.  That which you can do normally involves micromanagement, which is tedious.

Edit:  Just going five pages into the "Dwarves Can Fail" thread, you can find several arguments against failure.  Some have been mentioned here, some haven't.  Here are some of them:

Spoiler (click to show/hide)


761
DF Suggestions / Re: Negative Quality and the Botch
« on: December 12, 2009, 02:33:04 pm »
If items were destroyed by bad skills it would sure encourage you to bring skilled dwarves on embark... not that you can really destroy a block of metal, can just melt it down again... But you could sure destroy a rock,a plant, a hunk of wood, food, or a bone..

I made a suggestion quite a while ago saying that those things (and the fuel for a forge reaction) should be able to be botched so badly that they destroy the raw materials and produce no craft.

I don't think I have ever seen such weeping an gnashing of teeth since that post... Would have thought I was suggesting removing magma or something....

All's people could do was cry about how could they guarantee if they brought 3 logs they could make a pickax or they couldn't get their heads around, if you screw up chiseling a stone, it cannot be magically put back together... That one mystified me the most... Its not like every fort doesn't have a million stone, and I honestly have never seen anyone carve a rock into an earring without cracking it, so the idea that a dwarf can do it every single time without it cracking on them ever, does not make sense to me.. but don't suggest it unless you like hostile statements and accusations you practice alternative lifestyles hurled your way.



762
DF Suggestions / Re: Lost and Found Zone
« on: December 12, 2009, 02:27:04 pm »
This idea would make me happy(er) if implemented.

I long to see the engravings on the floor in my barracks, dining room, and booze stockpile room again.


763
DF Suggestions / Re: eminent domain
« on: December 12, 2009, 02:08:11 pm »
I Just want stupid clothing strewn everywhere to be able to be dumped in the magma pit...

I don't care if I have to also put the dwarf that owns it in the magma pit, it is RUINING THE ASCETICS OF MY FORT!
Well, if they're giving up their clothing, they're excellent ascetics, aren't they?

http://en.wikipedia.org/wiki/Asceticism
Hmm Spell check was trying to help....
I really meant Aesthetics...  But if they were truly into Asceticism they WOULD NOT CLAIM OWNERSHIP OF EVERY PIECE OF CRAP AND LEAVE IT STREWN ABOUT....

but the endless socks and loincloths I cant dump REALLY irk me...
(I dont mind them filling their rooms up  could care less about it once it gets in there but 120 legendary dwarves really leave a mess everywhere and they don't seem to want to haul it back to their rooms that and the fact many of their rooms are full and they cant haul it back any longer)
...
Actually really now that I think about it... I honestly don't care if they own all the crap... as long as the freaking DUMP designation causes a dwarf to dump it in the ever expanding N-Space Compressed Quantum stockpile..





764
DF Suggestions / Re: .WAV: It's for short sound effects.
« on: December 12, 2009, 02:02:41 pm »
It's trivial to spin off a sound queue into another thread, anyway, so it shouldn't matter.)
Yeah, it may be trivial, but NOTHING has been broken off into a separate thread ANYWHERE in dwarf fortress... I seriously doubt it will start now.  Would be nice.. but it's not gonna happen.

(I know it says there are 4 threads while DF is running... I am betting they are the 3 threads started by compiling a program with boost... Let me check battle champs.... Hmm I musta removed its source, anyhow I cant imagine toad would compile without using the boost libraries since they handle so much low level I/O crap.)





765
DF Suggestions / Re: Stoves
« on: December 12, 2009, 06:57:59 am »
If it is used smoke must be let off...
Yeah of course... And the dwarves circulatory system should be simulated so that a cut that hits an artery bleeds more... but until toady learns how to program in Cuda or fusion and we all have the appropriate "Graphics" card there is no way an atmospheric simulation wont cause a constant case of FPS:0 every time a stove is started.

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