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Topics - Yuu_Inohara

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DF Gameplay Questions / World of Evil
« on: April 10, 2009, 05:56:15 pm »
Alright, I've been playing for a while, and I decided to try something different, generating a world with mostly evil terrain, however, I've consistantly run into issues while doing this, notably the map turning out 90% good with tiny pockets of evil, the exact oposite of what I've been looking for. Does anyone out there have any idea how to get this to work?

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DF Dwarf Mode Discussion / A city inside a mountain
« on: February 23, 2009, 02:13:07 am »
So yeah, since this isn't really a community fort or story, and its left question territory, and it involves Dwarf Mode, I figured I'd start a topic here detailing my attempt to hollow out a mountain and construct a city inside of it. If theres a better place for to be, the moderators can feel free to move it there if they wish. I'll be marking down screenshots of anything interesting that happens and any significant progress I make.

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Alright, I've taken a rather long hiatus from DF, college is to blame for this sacrilege, and I want to do something big for my return.

Now the topic title may look like it belongs in DF Mode Discussion or something like that, but let me explain- I wish to completely hollow out a mountain, leaving the sides and floors of course, but having a nice big open space on the inside, in which I shall build a city, and by city I mean with actual roads and buildings and such, not just a bunch of rooms, but heres why I posted this in the questions forum, I need help

How shall I set this up so that the mountain doesn't collapse on me while I'm doing this without turning off cave-ins?

one idea is to lay down roads as I dig out and set up pillars at street corners  to hold things up, atleast until I can get buildings constructed, but I don't know if that will be enough.

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DF Suggestions / Adventurer Escape Artists
« on: December 14, 2008, 03:03:32 pm »
Alright, well, this came to mind while exploring one of my old forts, but there should be a way for adventurers to get out of pits that don't have water in them and caved in areas, either by digging, or by using a rope (for pits), or something like that, cause it can be quite annoying to have found some nice artifacts and then on your way back out either fall into a pit into the next level which has become blocked off, or finding the stairs have been blocked by a cave in, and not being able to do anything but sit there and wait to die of starvation or thirst.

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DF Bug Reports / Interrupted by groundhogs
« on: November 25, 2008, 01:58:25 am »
yeah, this is getting rather annoying, my dwarves keep dropping what they're doing and running off giving the warning message 'Urist Mcscaredydwarf', (profession) cancels (job): Interrupted by groundhog.

Now, alright, atfirst I was a bit... Confused... But most of them were delivering things to a stockpile, so I figured it was just the dwarves I sent to pick metal stuff off the goblin ambush party that I had routed before. Alright, I went about my business, then I get a message that one of my farmers was interrupted... One of my underground farmers, so I went to check things out, looked around, no groundhog, so I moved the view up one Z-level, there it was, patroling my fortress like a little bastard... Now heres the issue, besides the fact my dwarves getting scared by a GROUNDHOG, but, theres no way my farmer should have been able to see it to be interrupted, since theres a ceiling of dirt in the way, so unless groundhogs now give off some malevolent aura rivaling that of the carp, something is wrong here...

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DF General Discussion / Sorta new player
« on: November 24, 2008, 06:01:20 pm »
Yeah I probably should have posted this first, but, yeah, may as well do it now.

I've been playing for about a month now, and while I'm by no stretch of the word an expert, I'm starting to get the hang of things (managed to go about six years without all hell breaking loose in my fortress).

Anyway, I had come across this by chance while browsing lets plays, took some time to read through boatmurdered and thought 'what the hell I'll try it'. Been hooked ever since, partly because it proves my theory that you don't need state of the art graphics that make most graphic cards melt to have a good game (really, compare some of the really old games that came out before 3D graphics really hit to the newer games and you can see a big differance as far as the gameplay, with the older ones tending to be deeper than the newer ones), and personally I think going out of the way to have those kinds of graphics kinda makes for a bad game considering the time spent on said graphics rather than the game its self. But, I'm rambling now... Anyway, yeah, the depth of this game is what keeps me playing for hours on end (where else can you devise a trap system powered entirely by cats, or entertain your workers with a glass shaft running down the center of your fort that periodicly drops goblins to their deaths?). So yeah, good job Toady (and anyone else who may have worked on this).

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DF Gameplay Questions / Death trap experiment
« on: November 23, 2008, 01:16:12 pm »
Alright, I'm still working with the fortress having caravan problems (got stuff stabalized finally) and I devised a cleaning system for when the goblin sieges start and they get stuck under my bridge- three tunnels attached to the nearby brook held behind floodgates which when released should wash the gobbos down the tunnel under my bridge and down to the rim of the nearby magma pool (and hopefully into the pool), but I have a two questions.

First off will this even work? Second where should I put the floodgates (at the brook, halfway down the tunnel, at the end of their tunnel?) to get maximum water pressure?

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DF Gameplay Questions / Caravans stoped coming
« on: November 21, 2008, 04:24:15 pm »
Alright, I hope this is the right place to put this, and I'm sure you've gotten this question alot, but, I'm having a problem. I started up on a map with a river cutting through my mountain, which appears to be a dead volcano (has a magma pipe that reaches the surface, within the mountain, and north of it underground is a magma pool), resting on an open savanah, and everything was going fine, until the first elven caravan arrived, which coincidently occured right as an imp that spawned outside the magma pool (and in the wilderness) set my hunter on fire, and obviously half of the map (I managed to prevent injury by forbiding my dwarves from going outside and retracting the bridge (which sits over a 3x4 pit which I plan to use as a death trap if I get the needed materials (bauxite mainly), I still get immigrants in a steady flow, and I had begun drafting peasants into a militia (currently nine, three axedwarves, three swordsdwarves (bearing obsidian), and three marksdwarves. I had received no word from the humans come summer, and by the end of autumn there was no further sign of the dwarf caravan. Spring came, no elves, no immigrants, and I still pray for a caravan bearing Bauxite so I may harness the mountain's firey blood... Anyway, yeah I seem to be cut off from the outside world as far as trade, and its starting to make me a tad twitchy, especially since the animals haven't come back from the fire yet and my farms haven't been producing like they should, and my fisher dwarves have been being less than intelligent when it comes to doing their jobs, so I'm running low on food, drink isn't a problem because I still have 200 units left, and I have several wells set up around the fortress, but, yeah...

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