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Messages - Yuu_Inohara

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16
DF General Discussion / Re: In which I draw dorfs
« on: November 28, 2008, 02:53:48 pm »
Dorf's Name: Zas Shemzenon
Relevant Skills: Swordsdwarf
Relevant Equipment/Clothing: *Obsidian Short Sword*, bone armor with turtle shell helmet.
Wounds/Bits ripped off: Missing left arm, lopped off in a goblin ambush
Anything else you feel is important: Lives on a glacier.

17
DF Dwarf Mode Discussion / Re: Execution Method
« on: November 27, 2008, 12:03:53 am »
depends on what I'm executing, nobles, I do one of two things, either run magma under their room and have half of the room be a channel with a bridge over it, or just have the channel with bridge over an obsurdly deep pit.

for everything else- glass pit with meat grinder (weapon trap with saw blades and spikes)

18
DF General Discussion / Re: Dwarven Halls - Megaproject, need suggestions
« on: November 26, 2008, 05:55:01 pm »
when you make the rooms for the nobles, dig out a channel infront of the door and build a bridge there, then run magma under it.

19
DF General Discussion / Re: The Big Book Of Dwarfy Things
« on: November 26, 2008, 02:37:20 am »
turning goblin towers into water towers after accidently flooding the region. Bonus points if the region is flooded with magma.

Beating goblins to death with their own shoes.

running magma under the rooms of nobles and rigging said rooms up to drop the nobles into the magma. (*makes note to screenshot that next time he does it*)

20
DF General Discussion / Re: ABC's of Dwarf Fortress
« on: November 25, 2008, 08:19:59 pm »
Z is for Z-Axis, allowing us to screw up on multiple levels, literally.

21
DF General Discussion / Re: Sorta new player
« on: November 25, 2008, 06:17:10 pm »
wow, I really didn't think the whole glass shaft thing was all that big, just a weird idea I came up with to dispose of the caged goblins that were piling up from sieges and ambushes.

You're rolling around on the floor spazzing out because you did something great.  It's okay, you earned it.
Eh, I probably will after I'm done turning the abandoned goblin buildings into water towers (Full disclosure: I uh... Kinda miscalculated when I began channeling the brook on the other side of the map so I had a water supply in my recent fort so now I have a wall of water heading for me so, in order to save my fort I've walled myself up and built a set of retracting bridges over my open air statue garden to prevent flooding while digging from my artifact vault (8 Z-levels down), a ways away from my fort and digging a sorta pipe system up into the goblin towers which I am in the process of sealing, once I open the tunnel at the surface it should buy me enough time to set about fixing the leak, assuming my dwarves ever get their asses in gear) anyway, thanks for the welcomes and complimenting and such, from the looks of things I'll be enjoying my stay here.

22
DF General Discussion / Re: Sorta new player
« on: November 25, 2008, 02:03:59 am »
wow, I really didn't think the whole glass shaft thing was all that big, just a weird idea I came up with to dispose of the caged goblins that were piling up from sieges and ambushes.

23
DF Bug Reports / Interrupted by groundhogs
« on: November 25, 2008, 01:58:25 am »
yeah, this is getting rather annoying, my dwarves keep dropping what they're doing and running off giving the warning message 'Urist Mcscaredydwarf', (profession) cancels (job): Interrupted by groundhog.

Now, alright, atfirst I was a bit... Confused... But most of them were delivering things to a stockpile, so I figured it was just the dwarves I sent to pick metal stuff off the goblin ambush party that I had routed before. Alright, I went about my business, then I get a message that one of my farmers was interrupted... One of my underground farmers, so I went to check things out, looked around, no groundhog, so I moved the view up one Z-level, there it was, patroling my fortress like a little bastard... Now heres the issue, besides the fact my dwarves getting scared by a GROUNDHOG, but, theres no way my farmer should have been able to see it to be interrupted, since theres a ceiling of dirt in the way, so unless groundhogs now give off some malevolent aura rivaling that of the carp, something is wrong here...

24
DF General Discussion / Sorta new player
« on: November 24, 2008, 06:01:20 pm »
Yeah I probably should have posted this first, but, yeah, may as well do it now.

I've been playing for about a month now, and while I'm by no stretch of the word an expert, I'm starting to get the hang of things (managed to go about six years without all hell breaking loose in my fortress).

Anyway, I had come across this by chance while browsing lets plays, took some time to read through boatmurdered and thought 'what the hell I'll try it'. Been hooked ever since, partly because it proves my theory that you don't need state of the art graphics that make most graphic cards melt to have a good game (really, compare some of the really old games that came out before 3D graphics really hit to the newer games and you can see a big differance as far as the gameplay, with the older ones tending to be deeper than the newer ones), and personally I think going out of the way to have those kinds of graphics kinda makes for a bad game considering the time spent on said graphics rather than the game its self. But, I'm rambling now... Anyway, yeah, the depth of this game is what keeps me playing for hours on end (where else can you devise a trap system powered entirely by cats, or entertain your workers with a glass shaft running down the center of your fort that periodicly drops goblins to their deaths?). So yeah, good job Toady (and anyone else who may have worked on this).

25
DF General Discussion / Re: Things You Can't Live Without
« on: November 24, 2008, 05:28:25 pm »
a magma pipe and some form of river (be it a brook, an underground river, or a normal one) and bauxite, bauxite is a must considering my many hairbrain schemes involving the magma, and I'm not suicidal enough to settle for adamantine (says the guy settled on a glacier and somehow had all but five of his dwarves die of thirst (water water everywhere but not a drop to drink :P))

26
DF Dwarf Mode Discussion / Re: Horrible and Outright Painful Death
« on: November 23, 2008, 09:12:54 pm »
I'd have to say the worst was when I had started on a glacier and hit 50 units of booze, so I decided to melt some of the ice (away from my fort of course) with the lava tube, and then build a well over the water that was formed, well, by the time I finally got it set so I could do this (at the cost of a miner because all attempts to channel lead to water flowing in and blocking the magma flow) I had hit 5 booze and quickly ordered a well be built, what do my dwarves do instead? Rip the clothes off of a recently killed ranger, they never did build that damn well, and once thirst set in it took about a minute for me to go from a fortress of 50 dwarves to five.

27
DF Gameplay Questions / Re: Death trap experiment
« on: November 23, 2008, 02:00:01 pm »
alright, looks like this plan will have to be put on hold till I get some bauxite aswell, that way I can just tap into the magma pipe and make a magma resevoir to dump badies into with this method. Thanks for the advice though.

28
DF Gameplay Questions / Re: Death trap experiment
« on: November 23, 2008, 01:30:43 pm »
I'm not worried about the pool, I have a magma pipe on the map as well, one which goes up to surface level at that, plus, obsidian is always nice. As far as 'working better' is concerned, if doing so doesn't immediately lead to my death, I prefer to be more elaborate with my death traps than just dropping enemies down a really deep pit. Anyway, for the flowing, should forgo the extra two tunnels to prevent this?

29
DF Gameplay Questions / Death trap experiment
« on: November 23, 2008, 01:16:12 pm »
Alright, I'm still working with the fortress having caravan problems (got stuff stabalized finally) and I devised a cleaning system for when the goblin sieges start and they get stuck under my bridge- three tunnels attached to the nearby brook held behind floodgates which when released should wash the gobbos down the tunnel under my bridge and down to the rim of the nearby magma pool (and hopefully into the pool), but I have a two questions.

First off will this even work? Second where should I put the floodgates (at the brook, halfway down the tunnel, at the end of their tunnel?) to get maximum water pressure?

30
DF Dwarf Mode Discussion / Re: Your fortress design
« on: November 23, 2008, 01:53:15 am »
for me its-

Z 1 Noble rooms with various trap doors I can throw if they begin to irritate me.

Ground floor- Military (with a ballista battery line up behind a shield wall (with a fortification at the nose of each) and a moat of whatever liquid I can come across in large quantities, though sometimes I just go with a pit that drops into a maze of traps cut off from the craft shop area.

Z -1 Craft shops

Z -2 storage

Z -3 Housing

then I try to find a flowing watersource like a river and set up channels and pumps so I can have a well on each floor besides the noble foor because they are asses and should be punished.

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