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Messages - Kruniac

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211
Other Games / Re: Topia Online Kickstarter is live!!!
« on: December 13, 2012, 07:16:30 pm »
Ahh yes The Gate, Key, and Guardian. The Essential Lovecraftian god of magic and magicians.

It is kinda impossible from just general perspectives compared that... to make a reference to Arkham Horror "He IS lost in time and space. He is everything between time and between space and the connections between them". At most he would be a diety.

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Also, Star Spawn

I'd go Cthonian over a Star Spawn. IGNORING that Cthonians are waaaaaaaay too powerful for this game (Great Siege machines though)

When you have an artist who literally asks you on her first day "Will I get to make some Old Ones?", you're a happy designer.

212
Other Games / Re: Topia Online Kickstarter is live!!!
« on: December 13, 2012, 06:42:57 pm »
I think Shoggoths can be balanced if needed.

Impossible. They don't need balance.

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No it is Yog-Sothoth that I was refering to

Implementing The Gate might be tricky from a technical perspective.

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Though if I had to pick a race it would be the Future Greater Race of Yith
...
Or a Mi-go >_>

This.

Also, Star Spawn.

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Other Games / Re: Topia Online Kickstarter is live!!!
« on: December 13, 2012, 06:28:51 pm »
But do Slimes have a Slime trail skill? NOoOooOooo

You don't know that. Maybe they will. :)

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Other Games / Re: Topia Online Kickstarter is live!!!
« on: December 13, 2012, 06:23:07 pm »
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Where do you come up with this stuff?

Hey, you implied it!

I never implied that some creatures will barely be able to move. Some creatures will have limited (or no) build options/craft options. All creatures will have skill grids.

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Other Games / Re: Topia Online Kickstarter is live!!!
« on: December 13, 2012, 06:07:24 pm »
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Some of them, anyway

A certain part of me kinda wants to say that if you cannot make a monster worthwhile to play, then it shouldn't be available as a PC monster choice.

Obviously. Which is why they'll be worthwhile to play. :)

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Some cannot build, cannot see, cannot sense, can barely move, and cannot learn, all at once. (or rather just one)

Where do you come up with this stuff?

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Even if Slimes are made to automate the monster point gain process.

Nah. We feel it's better to give the option of player control, even if it's just to be slimey. Besides, a lot of people are really excited for slimes, simply because they are slimes. They consume matter. XD

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Other Games / Re: Topia Online Kickstarter is live!!!
« on: December 13, 2012, 05:35:03 pm »
Even though I am still not completely convinced that the game wont devolve into a grief-fest, it's certainly a novel concept that I'd love to support. Heck, worse case scenario is it does devolve into random killing, in which case I'd just give up on playing a human and instead script monsters, which are not prone to have their work destroyed randomly as they have no work to speak of other than causing general mayhem (at least, that's the kind of monsters I'd play/script).

At this point, I'm just waiting for the paypal option, as amazon payments never really works for me.

We really appreciate your support. :) And yes, monster play is always an alternative. However, also keep in mind that monsters can also craft and build. Some of them, anyway.

217
Other Games / Re: Topia Online Kickstarter is live!!!
« on: December 13, 2012, 04:13:00 pm »
Will it be recorded in any way what your character does when you are offline?  For instance if enemy script #1 were to activate, lets say it's a script that when you spot another player attacking a freindly or commiting a crime on your property, your character then attacks them back.  Would you be told when you logged back in that your character got into a fight, and if possible with what and or who?

p.s.  I love that there is people who care enough about their games and fan base to actively answer questions :p

Absolutely. We plan on tracking stats for -everything- that goes on. Your hireling will be able to report all kinds of things, or simply keep a log of events.

And thank you. I'd want a developer or designer to answer my questions, so I figure you guys want the same. :)

218
Other Games / Re: Topia Online Kickstarter is live!!!
« on: December 13, 2012, 01:26:29 pm »
I am unusually excited about this.  I think I will send some cash when I get a chance.

I do have an important question:  Since some monsters can multiply without user input, it IS possible to have a plague of certain monster types, right?  Like, an undead plague or a spider plague?  What's stopping a giant army of spiders one player creates from destroying everything?  Is the answer really just "Other Players"?

If so, that is both awesome and horrible.

"Other Players". There will be certain caps on things to prevent server problems, but in general, you can go nuts. Food will be the largest problem to overcome. To have X amount of spiders you would need Y amount of food, and Z amount of hosts for eggs to be laid in.

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I mean, I already have plans on undead... Other then corpses, is there anything else you need to have them multiply?  Do you have to kill someone, or can you just use a corpse?  Can you move corpses?  Is there anything you need to have in order to maintain an undead army!?  SO MANY QUESTIONS!

Necromancers will probably require resources. Zombies I would think is a matter of transmitting an affliction of some kind.

I don't see why you would have to kill someone to turn them into undead. I mean, it's the same thing as their corpse.

I don't see why you couldn't move corpses :)

As for the upkeep on an "undead army", if it's magically based, you'd probably need certain resources to upkeep the "army". If it's a zombie hoard or whatever, I'd imagine food requirements would kick in and zombies would start falling apart. All of this is still in the design phase.

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I was gonna buy endless space with the 30$ I added to paypal but if the answer to this is yes, topia is SO getting my cash

Hahahah. We appreciate it. Endless Space is a decent game, though. A little off for my tastes. It's almost like GalCiv with the "Stack armor of <type>. Stack weapons of <type>". Pretty generalized. I wish Sword Of The Stars 2 wasn't an utter failure. My life was ruined when that game was released. Anyway. Back on topic. :P

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Actually I'd like to see a demonstration of the whole scripting thing. Just, ya well, so we get an idea how exactly it works.

Spoiler (click to show/hide)

That's extremely basic, and can also be used to interact with all kinds of things simply by changing parameters.

219
Other Games / Re: Topia Online Kickstarter is live!!!
« on: December 13, 2012, 11:41:14 am »
A question even though it might be in the game in future updates. If let's say a player who is a dragon let the human player mount him would it be possible to have that? I was thinking of being like a dragon rider.

I'm not entirely sure if we'll have players mounting players, but I don't see why not. That would be something for the future, though.

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that brings up another question, can we ride hirelings?  please say yes!  I wanna ride my giant spider pet

We plan on having a vehicle system for transportation and logistics. Again, that's something for the future. Minecarts, wagons, etc. You won't be able to ride a hireling. Hirelings are members of your race which do your bidding. It would be a little awkward to be riding your bodyguard guy or something.
tell that to Elona

That's EXACTLY what I was thinking of when I heard that. XD

220
Other Games / Re: Topia Online Kickstarter is live!!!
« on: December 13, 2012, 11:37:52 am »
A question even though it might be in the game in future updates. If let's say a player who is a dragon let the human player mount him would it be possible to have that? I was thinking of being like a dragon rider.

I'm not entirely sure if we'll have players mounting players, but I don't see why not. That would be something for the future, though.

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that brings up another question, can we ride hirelings?  please say yes!  I wanna ride my giant spider pet

We plan on having a vehicle system for transportation and logistics. Again, that's something for the future. Minecarts, wagons, etc. You won't be able to ride a hireling. Hirelings are members of your race which do your bidding. It would be a little awkward to be riding your bodyguard guy or something.

*Edit* To be more specific, you could summon a spider hireling using the magic system, and assuming riding creatures is implemented, you could ride that around all day.

221
Other Games / Re: Topia Online Kickstarter is live!!!
« on: December 13, 2012, 09:59:18 am »
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Do monster have different looks like say when you make a slime you got green, yellow black, etc or that just for the humans and dwarfs? Well if you have it at all.

Characters will be able to be customized, so I don't see why we can't have different colored slimes. The idea was more of that a slime changes color to enable different abilities.

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Though, quite honestly, I have practically zero faith in your assurances that your system will keep senseless griefing at bay, and I also speak from experience as Sappho and others earlier on this thread did when I say: A few players who enjoy the kind of gameplay most would consider "griefing" with lots of time on their hands can and will destroy the fun of a large number of "average" players. You can destroy buildings? They will stand there all night while you sleep dismantling it brick by brick no matter how long it takes (this literally happened to me in 2 different games even when there was supposedly no real incentive for them to do such a boring thing). You can permanently kill characters? They will spend days starting a new character for scratch, gathering equipment and just enough will and influence (in this stage they will act like decent people towards others), then suddenly go on a rampage, kill as many people as they can before the community can react, then happily die and start the process anew. As far as they are concerned, their goal is accomplished, they aren't losing anything by losing their character, which was built for the sole purpose of their one rampage.

In the situation you describe, that's entirely possible. However, a griefer, or five griefers, wouldn't be able to affect the larger playerbase if the larger playerbase takes steps to ensure some kind of mutual protection or civilized area. This could be as simple as a farmer having hirelings guard his properly (properties will be clearly defined), or patrolling guards taking care of trouble makers.

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Though that leads to a question: There's a lot of mentions of the game engine being available for players to start their own worlds. When will that be available? How much will it cost? What will be its limits? How flexible/modable will it be (source code provided, or only high-level script language, etc)? Will it include ALL the necessary tools to make a proper (though smaller scale) server?

That will be available as soon as the default game world is up to snuff. We can't very well offer engine licenses without ensuring that the tools are working properly. :)

We haven't decided on a price for the engine license yet.

I'm not sure what you mean by "limits". The world building toolkit will allow you to do the exact same thing that we're doing. The engine has been built from scratch, and we're using the engine to build our own world. If a player wanted to do the same, they would be able to.

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How flexible/modable will it be (source code provided, or only high-level script language, etc)?

Er. The engine itself will support various types of actions that can be created, as well as world-level parameters that can be implemented. For instance, if a world builder doesn't like the idea of permadeath, implementing a respawning system (or anything you would want) would be fairly simple to do. :)

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Will it include ALL the necessary tools to make a proper (though smaller scale) server?


Absolutely. That's the point of the developer toolkit. Anything we'll be doing with the main game world (and more) will be able to be emulated or changed, or whatever with the toolkit. It's one of the main reasons we've decided to go this route. If the main game world isn't the right fit for a player, then they can always create their own. ^.^

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Because I'd certainly be far more interested in hosting/joining a small-scale private whitelisted server with ~20 players on it than playing on your large scale and most likely griefing-infested servers. Then you'd have a small community of players that want to essentially play the same game. As in, if they all want total war and killing each other randomly, great, and if they all want to build/roleplay/enjoy the world but with minimal PvP, great too, but not a mix of both where only one side gets to enjoy the game.

I understand where you're coming from. To me, player population fuels the game world, but in a smaller community, there wouldn't be as many disruptions. And the world builder could simply assign scripts to monsters, or create NPCs civilizations to provide a challenge to the playerbase. Again, it's all up to whoever builds the game world.

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Also, I've signed up on your site for the beta, how is that sign-up different from the 25$ reward on kickstarter? Other than the kickstarter reward including the finished game, and possibly a priority to getting into beta, is this signing up to the same beta?

And finally, will you be offering something like a Paypal option or somesuch for pledging while the kickstarter is running?

Signing up for the beta doesn't ensure beta access. And the kickstarter reward guarantees beta access. On the subject of PayPal - we're considering moving the pledging concept to our website if Kickstarter falls through. The stretch goals would remain the same (with donations and account purchases continuing to fuel them!) and would be there forever. The rewards would remain the same, so if someone were to PayPal $25 or something, they would gain the same rewards as the Kickstarter pledge, except immediately instead of "when the drive ends".

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Sorry if I missed it in the pages of discussion I just had time to skim through, but I think my question about being killed while offline has still not been answered. So, for the third time: Can your character die while you are not logged in? This is a very important question. If the answer is yes, I can`t see myself paying to play this game. Too much stress spending all my time worrying about how my character is doing while I`m supposed to be sleeping or working or doing something else.

As it stands, I probably will not sign up for the beta. I`ll probably wait until the community establishes itself and see what kind of world it turns out to be. It`s possible the player base will be good, in which case I`ll give it a shot, but I can`t bring myself to invest in advance in something so impossible to predict which could potentially turn out to be something I would hate.

Yes. Your character can be pulled apart by shrieking wraiths while you aren't online. We felt that to create a truly persistent and living world, it would be awesome for everyone to be in the game all the time. Ideally, you'd want to run a simple script that mitigates the risk to your character. Maybe something as simple as just going to the cabinet to get food when hungry, but staying inside. Or if you have some hirelings guarding you, you could do some outdoor work.

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On the other hand, if you were to offer a separate game server without permadeath like Wurm does, I would contribute to your kickstarter and sign up for beta immediately.

We don't intend to provide that game world, at least not in the immediate future. However, I'm pretty sure -someone- will create that type of game world when the toolkit is released. All the more reason to support the project, and get that toolkit developed and released! :)

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Honestly I am crazy interested in this game, I loved HnH, I like minecraft, ect ect.  Anything that has real consequences and danger for your character as well as the ability to build and grow and work with others towards a conman goal is my dream game.  I can not wait to see this, and really wish it turns out as what the devs hope it will.

Sweet! I hope to see you in the game. Even I'm itching to play it, and I'm the lead designer. XD

On the subject of it being what we say it is - we have the benefit of not having an investor or a CEO with the game experience of "watching football" on their resume telling us what to do, or what "sells". All of the ideas of Topia Online come from gamers who simply wanted to create a real sandbox MMORPG. Some concepts are included to balance others, but the game is still exactly what we wanted. We're not planning on turning it into something lame, even for sales. That's another reason we're working hard to develop the toolkit - if our view of a sandbox isn't the same as another person's, they can easily make their own game world. :)

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Other Games / Re: Topia Online Kickstarter is live!!!
« on: December 12, 2012, 10:58:56 pm »
Just you wait you may think slimes are weak and an easy kill tell I make an army and take over the world. *evil laugh*

No one said slimes were "weak" per se. I mean, an amorphous blob of corrosive material isn't really weak. They're just basic. Personally, I'd love to see a slime (or especially spider) holocaust. That's just me. XD

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Other Games / Re: Topia Online Kickstarter is live!!!
« on: December 12, 2012, 10:20:45 pm »
Yeah, I heard that they were blind and would really only see whether or not something was valid prey. That does sound hillarious!
Can they pass signals (chemicals/etc.) to each other for identification/communication?

Sure. I mean, slimes probably won't eat each other. They just aren't edible. And ideally, we'll want slimes to be able to "tell" another slime is there. So you'll have slime packs massing on prey and whatnot.

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Other Games / Re: Topia Online Kickstarter is live!!!
« on: December 12, 2012, 09:53:06 pm »
So slimes are there just to multiply and for people to wack?

Well. They eat things. They split. They change forms to utilize different abilities. So yeah. That's about it. They are very basic creatures, designed to be easy to script and be successful. The more successful, the more Monster Points you get to fill out the rest of the ecology.

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They would probably make EXCELLENT stone carvers... if only they could communicate with the client or distinguish him from food. Or really relate to anything they can't touch.

Slimes won't have the same senses as other creatures. Mostly just "IsEdible" for identification. It could lead to hilarious scenarios.

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Other Games / Re: Topia Online Kickstarter is live!!!
« on: December 12, 2012, 09:00:56 pm »
Dunno, maybe you can breed and start your own pack or something.

I personally doubt it. It seems like the monster system is there in order to have intelligent monsters field the wilderness.

I have not heard much on fleshing out monsters with their own abilities and skills beyond that of dirrect combat.

Though what you are talking about certainly sounds like an area I'd want to see Monsters explore. With their own crafts and skills. A Spider's nest that causes wandering spiders to patrol the areas is certainly an interesting concept. As is the idea that the PC spider could get a pack from it too.

I've explained before that you can opt to have hirelings as your pack mates in Monster Play. Or you can have other players.

And we are definitely having monster crafted buildings and items. Monsters aren't just there to smash things. They are there to do things. (With the exception of maybe slimes. They are just slimey.)

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With the scripting we could make our own monsters right?

We've been tossing around the idea of utilizing the spell system in the world to allow players to magically create their own terrible abominations. It's on the design board, so to speak.

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