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Messages - Twiggie

Pages: 1 ... 24 25 [26] 27 28 ... 120
376
Play With Your Buddies / Re: SMAC MP Game: Turn 1!
« on: March 09, 2013, 09:36:29 am »
:< like 5 of you play your turn in 12 hours and then you have to wait 10 hours for me to wake up :<

good progress!

Also, this turn I got that little overwhelming odds popup. except the odds were 27-7 in my favour...

Are you sure you want to attack? HELL YES I DO! LETS BURN THOSE DAMN THINGS!

377
silly frenchies

378
Play With Your Buddies / Re: SMAC MP Game: Turn 1!
« on: March 07, 2013, 03:05:58 pm »
well i just sent you the 2110 turn. you're at the end of the rotation, which means you shoulda played your 2110 turn, and begun Postal's 2111 turn.

i dont see the problem with the counter :/

379
Play With Your Buddies / Re: SMAC MP Game: Turn 1!
« on: March 07, 2013, 02:38:30 pm »
waiting on ebbor, apparently

380
Play With Your Buddies / Re: SMAC MP Game: Turn 1!
« on: March 06, 2013, 02:50:57 pm »
play yo' turn already karlito!

381
Other Games / Re: Space Station 13: Urist McStation
« on: March 06, 2013, 11:28:01 am »
Yeah, pretty sure dyson spheres are just for stars. a mini one would be a.... solar array?

Maybe there should only be solars in the beginning, and engineering can choose to build a singularity engine or a reactor to power every system.

How about we increase the power demands of every department, and include a power-switching system to allow engineering (or head of personnel or something) to easily choose which departments receive power, with the option to expand solars / build an engine to generate enough energy for the entire station?

382
Other Games / Re: Space Station 13: Urist McStation
« on: March 05, 2013, 03:19:49 pm »
How about adding a tool to R&D that will reduce the size of the singularity, and require 2 or 3 people to use it on the singularity to kill it completely? Or a gravity inverter type (handheld or moveable) thingy to drive the singularity in the opposite direction.

I like the idea of a nuclear reactor, but imho it still needs to be sabotagable. For example if the cooling system is removed the station will overheat, with large waves of heat spreading out slowly from the centre, and radioactive debris being spread. To shut down the meltdown you'd need to vent it or possibly mass drive the whole reactor (requiring multiple heads' ids)

383
If you're NC, Zukhov's platoons are always good (assuming Zukhov is actually there). I think 252nd is good as well.

But yeah, ridiculously few people taking charge.

384
Other Games / Re: Europa Universalis III
« on: March 04, 2013, 04:58:01 pm »
you can, it also has to be disconnected by sea, though. so if their capital has a port and they have any other port then you can't claim their capital without annexing or first taking every other port (and land connection)

385
Other Games / Re: Space Station 13: Urist McStation
« on: March 04, 2013, 02:14:01 pm »
no, thats the sign of a terribad captain

386
oh, yeah i remember that :p add me again and i'll accept.

387
I don't think each of those hexes will be individual, they still have the lines between sections. OTOH that break in the bottom left :/

388
yeah! go NC!

389
Other Games / Re: Space Station 13: Urist McStation
« on: March 03, 2013, 03:24:43 pm »
I try not to metagame, but I think I still do.

For example following a guy with a hugger on his face into surgery and shooting the shit out of it with the HoS when it burst

390
Other Games / Re: Space Station 13: Urist McStation
« on: March 03, 2013, 03:04:25 pm »
finally made a bag of holding! it was underwhelming.

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